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Jedi_Vogel

Latest Posts

Page: 6 of 19
Posted in: /Kill
 Jedi_Vogel
06-22-2004, 3:15 PM
#2
can't only admins use /kill any way?...  [Read More]
Posted in: "fog"
 Jedi_Vogel
06-23-2004, 4:49 AM
#8
Druid, cos I don't have time to do searches for other able-bodied people :P :lol: and I couldn't remember which waterfall thread had it on :P See, you found it though, without my help, well done :D...  [Read More]
Posted in: "fog"
 Jedi_Vogel
06-22-2004, 5:55 AM
#4
There's a recent waterfall thread somewhere around here with that answer I reckon Druid :)...  [Read More]
Posted in: Elevators Again
 Jedi_Vogel
06-22-2004, 12:29 PM
#10
Um, oops, thanks for pointing that out Wade :o...  [Read More]
Posted in: Elevators Again
 Jedi_Vogel
06-22-2004, 5:27 AM
#8
Um, you can't open doors on your map :? that's kinda...bad lol you have set the doors to a func_door haven't you? Dumb question, but gotta start with the basic answers lol...  [Read More]
Posted in: Radiant Prob
 Jedi_Vogel
06-22-2004, 5:52 AM
#16
Originally posted by The5ID i thought i was forced to start modelling :( Oh crumbs, that IS bad...:lol:...  [Read More]
Posted in: Special Spotlights Help me
 Jedi_Vogel
06-22-2004, 12:30 PM
#13
Seemed fairly logical to me, once I figured out where the "void" was :lol:...  [Read More]
Posted in: Special Spotlights Help me
 Jedi_Vogel
06-22-2004, 5:50 AM
#11
Mapping Evil number 1: Switchable Lights :p...  [Read More]
Posted in: Reflective flooring
 Jedi_Vogel
06-22-2004, 5:32 AM
#9
All the best with that, and if you want me to beta test your map, let me know :)...  [Read More]
Posted in: Reflective flooring
 Jedi_Vogel
06-19-2004, 8:30 AM
#6
I'm a performance freak and haven't even released my first map yet, I know :p lol...  [Read More]
Posted in: Reflective flooring
 Jedi_Vogel
06-19-2004, 8:16 AM
#4
last I read mirrors were kinda dangerous business in JA... especially for performance......  [Read More]
Posted in: Reflective flooring
 Jedi_Vogel
06-19-2004, 8:11 AM
#2
*cough* seek and ye shall find :rolleyes: http://www.lucasforums.com/showthread.php?s=&threadid=119579&highlight=reflect+floor...  [Read More]
Posted in: Plasma walls
 Jedi_Vogel
06-19-2004, 7:53 AM
#2
search for "Force Field" on this forum, it's been discussed at least twice in the last couple of months, I reckon. :)...  [Read More]
Posted in: making bots fight?
 Jedi_Vogel
06-19-2004, 7:35 AM
#4
^ that doesn't make two npcs of the same genre fight each other ^...  [Read More]
Posted in: making bots fight?
 Jedi_Vogel
06-19-2004, 7:10 AM
#2
My guess is scripting ( don't ask me how :lol: ). But what I wanted to say is that I don't think it's wise to have two non-dying NPCs on a clan map to be played online, for performance reasons....  [Read More]
Posted in: Getting models into stuff
 Jedi_Vogel
06-18-2004, 3:55 AM
#2
Save your model into the correct folder Create a misc_model and select your model in the box that comes up. Then clip it....  [Read More]
Posted in: A few problems
 Jedi_Vogel
06-22-2004, 5:23 AM
#21
*chuckles* not the first and certainly not the last to have learned that lesson :o The moral of that story is read the entity description and keys list in entity viewer... lol...  [Read More]
Posted in: Arcade Cabinet model
 Jedi_Vogel
06-19-2004, 6:03 AM
#29
Originally posted by Ice Dyn4stY™ -q3map2.exe probably......  [Read More]
Posted in: Arcade Cabinet model
 Jedi_Vogel
06-18-2004, 8:00 AM
#26
Ice, only you know where you installed Jedi Academy, so that's what the path should be *nods* :)...  [Read More]
Posted in: Arcade Cabinet model
 Jedi_Vogel
06-17-2004, 9:43 AM
#20
you mean for your model? I assume so, but lighting the model would remove the power of the mapper to decide in what setting to have it, wouldn't it?...  [Read More]
Posted in: Arcade Cabinet model
 Jedi_Vogel
06-17-2004, 9:37 AM
#18
I had q3map2 with Radiant, cos I don't have the q3toolz-watsit. The first path is to q3map2 The second is to your JA base folder, which you decide on when installing the game *nods*...  [Read More]
Posted in: Arcade Cabinet model
 Jedi_Vogel
06-17-2004, 9:21 AM
#15
Thanks Wade, that's great :D *saves it* :) except my q3map2.exe is directly in my radiant folder, is that ok?...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-23-2004, 8:52 AM
#48
Thanks :D...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-22-2004, 5:19 AM
#46
Originally posted by Codja X Well Mr. Vogel, I hope that's enough encouragment:) :) Will keep me busy for many months to come methinks ;) Guess it's not so bad working on perfecting a platform-with-piston for an hour, or several weeks on one room...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-18-2004, 6:51 AM
#40
I'm glad I'm not the only one looking at the world "in a new light" :lol:...  [Read More]
Page: 6 of 19