Hi. I want to add parameter "surfaceparm trans" and "notc" to "textures/korriban/orn_grate" texture.
So I took the orn_grate shader and put lines I wanted, plus the quer_editorimage entry.
Anyway, Radiant doesn't see any shader-only stuff made by me. I'd need to copy the korriban texture once again, and it would work. Any way to make it working in radiant?
Oh, when I compile the map, the shader I've made makes texture with really small scale (I can see it repeated at least 100 times in place, where it should be repeated two times... so it is very small. It is because of Radiant... and it's blind.
textures/ltemple/krata
{
qer_editorimage textures/korriban/orn_grate
cull twosided
surfaceparm trans
notc
{
map textures/korriban/orn_grate
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Did you add the name of your own shader file to the shaderlist.txt?
yes, it is in the file "temple.shader", and in shaderlist I have entry "temple"
Thanks for help! :mad: :mad:
I've figured it myself... I need copy of .shader in gamedata\base\shaders...
Originally posted by MeusH
Thanks for help! :mad: :mad:
If that was sarcastic, you need to learn a little patience...
Yes, you have right. It was sarastic and I'm unpatient :p
Are you French or German? (or neither?)
neither :p
Poland ;)
but does it matter?
If I lived in UK I'd be angry at the same level :D
Czesc!
Oh no, it doesn't matter I just thought you were French/German from the way you worded your anger.
Ale nie :P
And I only know a little Polish so don't ask me anything complicated :lol:
Oh, good :D
Ile masz lat?
Not sure if you meant "łat" or "lat", which changes the sentence lol.
Anyhow this is off-topic :lol:
Maybye... anyway, "lat" means "years"
mam 21 ;)
Have a nice day :)