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Jedi_Vogel

Latest Posts

Page: 3 of 19
Posted in: Queston on Bot Routing
 Jedi_Vogel
07-27-2004, 4:10 PM
#3
Yeah, if you want bots to trigger it, just a normal trigger will do the trick...though getting them to push a button would be ideal......  [Read More]
Posted in: The millionth sky shader problem..
 Jedi_Vogel
07-28-2004, 6:02 PM
#15
Have you put your sky shader on the bottom?...  [Read More]
Posted in: The millionth sky shader problem..
 Jedi_Vogel
07-27-2004, 3:03 PM
#12
Not often you get a funny moment in mapping, but that's one of them :lol:...  [Read More]
Posted in: The millionth sky shader problem..
 Jedi_Vogel
07-26-2004, 7:01 PM
#10
it'll be an ickle blue box that prints "sky" all over your sky in Radiant... but you already knew that right?...  [Read More]
Posted in: Fog problem #1,899,473,291 - _foghull
 Jedi_Vogel
07-26-2004, 6:21 PM
#20
Originally posted by mknote No HOM, but the fog EVERYWHERE. I don't want that. ;)...  [Read More]
Posted in: Fog problem #1,899,473,291 - _foghull
 Jedi_Vogel
07-26-2004, 5:06 PM
#18
Originally posted by Codja X A _foghull is something completely different - don't get confused: I know Codja :) Just that he seemed to be complaining that he had fog everywhere, which is what a foghull does, so I just suggested a method of ... not...  [Read More]
Posted in: Fog problem #1,899,473,291 - _foghull
 Jedi_Vogel
07-26-2004, 4:33 PM
#15
If you just want an area with fog, just create a fog brush, surely?...  [Read More]
Posted in: extended door sight
 Jedi_Vogel
07-24-2004, 6:42 PM
#3
Yup, I'd just change the height and speed to compensate :)...  [Read More]
Posted in: Sparkies in Bevel caps... ><
 Jedi_Vogel
07-26-2004, 5:11 PM
#16
I was wondering, which is the most deterimental to performance: - Not caulking behind patches - Cutting up other brushes, so that you can caulk behind the brushes, thus creating more tris (etc) ? Been wondering this for a while, but only just got...  [Read More]
Posted in: Elevator trigger problem
 Jedi_Vogel
07-24-2004, 3:48 PM
#4
And you HAVE made your BRUSH into a func_plat or func_door haven't you?...  [Read More]
Posted in: 13 Stormtroopers March! 6 Wont.... =(
 Jedi_Vogel
07-21-2004, 2:28 PM
#8
Originally posted by Codja X Just like real stormtroopers then:) Priceless comment there Codja :lol:...  [Read More]
Posted in: Help me please
 Jedi_Vogel
07-20-2004, 6:15 PM
#20
If you have a half-decent graphics proggie, look for "screen capture" :)...  [Read More]
Posted in: Bartenders, Waitors, and Mayhem
 Jedi_Vogel
07-19-2004, 3:59 PM
#6
Originally posted by EvilJedi Anything is possible im modding if you are smart enough, like you can make a whole new game, and stuff... So vogel, you are completely wrong! Oh mleh :p If you're making a whole new game and new editing tools, it's n...  [Read More]
Posted in: Bartenders, Waitors, and Mayhem
 Jedi_Vogel
07-18-2004, 5:28 PM
#2
Originally posted by B00mer in the world modding, anything is possible! Correction, almost anything is possible :)...  [Read More]
Posted in: Help with switches and doors
 Jedi_Vogel
07-20-2004, 4:11 PM
#8
mslaf never fails to amaze me at how kind he is :)...  [Read More]
Posted in: Help with switches and doors
 Jedi_Vogel
07-18-2004, 5:25 PM
#3
Yeah, when I read your post, I thought "is he using a trigger_multiple?", as wedge said. That wasn't in your description....so I would check that first.. :)...  [Read More]
Posted in: An alternative to Radiant?
 Jedi_Vogel
07-18-2004, 9:03 AM
#5
Should be fine as some technology hasn't advanced really since JK2 :)...  [Read More]
Posted in: An alternative to Radiant?
 Jedi_Vogel
07-17-2004, 4:22 PM
#2
Yeah, if you can export md3 or ASE...  [Read More]
Posted in: yes Im having bunches of problems
 Jedi_Vogel
07-17-2004, 4:20 PM
#8
You might not have installed a graphics card recently but try updating the drivers, like I had to *nods*...  [Read More]
Posted in: not actually mapping..
 Jedi_Vogel
07-26-2004, 11:45 AM
#26
I've emailled your new pk3. The first time I ran JA with your old pk3, JA crashed :lol: I uncompressed your tga's and overwrote your pk3 and no probs. Let me know how you get on :)...  [Read More]
Posted in: not actually mapping..
 Jedi_Vogel
07-25-2004, 1:31 PM
#24
I've had a hectic weekend (moving house so TONS of work to do), but I'll have a go tonight or tomorrow afternoon *nods* And apologies for the delay....  [Read More]
Posted in: not actually mapping..
 Jedi_Vogel
07-22-2004, 6:55 PM
#21
hey, just to let you know I've received your e-mail and SHOULD get some time tomorrow to look at this for you (it's nearly midnight my end and I need sleep). I should have an answer for you by the weekend at the latest. Wish me luck...for those who...  [Read More]
Posted in: not actually mapping..
 Jedi_Vogel
07-21-2004, 2:25 PM
#20
m.oxby[at]resource-centre.net and give your e-mail a meaningful subject, else I might unknowingly blacklist you lol. And just reiterate what you need doing in your mail too, because I'll be offline when I do :)...  [Read More]
Posted in: not actually mapping..
 Jedi_Vogel
07-20-2004, 4:14 PM
#18
have you tried compressing it, re-trying, uncompressing and retrying yourself? What's your graphics proggie? [edit] never mind you're using PSP8 :lol: want me to have a go?...  [Read More]
Posted in: Video Tuts
 Jedi_Vogel
07-22-2004, 6:50 PM
#7
As lighting is by far my weakest point and I'll havta experiment soon, I'm guessing the "rays" are in fact spot lights, but are targeted in mid air? I'm not quite sure to be honest, better ask lwwiz how he did them :D :lol:...  [Read More]
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