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Force field -> just reflect weaponfire

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 |_Stiller_|
08-31-2004, 5:51 AM
#1
I need a force field which reflect/block weapon fire ONLY.
So one shall be able to go thought the field.
It would be the best if it were invisible.

Is this feasible? I hope that somebody can help me.

ty Stiller
 Mercenary
08-31-2004, 9:57 AM
#2
Use shotonlyclip in the system texture set.
 |_Stiller_|
08-31-2004, 10:52 AM
#3
ty, but ShotOnlyClip doesnt work too =(
I can walk thought and shot too... .

My first try was an own Shader, I had
activated "ShotClip" in ShaderEd2, but
it blocks nothing...
 Mercenary
08-31-2004, 11:16 AM
#4
shotonlyclip works for me. make sure you're not using shotclip.
 |_Stiller_|
08-31-2004, 11:33 AM
#5
I used shotonlyclip.
weeeee=(
now i tried it in singleplayer and it works =(
so i cant use it in multiplayer?ї?
 Jedi_Vogel
08-31-2004, 2:21 PM
#6
Have you tried it in MP?
If not do so?


and would applying it to a caulk-nonsolid do it?

Not that I'm sure on this AT ALL, just a random thought.
 |_Stiller_|
08-31-2004, 2:37 PM
#7
Yes i need it for mp/ i tried it.

It doesnt block anything and i can walk thought.
--
textures/system/shotonlyclip
{
surfaceparm nomarks
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm nonopaque
surfaceparm shotclip
surfaceparm trans
}
--
Is there a way to handle it with a script?

ty
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