I need a force field which reflect/block weapon fire ONLY.
So one shall be able to go thought the field.
It would be the best if it were invisible.
Is this feasible? I hope that somebody can help me.
ty Stiller
Use shotonlyclip in the system texture set.
ty, but ShotOnlyClip doesnt work too =(
I can walk thought and shot too... .
My first try was an own Shader, I had
activated "ShotClip" in ShaderEd2, but
it blocks nothing...
shotonlyclip works for me. make sure you're not using shotclip.
I used shotonlyclip.
weeeee=(
now i tried it in singleplayer and it works =(
so i cant use it in multiplayer?ї?
Have you tried it in MP?
If not do so?
and would applying it to a caulk-nonsolid do it?
Not that I'm sure on this AT ALL, just a random thought.
Yes i need it for mp/ i tried it.
It doesnt block anything and i can walk thought.
--
textures/system/shotonlyclip
{
surfaceparm nomarks
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm nonopaque
surfaceparm shotclip
surfaceparm trans
}
--
Is there a way to handle it with a script?
ty