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Jedi_Vogel

Latest Posts

Page: 4 of 19
Posted in: yes Im having bunches of problems
 Jedi_Vogel
07-16-2004, 5:55 PM
#6
- Uninstall GTK - Get a Reg Cleaner. I've tried and tested two products from Systweak (www.systweak.com) which work and don't mess up your system (Boost XP and Advanced System Optimizer). - Clean up your temp files etc using windows in-built functio...  [Read More]
Posted in: curving pipes
 Jedi_Vogel
07-15-2004, 6:39 PM
#9
*adds his thanks too* :)...  [Read More]
Posted in: need help on my 'Spin Cycle' map
 Jedi_Vogel
07-12-2004, 6:12 PM
#2
You might want to check out the thread "A rolling stone", cos I think it might have the help you're looking for. In short, it's scripting....  [Read More]
Posted in: Changing Block Size?
 Jedi_Vogel
07-07-2004, 3:28 PM
#7
Originally posted by WadeV1589 Search the forums as I am sure I'm repeating myself here. Yes you are Wade, but we all appreciate you for it :D...  [Read More]
Posted in: NPCs
 Jedi_Vogel
07-07-2004, 3:20 PM
#2
Out of idle curiosity, how does this work IF the situation were real? Are you wanting to mind trick like an enemy leader and then he would tell one of his minions to open the door?...  [Read More]
Posted in: ShaderED2
 Jedi_Vogel
07-03-2004, 3:44 AM
#11
Wade is correct of course, VB IS the easiest to learn, but it's also NOT cheap to get a hold of and I don't have it any more :( I'm not the best at professional e-mails as I only have to do them VERY occasionally, but maybe someone could contact Rav...  [Read More]
Posted in: ShaderED2
 Jedi_Vogel
07-02-2004, 11:18 AM
#7
*bumps this so Codja sees it's been updated* ;) I'll delete this post tomorrow when I log on :)...  [Read More]
Posted in: ShaderED2
 Jedi_Vogel
07-02-2004, 9:33 AM
#6
Possibly and possibly not. I've always thought a separate SCRIPTING forum should be created, but SCRIPTING and SHADERS are directly MAP related, well, you can use shaders on models, but still. Codja, you could always contact the original makers of S...  [Read More]
Posted in: ShaderED2
 Jedi_Vogel
07-02-2004, 8:49 AM
#4
Just saw your edit, Codja...and yes it would be, but do we know what it was programmed in? And as a lot of people like to do it "raw", as they say, would we be able to find enough people to work on it?...  [Read More]
Posted in: Compile questions...
 Jedi_Vogel
07-02-2004, 3:58 AM
#5
:lol: 20 more to go Codja...alternatively join in the discussions on Yoda's Swamp ;) :lol:...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-02-2004, 3:57 AM
#37
Try what I did, open an existing shader, save it as something different, delete what you don't want THEN you should be able to add it. Alternatively, do it by hand :)...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 11:23 AM
#34
Thanks Codja, much appreciated. I'll start future shaders by hand and then see what ShaderEd can do for me, while I learn to do it by hand... It's still quite scary though lol Gotta go find a shader which does what I'm looking for (there's a thread...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 11:08 AM
#32
OK, now I'm set up MAYBE just MAYBE the Shader Manual can make sense and using ShaderEd I can come up with some stuff to help me learn it. Thank you for your patience, no doubt I'll have questions for you in the near future... Sometime after my mov...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 11:01 AM
#28
Ok this is what I have now I've manually culled stuff textures/yavinfort/yf_marble2 { qer_editorimage textures/spares/yf_marble2 q3map_nolightmap q3map_onlyvertexlighting cull twosided } Anything abnormal there before I start seriously playing arou...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 10:50 AM
#25
OK we finally appear to be able edit stuff :D I have something to play with. Ok, dumb question (though not as dumb as if I hadn't asked), when I apply that texture, is the shader automatically used, i.e. in game will I see the difference, or do I ne...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 10:32 AM
#22
Something must seriously be wrong here, because NOTHING what you're saying is working :/ I created yavinfort.shader I added yavinfort to shaderlist.txt I then followed your previous instructions and I STILL get the same error :( Sorry about this Co...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 10:08 AM
#20
Sorry about this... when I right click "Base" I don't get an "add folder" option. I get "Add Files" and "Add Files as Shader Type..." with several sub options. :/ Thank you for your patience....  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 9:37 AM
#18
I didn't call this thread "Shaders for Idiots" for no reason :D Yes that file exists in the location I specified Where's the "stages tab"? lol I have a "window" on the left with a folder called "Base" I righ...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 9:22 AM
#16
Ok I tried to add textures/spares/yf_marble2.jpg And I just get "error loading file" :/ Should I have saved the texture file first?...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 9:09 AM
#14
When I do the first stage, I get "error opening file" :/ it is a JPEG or PNG that I'm trying to open right? :/...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 8:33 AM
#12
Yeah I have the Shader Manual and have for a while, but it says "This was never meant to be a tutorial" or something along those lines. For me, it would be like trying to learn to speak Italian with just an Italian dictionary to hand, no t...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 8:21 AM
#10
I have a document for Scripting, Skinning and EffectsEd but not ShaderEd :/ if you have a ShaderEd document and I PM you my e-mail address, could you send it please? :)...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
07-01-2004, 3:49 AM
#8
lol, caniballism it is then :D I'll also try to make sense of the splash damage forum. And I'll take a look at ShaderEd and see where I get with that and the Shader Manual. :) Thanks again people :) [edit] Woah...ShaderEd is slightly...um...overwh...  [Read More]
Posted in: Shaders for Idiots
 Jedi_Vogel
06-30-2004, 11:53 AM
#1
Ok, I've just come back from doing a Google Search and LF search and I've only managed to come up with various versions of the Shader Manual. Now, it's great and detailled and stuff, but I just don't seem to get it :D Are there any beginners tutor...  [Read More]
Posted in: Plasma walls
 Jedi_Vogel
07-03-2004, 9:43 AM
#4
He said Force Field too :rolleyes: :D By the way in one of the texturesets (as I'm not loading Radiant now, I can't remember which) is a neat blue force field, nicer than the bog standard red one ;)...  [Read More]
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