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lauser

Latest Posts

Page: 9 of 12
Posted in: Seriouse Fps Trouble
 lauser
02-20-2004, 3:08 PM
#9
LOL..well that all depends what's in the map and how it's laid out. The first thing you should do is check and see how much of your map is DETAIL and how much is STRUCTURAL. EDIT: Wade man how come you don't have your other (highly rated) SG map in...  [Read More]
Posted in: Seriouse Fps Trouble
 lauser
02-20-2004, 4:49 AM
#4
LOL!! The human eye can percieve motion at roughly 30 frames per second. Any lower and it's eye strain....  [Read More]
Posted in: Terrain
 lauser
02-20-2004, 9:03 AM
#11
Bah..this is my first REAL use of Easygen in a map and it shows up transparent....LOL. Oh..it's solid but I can see through it!! Any ideas? This is for a M/P JK2 map BTW...but I do plan on doing the same map in JA. Is it because I don't know how to...  [Read More]
Posted in: Terrain
 lauser
02-20-2004, 7:23 AM
#10
I just thought I would add a little something here. Yes....not all maps are exactly square so how do I get my Easy-gen map file into my map now? My map is kind of an 'L' shape. The way I do it is to make seperate terrain maps for each section of my...  [Read More]
Posted in: I need a mapper to finish what I cannot
 lauser
02-19-2004, 8:36 AM
#13
Unrelated to fix this map ........but if you want BAMBOO plants for your map (which it sounds like it would fit nice) I have recently made a large PLANT_PACK MODELS for JK related games you might be interested in....  [Read More]
Posted in: texturing curved surfaces
 lauser
02-11-2004, 6:23 AM
#2
Yes I do. But you must state what you are looking for. Do you want to use the surface inspector in the NEW Radiant now? The command is SHIFT S for patch surfaces now....  [Read More]
Posted in: need some help with tricky terrain
 lauser
02-11-2004, 6:38 AM
#2
I don't recommend using lots of patches for terrain. Especially LARGE ones because Radiant doesn't like them when they are too big. Besides they don't light up very well. But thats just me. Here is a LINK (http://www.lucasforums.com/showthread.php?s...  [Read More]
Posted in: SIEGE objective map - Co-ordinates?
 lauser
02-11-2004, 8:09 PM
#5
Thanks ZERO!! Monsoon....stop trying to get your SIEGE map out before me!!:p...  [Read More]
Posted in: SIEGE objective map - Co-ordinates?
 lauser
02-11-2004, 6:40 AM
#2
Yeah we are in the same boat there MONSOON. I'll ask RAVEN over at map-center and see what he says....  [Read More]
Posted in: GTKRadiant - How to move brushes?
 lauser
02-12-2004, 5:47 PM
#10
I haven't seen it mentiond here yet. Make a HUGE brush all the way around whatever it may be that you want selected. This may be the whole map or just a section of it. Go to selection menu/select/select inside. VOILA. The brush you just made has diss...  [Read More]
Posted in: Falling Through Solids
 lauser
02-12-2004, 12:20 AM
#9
Nope....I know what the problem is. It's one of those glitches Radiant has from the BSP process. My maps do all kinds of strange things like sending my func_trains flying apart ingame. And yes NON-solid brushes are a big problam every now and then to...  [Read More]
Posted in: Black Map Models - Lighting?
 lauser
02-08-2004, 12:06 AM
#16
Oh!! Well that's cool at least you got credit somewhere. :D He fixed the ASE loader!! WOOT!!:D...  [Read More]
Posted in: Black Map Models - Lighting?
 lauser
02-07-2004, 11:39 PM
#14
rgoer, I don't see your name in RANDYs README...how come? LOL..j/k. PS: I've NEVER autoclipped. Useless feature to me when I can make my own clip with just a minimum of brushes....  [Read More]
Posted in: Black Map Models - Lighting?
 lauser
02-07-2004, 7:11 AM
#2
Wow Monsoon I thought you would have known this answer. I would like to know too. I bet rgoer knows the answer. "color" constantLight color "light" constantLight radius What exactly do these functions do to entities? Can I use...  [Read More]
Posted in: Targeting light entities
 lauser
02-06-2004, 7:21 PM
#1
Well I decided to start a new thread so here goes.... What can I do with lights? How can I target them and in what applications? I'm asking about it first before I go screwing up my maps. I have a test map that I use for stuff like this too. For in...  [Read More]
Posted in: gmax .md3 export/import
 lauser
02-06-2004, 4:24 PM
#2
Not sure if this is the right LINK...but you need Gmax Tempest. It has the plugins you need. :D http://www.discreet.com/products/gmax/gmaxconsumer/downloads_text.html...  [Read More]
Posted in: Roundness
 lauser
02-06-2004, 7:15 PM
#12
Okay well it's too late now I'm using straight brushes instead. The advantage to using the brushes is that I can make nice SMOOTH walkways in and out of my shaft areas. The problem with the cylinders is an on going thing in many of my maps so I just...  [Read More]
Posted in: Roundness
 lauser
02-06-2004, 4:16 PM
#9
Where would you apply those Wade? In worldspawn or the compile?...  [Read More]
Posted in: Roundness
 lauser
02-05-2004, 9:06 PM
#3
Heeeyyyyyy.....LJ!! Long time no chat..LOL Good to see you around still.:D Hey remember if_bespin that you helped me work on? Well I'm making a new version of that for JA. Only not so buggy....  [Read More]
Posted in: sigh, this is really agrivating
 lauser
02-09-2004, 5:29 AM
#14
At the very least, you will get an answer from somebody who actually knows what they're talking about. Saw that coming from a mile away. Anyhow what I did was I had ahnil8tor03 send me the map file so that I could ACTUALLY HELP him because I have t...  [Read More]
Posted in: sigh, this is really agrivating
 lauser
02-07-2004, 7:14 AM
#12
Okay I got it. I will have a look tomorrow and test it....  [Read More]
Posted in: sigh, this is really agrivating
 lauser
02-07-2004, 3:36 AM
#10
You mean with my map or yours? Because you never sent me yours as far as I can tell...:confused:...  [Read More]
Posted in: Battle Of Endor Siege WIP
 lauser
02-08-2004, 5:13 PM
#61
Now that I see the BATTLEFRONT game with no ONLINE fees and a BRAND NEW engine...I will make a HEADSTONE for my JA game. Because seriously guys this new game looks like it will make all other games look and perfom like crap. Goodbye JA. It was fun.;...  [Read More]
Posted in: Battle Of Endor Siege WIP
 lauser
02-08-2004, 3:22 PM
#60
Monsoon. I just saw this thread now. I hope your map is ready. Our beta will be out within 2 weeks!! And yes it is a SIEGE map which we have been working on since OCTOBER. Pahricida has provided us with the speeder bikes. I'm supposed to texture them...  [Read More]
Posted in: Water with waves?
 lauser
02-05-2004, 3:27 PM
#11
Okay in order to make these functions work you must have some knowledge of shader files. The easiest way to make these WATER functions work is to COPY the water shader file you want and just ADD the lines that WEDGE has posted. Then call the shader w...  [Read More]
Page: 9 of 12