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lauser

Latest Posts

Page: 11 of 12
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
05-09-2003, 1:42 PM
#679
Leslie, since func_wall is NOT in the entities window, I made a func_wall KEY and NO value then tried to target it-----Didn't work. Please explain further.....thanks:D...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
05-08-2003, 7:37 PM
#676
LOL!! I made shader files for some forcefields in my map.....But I have NO IDEA how to turn them off and on? Is it fx_runner or function or? I just want to know how to make forcefields turn ON / OFF....:) Thnx in advance.........  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
04-25-2003, 2:23 AM
#654
Map maker, can you tell me or provide a link so I can get to know Shader Ed. I'm not sure how to use it and I need help. I have 3 shaders to make and I tried using notepad but I'm still lost. Thnx in advance....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
04-18-2003, 10:13 AM
#615
But a flickering BEAM of light works. I've seen it work in the FORBIDDEN TWILIGHT map....  [Read More]
Posted in: The Truth about Admin Mods...
 lauser
01-03-2004, 7:28 PM
#92
Chosen you may have pulled some all-nighters and I can sympathize because I do the same thing mapping. I am virtually unknown but I am now getting attention from RAVEN designers. I'm not even sure why. But anyhow you didn't read my other posts. I t...  [Read More]
Posted in: The Truth about Admin Mods...
 lauser
01-03-2004, 1:57 AM
#68
Okay thanks TK. Anyhow in reviewing the other posts regarding abusive ADMIN situation......So what? Who cares.....You get abused? I'm sure you will be scarred for life!! I mean JEEZUZ!! WTH? Lets get away from all that abusive comment crap! What is...  [Read More]
Posted in: The Truth about Admin Mods...
 lauser
01-02-2004, 10:21 PM
#62
Time for me to reply here CHOSEN. Although FRAGROCK uses your MODS...and they are great MODS I do not like all of your dam whining!! Freakin' grow up!! Where in the hell do you get off telling people that this MOD is all your ideas? Did the game it...  [Read More]
Posted in: Map Borrowing or Stealing?
 lauser
12-31-2003, 8:08 AM
#16
There are many mappers who have used ORIGINAL default material from JK2 or even JA and have NEVER asked Activision or RAVEN or ID to use any of those files. Not only have they used the material but they have ALTERED it slightly which is a MAJOR NO NO...  [Read More]
Posted in: Stupid Shader Code
 lauser
12-13-2003, 7:40 PM
#3
Thanks Wade, yes that is an odd number but that is the ORIENTATION of the sun not it's height. I know it's strange but I put the value in from TERRAGEN, so it must be true. And I do have the shaderlist updated so it's not that. Each JPEG took me rou...  [Read More]
Posted in: Stupid Shader Code
 lauser
12-13-2003, 4:32 PM
#1
Help....help....help....Neither of these works even after packing it up and excuting sv_pure 0. Wedge.....I made a skybox with TERRAGEN and followed your EXACT instructions but the shader code will NOT work. All I get is a blank GRID!! I'm 90% POSI...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 lauser
12-03-2003, 3:55 PM
#12
Okay about the whole 12 vehicle limit.....Can we get more SPECIFIC details on that? You mean I can only add a maximum of 12 to my map or that if one map already has 4 NPC_vehicles and another has 6 and one has 6 for 16 in total then I can't play them...  [Read More]
Posted in: Max_map_visibility
 lauser
12-03-2003, 2:42 PM
#8
Uuumm..Wade, is that not the default size that Radiant uses anyhow? Or do you ACTUALLY have to put the blocksize and number in? Making large maps like these cause framerate drops. Trust me I know what I'm doing. I think KOTOR map is about the maximum...  [Read More]
Posted in: scripting
 lauser
11-26-2003, 3:29 PM
#5
Except for players name I could have told you that Chopp.;)...  [Read More]
Posted in: JK2 Maps
 lauser
11-21-2003, 9:56 PM
#1
I don't know if I'm posting in the right spot or not but....Yeah I made a huge 142mb PK3 with 80% of the default maps from JK2 in it. I think I have all the correct files and such but, it still wont work. On the ingame menu the map shows up but now a...  [Read More]
Posted in: Making Trees
 lauser
11-21-2003, 7:36 PM
#8
Hey thnx for starting this Chopper!! It's great to know I'm not the only one going insane!! I used patch meshes for my LEAVES but changing the trans is a good idea. Can you post the shader file that you got working there 71M? I can make my own I gues...  [Read More]
Posted in: Need for an specific prefab
 lauser
11-21-2003, 7:50 PM
#4
If you are really stuck you can always make a brush covering the general area or even 5 or 6 brushes if you need them and then texture with MODEL_CLIP. I do that sometimes....  [Read More]
Posted in: Botrouting - Red Lines?
 lauser
11-10-2003, 7:49 AM
#3
I think the RED LINE might be a NON- connection. Meaning that it couldn't connect to a point so it designated the last point on that route as forward/backwards ONLY. Not exactly sure....  [Read More]
Posted in: Stupid music troubles
 lauser
11-26-2003, 2:41 PM
#8
mknote, you should be able to use ANY music file by making the proper folder in base first. Make a music folder in base then put the MP3 or wave that you want in there. When you do worldspawn ---->Key: music Value: music/yoursong Don't forget aft...  [Read More]
Yeah IMO the new RADIANT is screwy. Installing it just screws up everything. And if it doesn't it soon will. I don't know why Radiant doesn't work exactly as it should on this machine. I do the installs exactly as prescribed. And when I asked the dev...  [Read More]
Posted in: HUGE MP Maps!!!
 lauser
11-10-2003, 8:00 AM
#17
Yeah I'm making an ALL IN ONE MAP and I started to make it quite large. So big in fact is was 1/4 the size of the WORLD!! Which case the world as you might know is 65, 500 cubic units for JA. First compile I had an error that said VIS had gone beyond...  [Read More]
Posted in: Mapping?
 lauser
08-15-2003, 6:17 PM
#1
Okay I looked around a bit but could not find any MAPPING related stuff. Can we map with GTk and use the map in the new game. I've heard you can, so how is that done or possible? Also, will Raven put out a better more stable version of GTk or another...  [Read More]
Posted in: the same old?
 lauser
08-15-2003, 6:04 PM
#6
So I wonder if one could have GRIP and ABSORB on the same side with the new game? I mean I never had any trouble with Grip Whores because if it was a FULL FORCE server then I would just use ABSORB. So call me Absorb Whore then I dont care. All I kn...  [Read More]
Posted in: retarded question
 lauser
08-08-2003, 7:07 AM
#5
rgoer, where did you come up with that stuff and what will it do? Fix bespin water_1 or I guess this is a seperate water shader? Anyhow I'll check it out and let you know. Thanks...  [Read More]
Posted in: WIP: Thunder!
 lauser
06-23-2003, 4:34 PM
#7
I think just about anyone can do a great map. It takes time, patience, stealing ideas from other maps and artisitic skill helps a little too. Now when I say stealing I mean it in a nice way. I mean take the general principle and apply it to your map...  [Read More]
Posted in: Nearing completion...ctf_Facets
 lauser
06-23-2003, 3:45 PM
#16
Yes I tried the map Wedge nice work. Although the framerate was a little low in spots. Lowest I got was 32FPS looking from the RED section towards the BLUE at the top of the ramp where it just starts. And highest, well you did good. Is it because of...  [Read More]
Page: 11 of 12