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lauser

Latest Posts

Page: 6 of 12
Posted in: Lighting
 lauser
06-15-2004, 10:39 AM
#6
Agreed Gothix. Is glow a better option or can you place lights and then color them if it's just a smaller area? Druid, you are aware of how to color lights? Press K....  [Read More]
Posted in: Easygen
 lauser
06-14-2004, 11:46 AM
#2
Try this one: EasyGen (http://digilander.libero.it/ilbanca/files/EasyGen_v142.zip) :D...  [Read More]
Posted in: Arcade Cabinet model
 lauser
06-15-2004, 11:36 PM
#8
Uumm...yeah I know that. AND...the thread states that so it's cool. But the LINK you provided for making the ASE mentions nothing of a batch file. And so I think that's a pretty important step. Incidentally......did you know you can add a BSP optio...  [Read More]
Posted in: Arcade Cabinet model
 lauser
06-15-2004, 5:03 PM
#6
Originally posted by wedge2211 Make one out of brushes, and make it into an ASE model (http://wikibooks.org/wiki/Q3Map2#Creating_an_.ase_model_out_of_brushwork). Ugh...that tutorial sucks Wedge :p Look at mslafs instead for ASE models: ASE (http...  [Read More]
http://richdiesal.jedioutcastmaps.com/tutorials/ Don't use JK2 Radiant....use this----> Radiant (http://www.qeradiant.com/?data=files&files_id=77) After you have a firm grasp of how to use Radiant.......use the search function on these foru...  [Read More]
Posted in: Big room
 lauser
06-13-2004, 8:52 AM
#6
Aaahhh..yes the infamous HOM = Hall of Mirrors effect. Do you have detailed brushes in between the area you are standing in and the area that has the HOM? The best way to fix this would be to put in a structural brush and or HINT somewhere in the mid...  [Read More]
Posted in: Big room
 lauser
06-13-2004, 2:48 AM
#2
Define 'messed up'. If you are REALLY new to mapping go see Rich Diesel before posting anymore. Also...the search function on these forums is handy. Use it a lot BEFORE posting please.:D...  [Read More]
Posted in: Does do vis right
 lauser
06-12-2004, 4:00 PM
#2
Geeeeezuz! Nice framerate there Shadow. One day we will all have nice cards like you do...until then....:( Yes I'm having the same problem too Shadow. It has to do with map design and the limits of Q3map2. Try using HINT brushes to solve this proble...  [Read More]
Posted in: FPS
 lauser
06-12-2004, 2:05 AM
#2
You do know about using DETAIL brushes right? Using these will save your framerate quite a bit. But I'll assume you don't have many brushes inside your map considering it's just a simple duel map. Now unless you are using a TON of glass or patches th...  [Read More]
Posted in: Free Rotation !
 lauser
06-12-2004, 2:01 AM
#4
Yeah I figured that one out in a hurry! :D...  [Read More]
Posted in: Free Rotation !
 lauser
06-11-2004, 6:44 PM
#1
Okay if you don't know all the functions of Radiant by now...please get to know them all. There are some REALLY cool tools like the one I obviously missed called the FREE ROTATION button. It has blue arrows on it and looks like a funky version of the...  [Read More]
Posted in: Trying Not to be Discouraged...
 lauser
06-16-2004, 4:05 PM
#33
Well okay then I was just mostly curious.....it's cool. :p...  [Read More]
Posted in: Trying Not to be Discouraged...
 lauser
06-16-2004, 2:57 AM
#28
Okay first off.....you seem to be hinting that you have extensive knowledge of game engines. If that's the case why are you posting here? If you know so much you should be providing all the answers...NO? Secondly...RAVEN submission page? Not that I'...  [Read More]
Posted in: Trying Not to be Discouraged...
 lauser
06-15-2004, 10:27 AM
#24
Originally posted by GothiX Rgoer has been around the Q3 modding scene for ages, and has always been one of the best mappers around, with great knowledge of the engine. If anyone deserves to work at Raven (or Id, because he's got the talent for it),...  [Read More]
Posted in: Trying Not to be Discouraged...
 lauser
06-12-2004, 4:10 PM
#11
Originally posted by Codja X Also, these are maps by people who know the tools very, very well. What i've learnt is, no matter how good a mapper you think you are, there is always someone better. UNLESS your name is rgoer and you get hired at RAVE...  [Read More]
Posted in: JKA Bespin Maybe?
 lauser
06-11-2004, 5:07 PM
#10
@Meph...dammit I told you not to get all hyped on this crap!!:mad: GiNGii here....now..will you PLEASE relax about this subject? I already told you we are doing a map for this idea.... PLEASE STOP! Geeezz guy. Why are you so insistent on spamming thi...  [Read More]
Posted in: ghost models
 lauser
06-11-2004, 5:19 PM
#10
OMG Wedge...LOL. You know that the leave parts of a tree model are like patches right? Try clipping a patch..I dare you. :p Wade.....I do have a problem with my autoclip. It has a set boundary for obvious reasons. If your terrain map is too big and...  [Read More]
Posted in: Scripting Tutorial
 lauser
06-12-2004, 3:43 PM
#7
To accompany KENGOs tutorial, go here and look at some definitions. This site, along with KENGOs help and mslafs examples, I have managed to figure out how to do some scripting. map-center (http://www.map-center.com/modules.php?name=Forums&file=...  [Read More]
Posted in: okay im making a huge map, is it too big?
 lauser
06-13-2004, 9:12 AM
#16
Just how many polys are in that thing Wade? LDJ has a high poly model in his duel deathstar map. It's the emperors throne chair, I think Evader made it....  [Read More]
Posted in: okay im making a huge map, is it too big?
 lauser
06-13-2004, 8:47 AM
#14
Yes...correct, I don't know what makes one map have better performance than the next regarding large open areas. Yes, not having too many brushes....models etc. helps quite a bit. But in my case I'm stumped. I stated considering how much stuff I have...  [Read More]
Posted in: okay im making a huge map, is it too big?
 lauser
06-13-2004, 12:26 AM
#12
I really don't know what it is Wade. But I have a VERY complex open area with craploads of tree models and my framerate is sitting at 30+. Not too bad considering how much detail is in it. It's all how you put the map together. Experiment and see wha...  [Read More]
Posted in: A rolling stone?
 lauser
06-16-2004, 4:08 PM
#31
Carl....when you get it working let me know. I'm trying to do the same kind of action in my map....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 lauser
06-15-2004, 5:56 PM
#189
Monsoon...next thing should be a correction on that yellow lava..it's just hideous. I think a tc modscroll of yellow lightning over top of a Dark orange with a brown cracked edge texture would be appropriate here. I know exactly what you're looking f...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 lauser
06-09-2004, 3:50 PM
#183
Bah! I'm going to have to get my RETAIL disc to get rid of CL_parsePacketEntity warning. I'm using a patch and it just keeps kicking me. I'll have to take out your scripts for now and add FFA to the arena file so I can devmap it and explore without...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 lauser
06-09-2004, 12:01 PM
#179
Wow...looking good man. I don't really know when my map will come out Mon. But yours looks closer to finished than mine does. What's the deal with all this bright yellow? Is that supposed to be ONE bright color like that? Originally posted by monso...  [Read More]
Page: 6 of 12