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lauser

Latest Posts

Page: 8 of 12
Posted in: Shaders
 lauser
04-07-2004, 8:37 PM
#2
Okay I just tested all of the CUSTOM shaders I have in JK2 and NONE of them are showing up.....It HAS to be a corupt shader in some other PK3.....I guess/hope....  [Read More]
Posted in: Shaders
 lauser
04-07-2004, 8:12 PM
#1
Okay wtf? I have been making JK2 shaders for a year now and they all work just fine. So I started making some for a new map for JK2 M/P and none of them are showing up in Radiant. What I mean is they don't get the white box around them.... YES: I ha...  [Read More]
Posted in: problems with water
 lauser
04-07-2004, 8:42 PM
#7
Oh!! Geez my mistake....:p Yes Wade is correct. In JA water_caulk is the way to go. Works great. And NO..you can't chop up water brushes unless they are 90 degrees or rectangular in shape. As long as the sides are perpendicular. Any other shape of...  [Read More]
Posted in: problems with water
 lauser
04-07-2004, 3:12 PM
#2
Well I can't see any screens there Bongo. Did you use Caulk NON_solid? And ONLY Caulk the top and bottom of the brush?...  [Read More]
Posted in: .arena?
 lauser
04-07-2004, 8:19 PM
#16
No one has mentioned it yet. I looked for it but did not see it. On the second line after saving it as myname.arena........did you save as all files? If you save it as text it will not work obviously. Save it as all files.;)...  [Read More]
Posted in: Shader for LAVA
 lauser
04-05-2004, 7:50 PM
#10
Okay I found the solution. The lava has a NO TEXTURE box but still works ingame..strange Func_train? Where is this coming from Gothix?...  [Read More]
Posted in: Shader for LAVA
 lauser
04-03-2004, 3:26 PM
#1
Yeah maybe Wade can answer this one. I'm doing a JK2 map and since no one goes into the JO forum anymore I thought I'd post here. I fire up GTk for JK2 and the LAVA texture will show up but, it's not a shader. I talked to 3 other mappers and the sam...  [Read More]
Posted in: Help with curved staircase
 lauser
03-23-2004, 6:51 AM
#6
Agreed Wedge..I do the same thing to my maps. I wish more mappers would clip stairs to prevent the 'BOUNCE'....  [Read More]
Posted in: Curve
 lauser
03-17-2004, 3:26 PM
#3
Yeah you can change colors if you want to. I think it's under preferences....  [Read More]
Posted in: Camera
 lauser
03-17-2004, 8:37 PM
#8
Leslie wrote: If ^^^ that is the case, you can use sky portals. Uuumm....okay L J...but how? Thanks for the help guys...obviously I was in the WRONG forum. Map-center ROCKS!! (http://www.map-center.com/modules.php?name=Forums&file=viewtopic&a...  [Read More]
Posted in: Camera
 lauser
03-17-2004, 4:17 AM
#6
Yeeeeeaaaahh...I think I've shelled out enough money for programs for the time being. I need someone to do it but would like to do it myself if possible. And actually as I stated before I have taken screenshots and they came out pretty darn good........  [Read More]
Posted in: Camera
 lauser
03-16-2004, 7:58 PM
#4
Well I can get EVADER to make me a skybox with lightwave but I want to try this first. Basically it's puting models into a skybox. Like the Yavin skybox or even Nemesis from LDJ. But what I want are all the plant/tree models I made for the ENDOR map...  [Read More]
Posted in: Camera
 lauser
03-15-2004, 9:30 PM
#1
Anyone know how I would go about finding the camera postions ingame? I'm making skyboxes and I need 90 270 360 0 etc. When I take screenshots I need to know exactly the right position to be in. I have an idea how to do it. But is there an easier way...  [Read More]
Posted in: Shaders
 lauser
03-16-2004, 8:03 PM
#5
LOL Wade...here here!...  [Read More]
Posted in: conservation in mapping???
 lauser
03-20-2004, 6:17 PM
#44
The only thing I can see you need to do when texturing is when you clone a large group of columns or maybe boxes etc. Because then it would just take too much time to texture each one seperately. Maybe I'll try more caulk more often....  [Read More]
Posted in: conservation in mapping???
 lauser
03-20-2004, 3:44 AM
#40
Let me know if you don't like my post. But I see that some mappers have stated they build in CAULK first. For me I can do this with the outside of my map. But it sure is hard VISUALIZING what a map should look like with all the textures if it's all P...  [Read More]
Posted in: conservation in mapping???
 lauser
03-18-2004, 6:41 PM
#28
Originally posted by WadeV1589 Yeah that showed he read my post...! (The one where I said "You should never have hundreds of pointlessly textured surfaces because you should map in caulk and texture visible sides only") This is Wades at...  [Read More]
Posted in: conservation in mapping???
 lauser
03-18-2004, 1:48 AM
#14
Good GAWD...just caulk the outside of the map and be done with it. Raven does it this way....you should too. If you WANT...to caulk all of those minute surfaces, especially in a large detailed map....by all means. See you next year....LOL...  [Read More]
Posted in: Hint Brushes
 lauser
03-10-2004, 8:06 PM
#13
System skip? Is this new? I've never seen system skip applied to a HINT brush before......  [Read More]
Posted in: Hint Brushes
 lauser
03-09-2004, 9:06 PM
#10
Wade is correct. Have a look at the S/P maps from JA. Specifically the rift map. It has HINT brushes running all the way from the top of the canyon right to the bottom. I think the Korriban Siege map also has a HUGE HINT plopped right smack in the mi...  [Read More]
Posted in: Exterior of Gothic-styled buildings
 lauser
03-10-2004, 2:20 AM
#8
I made 2 different GOTHIC style lamps for my map recently. Let me know if you want to use them. I just stumbled upon this link while looking for Gargoyles. I'm trying to make a low poly Gargoyle MD3 in Milkshape right now actually. some site:D (htt...  [Read More]
Posted in: glowing textures
 lauser
03-02-2004, 3:42 AM
#5
What Wade didn't explain is that you will need 2 textures. As you can see in his example there are 2 of them. One is standard the other is glow. The shader will need to reference these textures somehow. So you would need a custom folder (Wades exampl...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 lauser
03-01-2004, 5:00 PM
#52
MONSOON. Looks like our SIEGE map is not going as well as I expected it to since you obviously have more time to map than we do. I am now asking you if you want to collaborate on the ENDOR SIEGE map. What do you think? I can send you our map file and...  [Read More]
Posted in: Battle Of Endor Siege WIP
 lauser
03-03-2004, 5:40 AM
#72
Okay MONSOON..NP. I know you are busy and that BAST map is looking well...SWEET I guess..hehe...  [Read More]
Posted in: light effect question
 lauser
02-21-2004, 10:04 PM
#6
Its called Gradient texture in the common folder....  [Read More]
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