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lauser

Latest Threads

Page: 1 of 1
Posted in: FFA_fragglerock
 lauser
03-24-2003, 12:46 AM
#1
I guess I'm supposed to post all W.I.P. here. So here it is complete with README @ the bottom of the page. http://www.freewebs.com/frmapping/:D...  [Read More]
Posted in: SIEGE gametype
 lauser
03-27-2005, 4:14 AM
#1
Is this a new gametype? Not at all...a few games have this 'TYPE' of game. Does JK2 have it? Yes it does, but it has another name: http://www.lucasforums.com/showthread.php?s=&threadid=77779&highlight=breakable Thank you ....come again :D...  [Read More]
Posted in: Jacobs Ladder
 lauser
08-04-2004, 11:39 AM
#1
Yeah. I have the effect already (made in effectsED). But now I need it to scroll. It's lightening that needs to scroll from one end of an area to another. So should I script it and use a target_delay and target the delay to the effect accordingly?...  [Read More]
Posted in: safe_malloc error
 lauser
07-30-2004, 4:06 PM
#1
I need help with this memory error. I have already tried Splashdamage. mslaf, Wade, Gothix, anyone? Here is my compile option put into Radiant and REdirected to Q3map2.5.15: ! "C:/Program Files/q3map/q3map2" -v # -game ja -fs_basepath &qu...  [Read More]
Posted in: Wip: Endor
 lauser
07-20-2004, 11:40 PM
#1
Pahricida and I have been working on ENDOR maps since roughly OCTOBER. Coming along there bud. Mine is too. If I manage to fix these bugs I have tonight then I will consider releasing a BETA after a few tests. All the new models in this map are done...  [Read More]
Posted in: Sound
 lauser
07-12-2004, 10:52 PM
#1
I decided to create this thread for a good reference regarding SOUND. I think most of us know how to put MUSIC into the worldspawn. But what I want to know is can we put the soundSet into a trigger_multiple instead of having 30 or more speakers thro...  [Read More]
Posted in: ShaderED2
 lauser
07-01-2004, 1:46 AM
#1
Okay this is pretty much a thread for shaderED and ShaderED2 errors and a how to use. I like it because it shows how shaders will actually look animated. ShaderED2 errors: I just got an email back from James Munroe lead designer for RAVENSOFT. He s...  [Read More]
Posted in: Terrain
 lauser
06-22-2004, 5:32 PM
#1
Terrain texture blending. What are the specs for that? textures/endor/groundd { qer_editorimage textures/endor/groundd surfaceparm nolightmap q3map_novertexshadows q3map_forcesunlight q3map_material ShortGrass cull twosided { map textures/endor/grou...  [Read More]
Posted in: Free Rotation !
 lauser
06-11-2004, 6:44 PM
#1
Okay if you don't know all the functions of Radiant by now...please get to know them all. There are some REALLY cool tools like the one I obviously missed called the FREE ROTATION button. It has blue arrows on it and looks like a funky version of the...  [Read More]
Posted in: One Script and one Vis
 lauser
05-20-2004, 4:56 PM
#1
This is for JA M/P. I have one script question and one for Vis. #1) I am making a custom turret cannon for my map. How do I script it so that it will behave like a normal turret? LASSEV? #2) When I move around my map sometimes I can see right thr...  [Read More]
Posted in: File accociations
 lauser
04-28-2004, 11:50 AM
#1
I know this is a little off topic but I thought I would post here in case anyone else has encountered this: I need to know why windows will not accociate my shader files with NOTEPAD. I had a friend get rid of some virus crap on this comp yesterday...  [Read More]
Posted in: Shaders
 lauser
04-07-2004, 8:12 PM
#1
Okay wtf? I have been making JK2 shaders for a year now and they all work just fine. So I started making some for a new map for JK2 M/P and none of them are showing up in Radiant. What I mean is they don't get the white box around them.... YES: I ha...  [Read More]
Posted in: Shader for LAVA
 lauser
04-03-2004, 3:26 PM
#1
Yeah maybe Wade can answer this one. I'm doing a JK2 map and since no one goes into the JO forum anymore I thought I'd post here. I fire up GTk for JK2 and the LAVA texture will show up but, it's not a shader. I talked to 3 other mappers and the sam...  [Read More]
Posted in: Camera
 lauser
03-15-2004, 9:30 PM
#1
Anyone know how I would go about finding the camera postions ingame? I'm making skyboxes and I need 90 270 360 0 etc. When I take screenshots I need to know exactly the right position to be in. I have an idea how to do it. But is there an easier way...  [Read More]
Posted in: Targeting light entities
 lauser
02-06-2004, 7:21 PM
#1
Well I decided to start a new thread so here goes.... What can I do with lights? How can I target them and in what applications? I'm asking about it first before I go screwing up my maps. I have a test map that I use for stuff like this too. For in...  [Read More]
Posted in: Roundness
 lauser
02-05-2004, 2:33 PM
#1
Ugh....how do I get my extremely large round func_rotating tube to be EXACTLY round? Yes I know I can drag vertices but I can't seem to get it perfectly round. Is there a shortcut in RADIANT or do I have to just keep dragging vertices? BTW...Just in...  [Read More]
Posted in: 3DS Max 6 MD3/GOUL2 plugins
 lauser
01-31-2004, 9:00 PM
#1
Well here they are!! Just incase no one here posted a LINK I thought I would help out. :D plugins (http://jedidreams.codealliance.ca/jk2util.shtml) At least they BETTER work....:p...  [Read More]
Posted in: EASY GEN question
 lauser
01-30-2004, 7:53 AM
#1
I think I have a fairly good grasp on texturing and mapping concepts. What I want to know is when you guys make your heightmap texture how do you know what to make? Like do you make a bunch of textures and just make different terrains? Or can you man...  [Read More]
Posted in: Clean Shaders
 lauser
01-17-2004, 7:40 PM
#1
Anyone know why these NEW shader files are like this when you install RADIANT? I emailed AstroCreep about it. I guess he must be busy right now. Anyhow all I do is REPLACE the shader files with the ones from assets1. They seem to work better and I ca...  [Read More]
Posted in: Stupid Shader Code
 lauser
12-13-2003, 4:32 PM
#1
Help....help....help....Neither of these works even after packing it up and excuting sv_pure 0. Wedge.....I made a skybox with TERRAGEN and followed your EXACT instructions but the shader code will NOT work. All I get is a blank GRID!! I'm 90% POSI...  [Read More]
Posted in: JK2 Maps
 lauser
11-21-2003, 9:56 PM
#1
I don't know if I'm posting in the right spot or not but....Yeah I made a huge 142mb PK3 with 80% of the default maps from JK2 in it. I think I have all the correct files and such but, it still wont work. On the ingame menu the map shows up but now a...  [Read More]
Posted in: Mapping?
 lauser
08-15-2003, 6:17 PM
#1
Okay I looked around a bit but could not find any MAPPING related stuff. Can we map with GTk and use the map in the new game. I've heard you can, so how is that done or possible? Also, will Raven put out a better more stable version of GTk or another...  [Read More]
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