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lauser

Latest Posts

Page: 10 of 12
Posted in: Roundness
 lauser
02-05-2004, 2:33 PM
#1
Ugh....how do I get my extremely large round func_rotating tube to be EXACTLY round? Yes I know I can drag vertices but I can't seem to get it perfectly round. Is there a shortcut in RADIANT or do I have to just keep dragging vertices? BTW...Just in...  [Read More]
Posted in: 3DS Max 6 MD3/GOUL2 plugins
 lauser
01-31-2004, 10:14 PM
#2
Well I got the GOUL2 to work. It imports alright. What would be REALLY cool is IMPORTING/EXPORTING both!:D...  [Read More]
Posted in: 3DS Max 6 MD3/GOUL2 plugins
 lauser
01-31-2004, 9:00 PM
#1
Well here they are!! Just incase no one here posted a LINK I thought I would help out. :D plugins (http://jedidreams.codealliance.ca/jk2util.shtml) At least they BETTER work....:p...  [Read More]
Posted in: Starships in a map?
 lauser
01-30-2004, 2:24 PM
#2
A starship in your map? Like the Imperial starships? If thats what you have in mind then Good Luck on that. I think a map the size of the ENTIRE grid would be too small for such a ship regarding scale. I mean are you aware how big those ships are? Ev...  [Read More]
Posted in: EASY GEN question
 lauser
01-31-2004, 5:53 AM
#5
This texture would be generated just like a grass sprite. Only instead of just grass....or whatever you want to put in your shader file.....there are bushes and moss etc. etc. I'm in the process of making one now. If it works I will post screenshots....  [Read More]
Posted in: EASY GEN question
 lauser
01-30-2004, 8:08 AM
#3
Might as well post in here I guess. I have another question. Pahricida suggested we try this shader code for a MULTI-MODEL phonged terrain shader. Here is the code----> q3map_surfaceModel [modelpath] [density] [odds] [minscale] [maxscale] [minang...  [Read More]
Posted in: EASY GEN question
 lauser
01-30-2004, 7:57 AM
#2
Nevermind I found the feature. I played around with the modifier feature. This seems to do the trick. You see I already have a map with terrain but I wanted to match the terrain with what I had. I made the bitmap texture as best I could but it wasn't...  [Read More]
Posted in: EASY GEN question
 lauser
01-30-2004, 7:53 AM
#1
I think I have a fairly good grasp on texturing and mapping concepts. What I want to know is when you guys make your heightmap texture how do you know what to make? Like do you make a bunch of textures and just make different terrains? Or can you man...  [Read More]
Posted in: sigh, this is really agrivating
 lauser
01-30-2004, 2:11 PM
#5
Now hang on Wade. He may be telling the truth. If that is the case then there is a problem with RADIANT. And I'm going to let you know right now....RADIANT does NOT work the same for everyone. It is by far NOT a perfect program. You may end up having...  [Read More]
Posted in: Endor map Help
 lauser
01-30-2004, 8:16 AM
#6
ENDOR SIEGE map to be released by Colossal Entertainment in the next few weeks. You want ENDOR trees? I made some REAL nice ones in MILKSHAPE if you want some. BTW...models can be resized with the command Key: modelscale Value: (anywhere from 0.1 to...  [Read More]
Posted in: teleport?spawning with a button?
 lauser
01-20-2004, 6:00 AM
#2
RUFIO KID?? What are you doing here? (GiNGii):D A button for spawning NPC's? Not possible....  [Read More]
Posted in: Clean Shaders
 lauser
01-17-2004, 7:40 PM
#1
Anyone know why these NEW shader files are like this when you install RADIANT? I emailed AstroCreep about it. I guess he must be busy right now. Anyhow all I do is REPLACE the shader files with the ones from assets1. They seem to work better and I ca...  [Read More]
Posted in: botfiles
 lauser
02-05-2004, 3:23 PM
#4
Read WADEs link man...its all there at map-center. All you need to know is in that thread.:D...  [Read More]
Posted in: How big can the maps be?
 lauser
01-20-2004, 6:54 AM
#13
MIGHTY I hope you are adding structural brushes to the middle of your map somewhere. If you ever compile that thing I want to see it. 20,000 units? Thats roughly 1/3 the size of the grid. I made a map where I could see roughly 12,000 units in a strai...  [Read More]
Posted in: How big can the maps be?
 lauser
01-17-2004, 9:17 PM
#7
Yes there is NO size restriction to JA maps. BUT....BUT.....you can't make maps too large without the loss of performance. You can add fog but that will only help so much. I do want to point out that YOU CAN NOT make one BIG GIGANTIC room. Radiant...  [Read More]
Posted in: Death Star Trench Run Siege
 lauser
01-17-2004, 8:45 PM
#10
double post...sorry...  [Read More]
Posted in: Death Star Trench Run Siege
 lauser
01-17-2004, 8:44 PM
#9
We have most of our "SIEGE map completed. It should be out soon. But Special man...a vehicle SIEGE map? Good try but not only is that an insane amount of work but I don't think it will work very well. There is just way too much involved. Unless...  [Read More]
Posted in: bespin 2310 ad
 lauser
01-16-2004, 7:10 PM
#6
Can you at least fix the textures? Good Lord man!! Some one elses work but you can't help yourself anyways. Just fix the textures and I'll stop complaining....  [Read More]
Posted in: The new alternate bespin/bespin_2310ad
 lauser
01-16-2004, 7:04 PM
#17
Well well...here we have Mr. REVERSE ENGINEER. Can you please make a REAL map and stop your DEcompiling of the DEFAULT maps? I mean you didn't even bother to fix the textures and you submit it to jk2files. Have any of you guys tested this map? It's t...  [Read More]
Posted in: The new version of bespin map/Night Bespin 2310ad
 lauser
01-17-2004, 8:57 PM
#18
Again Mr. ENGINEER.....I'm going to be nice here because I'm sure I've annoyed you enough with all my negative comments thus far. Take out all the files that are UNnecessary for the bespin maps. This INCLUDES effects files!! They are NOT NEEDED!! Ev...  [Read More]
Posted in: JA MD3/ASE File List
 lauser
01-31-2004, 9:10 PM
#13
Eehh...I stand corrected. This is a little easier than my method. And THANK YOU Eskimo!!...  [Read More]
Posted in: JA MD3/ASE File List
 lauser
01-30-2004, 7:38 AM
#11
Sorry I'm confused. Whats this for? I have a shortcut for all my MAIN folders for JA on my desktop. Very easy to reference ANY file. It may be easy to reference the NAME and type it inYES I agree. But unless you ACTUALLY know what it is you want then...  [Read More]
Posted in: droideka model
 lauser
01-20-2004, 8:00 AM
#61
Okay this model is GREAT!! I can't wait to add it to any map!! When is it done ...when is it done...when is it done??? Sorry I'm psyched!!:D...  [Read More]
Posted in: JO SP maps in JA
 lauser
01-30-2004, 8:25 AM
#16
LOL!! This is very old news but thanks for posting it anyways. I would like to add that doing this will increase your chances of having shader problems/conflicts. Like missing shaders in JA or flare problems....  [Read More]
Well well...aren't we the professor of mapping. Good to see your ugly mug on the forums man. I don't usually come here much anymore. But I might stop in from time to time. Great tutorials as always rgoer. If anyone should be working for RAVENSOFT or...  [Read More]
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