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lauser

Latest Posts

Page: 4 of 12
Posted in: Queston on Bot Routing
 lauser
07-27-2004, 3:56 PM
#2
BOTS rarely use the USE button. I would juat have the trigger there but not the USE function checked if that's possible for your map....  [Read More]
Posted in: Sparkies in Bevel caps... ><
 lauser
07-23-2004, 9:29 PM
#5
Ugh..please..there is no need to caulk behind your bevels unless you want all the extra work. Just leave it as a wall the way it is without cutting it up all over the place just to caulk. If I did that I would have twice the brushcount in all of my m...  [Read More]
Posted in: Sparkies in Bevel caps... ><
 lauser
07-23-2004, 6:47 PM
#2
LOL! Yeah well editing in Radiant is NOT perfect but I have found a way to help with sparklies if they bother you that much. Entity: light value: -1. Creates some ugly shadows sometimes but helps with the sparklies. Experiment. Lastly use a multi sid...  [Read More]
Posted in: Testrin Level development.
 lauser
07-23-2004, 3:53 PM
#16
In other words, I'm much too lazy to type the English language and can't be bothered to reply properly. :rolleyes:...  [Read More]
Posted in: Wip: Endor
 lauser
07-26-2004, 12:26 PM
#13
BAH! You know if I could get Endor to compille I would update the screenshots! But it's giving me grief at the moment. Then you would see the ground THICK with bushes all over the place....without placing any models and without having any lag accocia...  [Read More]
Posted in: Wip: Endor
 lauser
07-25-2004, 9:06 PM
#11
Scout..can ya help me with UV mapping? I really want those textures on right...thanks I may be able to make an ASE model like I said Scout, and make a portal_sky that would effectively get rid of the dropoff and provide a foreground....  [Read More]
Posted in: Wip: Endor
 lauser
07-23-2004, 3:04 PM
#9
Hmm...interesting Scout. I have all the plant models I need. You might see some small mushrooms in the screenshot there. I have lived in forested areas like in ROTJ my whole life on the West Coast so the map holds something special for me too. I woul...  [Read More]
Posted in: Wip: Endor
 lauser
07-22-2004, 3:25 PM
#7
Woot woot! Sounds good Scout. :D At the landing pad area of my map I have a tree. This tree will probably be the biggest entity model EVER put into a map. It's 2906 units in height. A player is 56 units in height. So if we take the player height as...  [Read More]
Posted in: Wip: Endor
 lauser
07-21-2004, 11:02 PM
#5
LOL, Thrawn...I am using AlphaMOD shaders you were searching for that term. And all my terrain is custom. Which means I did every single brush BY HAND one by one. As I mentioned in my post it looks like crap because my shaders need work RE: Ivectors....  [Read More]
Posted in: Wip: Endor
 lauser
07-20-2004, 11:40 PM
#1
Pahricida and I have been working on ENDOR maps since roughly OCTOBER. Coming along there bud. Mine is too. If I manage to fix these bugs I have tonight then I will consider releasing a BETA after a few tests. All the new models in this map are done...  [Read More]
Posted in: Rich Diesel URL
 lauser
07-16-2004, 3:39 PM
#4
Every now and then the page (hosted by pcgamemods) goes down. Unfortunately you might have to wait a period of time before it's back up again. If it's not up the next best thing is mapping forums..... ;)...  [Read More]
Posted in: yes Im having bunches of problems
 lauser
07-16-2004, 3:42 PM
#5
Also try editing your registry files. Get rid of ALL files pertaining to GTK and/or Radiant. This SHOULD clean up your system and allow a fresh install to work....  [Read More]
Posted in: Making terrain with EasyGen
 lauser
07-23-2004, 3:56 PM
#14
The tutorials you guys are refering to should have the attached shader files you need to blend your terrain. YES, you have to make a custom shader to blend terrain using AlphaMOD shaders. If not I will check and post them here later. Okay here is th...  [Read More]
Posted in: Making terrain with EasyGen
 lauser
07-17-2004, 10:39 AM
#10
Originally posted by lauser Q3map_surfaceModel PWNZ! Like I said, this is your best option. If you want just a few or even a lot of bushes and/or rocks in your map, add this parameter to your TERRAIN shader file. No fiddling around wasting your ti...  [Read More]
Posted in: Making terrain with EasyGen
 lauser
07-16-2004, 3:47 PM
#7
Q3map_surfaceModel PWNZ!...  [Read More]
Posted in: Sound
 lauser
07-12-2004, 10:52 PM
#1
I decided to create this thread for a good reference regarding SOUND. I think most of us know how to put MUSIC into the worldspawn. But what I want to know is can we put the soundSet into a trigger_multiple instead of having 30 or more speakers thro...  [Read More]
Posted in: Revenge of the sound problems
 lauser
07-14-2004, 1:46 AM
#9
You know it didn't used to be this way. JK2 Radiant was a lot easier to add sound to from what I remember. I guess I'm going to have to add quite a few speakers to my large outdoor area which sucks.....oh well....:rolleyes:...  [Read More]
Posted in: BehavEd
 lauser
07-09-2004, 11:03 PM
#2
Tell you what Luke, if you can make a MOD with all the JK2 animations, you might just be the most popular person around. I would just love that. Bring back all the NORMAL player animations from JK2 back into JA M/P. I would certainly play it a lot m...  [Read More]
Posted in: Grass and Shaders
 lauser
07-09-2004, 1:00 AM
#2
Okay is this for M/P? If it is and you use grass_sprites all over, don't expect great framerates. Sprites lag maps....  [Read More]
Posted in: Video Tuts
 lauser
07-23-2004, 3:45 PM
#9
Lwwiz, I just looked at your importing models tutorial. Like I have said in the past you need to do more research with your tutorials. But I will correct this one for now: First off how will the mapper get the MD3? Will the model files be installed...  [Read More]
Posted in: JA SP: Greyscale Six
 lauser
07-21-2004, 1:45 AM
#7
Hehe..Thrawn, I see you are using mslafs textures as well as me...they are dam good textures. :D...  [Read More]
Posted in: My Original Idea!!
 lauser
07-13-2004, 5:37 PM
#23
Whats original about GLASS? You mean your idea? I'm pretty sure it's been done before....  [Read More]
Posted in: My Original Idea!!
 lauser
07-10-2004, 5:27 PM
#18
ROFLMAO! Lwwiz, how old are you? I tried your first tutorial on starting a basic map. It's actually a good Idea I must admit. But it does need a lot more detail. And it's a little bit fast but I suppose you can always repeat the lesson. You sound lik...  [Read More]
Posted in: My Original Idea!!
 lauser
07-03-2004, 11:36 PM
#2
Wow...you're amazing. That sounds great! You are an inspiration to us all! :p...  [Read More]
Posted in: A rolling stone?
 lauser
07-02-2004, 9:59 PM
#40
Bump this since I still have to work out the details on my scripts....  [Read More]
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