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lauser

Latest Posts

Page: 12 of 12
Posted in: FFA_fragglerock
 lauser
03-24-2003, 12:46 AM
#1
I guess I'm supposed to post all W.I.P. here. So here it is complete with README @ the bottom of the page. http://www.freewebs.com/frmapping/:D...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
04-15-2003, 8:26 PM
#608
Leslie, you get my vote to continue on with Rich Diesels tutorials!! I think you should do it with his permission of course.:D...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
03-20-2003, 10:46 AM
#555
Here you go 101. This should help alot. This is the info I am using so pass it on..... http://quake3.qeradiant.com/tutorials.shtml http://quake3.qeradiant.com/q3afiles/shader03.htm :D...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
03-15-2003, 3:11 PM
#549
Thanks again Leslie...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
03-15-2003, 1:48 PM
#548
OMG....I'm sorry Leslie. I forgot to mention I did that. I did pack up everything in the PK3. Then I named the file fragglerock and put that file in my textures file. I open up other maps in Pakscape to see how they're layed out. So that mine will wo...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
03-15-2003, 4:06 AM
#546
Wish I could help you 101. I have alot of problems with the whole targetting thing myself you know. I managed to fix the MAJOR ERROR I had. It was a speaker problem. My textures are still not showing up no matter what I do. The BSP compile will not...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
03-10-2003, 12:18 PM
#544
mm 101...Isn't that the health key and then set whatever value? You select your target whatever it may be. Like if it's a door, shift click the door and then give it a health key and value. BTW-->my map is done and ready for play....EXCEPT for t...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
03-09-2003, 9:10 PM
#539
I have NO idea what all that lighting stuff is. It sounds too complicated. I wish I could help. Does any of that actually work in M/P? QUESTION--> What is this ERROR? Error: BotLibShutdown: bot library used before being setup This shows up ing...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
03-05-2003, 8:08 PM
#529
I don't know that answer...How much have you played with that set up? I would continue to play with it myself.... EX: Make a trigger where you want it and then make a switch on the wall. Target the switch and then the light...or do that in reverse....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
03-03-2003, 9:12 PM
#526
Ya guys I've pretty much switched to GTk Radiant also. There is an extensive tutorial with GTk and it has less errors...if any.... I have had some nasty errors happen to me while using JK2....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
03-01-2003, 12:30 PM
#521
WARNING: Couldn't find image for shader textures/custom/asteroidbtl c:/progra~1/lucasa~1/starwa~1/gamedata//base/textures/custom/falconvcap.tga WARNING: Couldn't find image for shader textures/custom/falconvcap c:/progra~1/lucasa~1/starwa~1/gameda...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
02-27-2003, 11:12 PM
#518
Anyone know exactly how to make a proper arena file? I used NOTEPAD but this doesn't look right? Also I guess I need to change my Jpeg's to tga's so that my textures will work in game. I would like to learn more about scripting so I can customize m...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
02-26-2003, 4:22 AM
#517
Thanks alot you guys!! It wasn't working before but now it is???? But thanks anyway.:)...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
02-25-2003, 9:10 AM
#514
Originally posted by map maker 101 can i make lights turn on and of in MP? i saw the explination for SP but it doesn't work in MP and i want to know if there is a way i could make a light triggerable in MP. Thx in advance I'm not sure how that woul...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
02-22-2003, 12:05 PM
#509
Next post...hehe...you'll love this... I was getting very frustrated because L.J. had informed me how to make a model function WITH a platform. However, ONLY with the x-wing model by default(not sure why). I wanted to use a atst model from the imp_d...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
02-22-2003, 11:49 AM
#508
Originally posted by JK__Falcon Righto next problem, I've just gotten to the tutorial about Water (Brushes 201: Lesson 1) and I can't ge the water to work Originally posted by JK__Falcon (Sorry, dunno how to do the quote thing) OK Mr. JK__Falcon...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
02-18-2003, 2:04 AM
#487
Hi guys!! You crazy mappers!! Originally posted by Leslie Judge: Basically: You make your brushes for the elevator, then make your misc_models and your clip brushes around them (for x-wings there is a prefab for clipping the models, so use it). Now...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
02-11-2003, 7:58 PM
#468
OK..One thing I noticed while using JK2 and GTk Radiant is that when you have compile errors or something doesn't work like it should---> Try closing Radiant and restarting your machine. Also try closing Radiant re-opening Radiant and do a compile...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 lauser
01-28-2003, 4:41 PM
#456
Hey guys...first post I think....Can anyone tell me how I can fix or even why the ENTITY window is sooooooooooo large that I can't access it to make it smaller!! I mean it's soooo big it goes below my actual screen and I can't see the rest of the win...  [Read More]
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