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Leslie Judge

Latest Posts

Page: 2 of 10
Posted in: SP maps?
 Leslie Judge
01-28-2004, 8:57 AM
#15
Nice. :) Reminds me to Z-95 mixed with a little Jedi Starfighter at the end....  [Read More]
Posted in: Getting Started...Really
 Leslie Judge
01-28-2004, 10:02 AM
#11
So you probably made the map with JO textures, didn't you? It is very important that you select Jedi Outcast as the game because JA doesn't have all the JO textures. Please chack Game Settings in Edit / Preferences. Other possibility is to retextur...  [Read More]
Posted in: Getting Started...Really
 Leslie Judge
01-27-2004, 12:25 PM
#9
What do you mean by "not load correctly"? What happens? What can you see? Which version of GtkRadiant do you have? Have you installed it correctly by giving it the proper paths?...  [Read More]
Posted in: my console says...
 Leslie Judge
01-26-2004, 11:04 AM
#2
1. you got the MAX_MAP_VISIBILITY error. There's a thread about it already, check it out. :) 2. your settings seem to be a little weird, since they are for JK2 everywhere but the shaders are from JA. So my adivce is: check and corect them as necessa...  [Read More]
Posted in: Music and levelshot and lights.
 Leslie Judge
01-26-2004, 10:56 AM
#3
Yepp. It has to be like a texture. And the MP3 must be stereo, 44.1 KHz....  [Read More]
Posted in: trans?
 Leslie Judge
01-25-2004, 10:06 AM
#4
You want to have a darker glass? Like a sunglass? If it's a clear glass then you can use a simple black color (even without an alpha channel) with the proper shader code to make it transparent as much as you want. If it's not clear, than yes, you c...  [Read More]
Posted in: Ja Editing Query
 Leslie Judge
01-27-2004, 11:20 AM
#4
Hehe, you will not be happy if I say ask this on the Splash Damage forums. That is a compiler error, not editor. http://www.splashdamage.com/forums/viewforum.php?f=8 Ydnar wrote q3map2 so he can give you a proper answer....  [Read More]
Posted in: humpy the walking stormtrooper
 Leslie Judge
01-22-2004, 8:47 AM
#2
Since I'm not at home I can't give you specific instructions. However you get the SP and MP scripts. with the editing tools, so you can check one which has a name like patrol2point or something. Basically you have to place some waypoint_navgoals wit...  [Read More]
Posted in: light flares
 Leslie Judge
01-22-2004, 11:30 AM
#6
textures/byss/byss_light { { map $lightmap } { map textures/byss/byss_light blendFunc GL_DST_COLOR GL_ZERO } { map textures/byss/byss_light_glw blendFunc GL_ONE GL_ONE glow rgbGen identity } } See the bold row, Wedge? This is not for light entities t...  [Read More]
Posted in: teleport?spawning with a button?
 Leslie Judge
01-22-2004, 10:34 AM
#8
Originally posted by gotcha8903 I could never get spawning vehicles to work using a trigger, or at least one that respawned. If an entity NPC has a targetname it will not spawn the NPC until you use it. Now add the count key to the NPC entity to sp...  [Read More]
Posted in: misc_portal_surface and _camera
 Leslie Judge
01-22-2004, 10:25 AM
#6
I'll send the mail, don't worry. Sorry for beeing late. I have to travel a lot....  [Read More]
Posted in: misc_portal_surface and _camera
 Leslie Judge
01-18-2004, 2:44 PM
#2
You cover the brush's surface with a shader that contains the "portal" surfaceparm. You have to place the misc_portal_surface entity max. 64 units from that brush surface. Position your camera and connect the misc_portal_surface to the ca...  [Read More]
Posted in: Difficulties with models
 Leslie Judge
01-16-2004, 5:29 PM
#8
Originally posted by RalKon So would it be advisable to change all my models to static??It depends on what are they for. If you use only MD3s then maybe. :) Take a look at the sample maps to see how Raven did. I haven't done that yet. Originally po...  [Read More]
Posted in: Difficulties with models
 Leslie Judge
01-16-2004, 5:03 PM
#6
Misc_models are turned into map triangles just like brushes do by the compiler. Misc_model_static will not be. It doesn't have to go through all the processing that a map triangle has. We can say it goes directly to the renderer so it is proceddes a...  [Read More]
Posted in: Difficulties with models
 Leslie Judge
01-16-2004, 4:36 PM
#4
Hehe, I had the same problem for JO. I was suspecting it's a q3map2 thingy, since only that changed. Don't really know though. But... this is and MD3 model, try to use it as misc_model_static. That one doesn't turn into map triangles so q3map2 will...  [Read More]
Posted in: Difficulties with models
 Leslie Judge
01-16-2004, 6:11 AM
#2
There is a models.shader in JO. Take a look in that one. If you can find nothing then tell us the name of the model....  [Read More]
Man, I'm so sorry. And of course I'm with the others hoping you have some kind of a forgotten backup or a tool to retrieve the data....  [Read More]
Posted in: scripting questions
 Leslie Judge
01-07-2004, 9:22 AM
#10
To load GLAs from the other dirs check "Edit / Prompt for GLA overrides during GLM load" then load a glm file. It will ask if you want to override the default GLA. Choose yes, then type in the path for it....  [Read More]
Posted in: Range to target_speaker?
 Leslie Judge
01-08-2004, 12:52 PM
#6
Originally posted by WadeV1589 Doesn't a soundset require an entry in sound.txt though? And if that is the case how is sound.txt loaded? Does it load the first one it comes across or is it smart and searches for all sound.txt files and loads them al...  [Read More]
Posted in: Range to target_speaker?
 Leslie Judge
01-06-2004, 10:45 AM
#3
That's not quite true. You can use the key soundSet for target_speakers. In a soundset you can specify the range. Take a look in base/sound/sound.txt file where you can see the soundsets. Search for localsets and you will see a few with the radius...  [Read More]
Posted in: Model help
 Leslie Judge
01-06-2004, 10:28 AM
#6
You are right. However in that case the misc_model_static is which gives you the increased performance. It handles only MD3s though so if you have an ASE (or other non MD3) model you still have to use misc_model which will be turned into map triangl...  [Read More]
Posted in: Some scripting questions...
 Leslie Judge
01-22-2004, 8:07 AM
#3
The following ideas are just ideas since I don't have the tools here at the office. :) 1. Try something like this: set(health, get(health) + 10). This is not exact ICARUS syntax just a sample. 2. Try setting the player as enemy and the "huntfo...  [Read More]
Posted in: Team Corellia
 Leslie Judge
01-16-2004, 4:22 PM
#94
Originally posted by Casper No I don't skip post. I'm just here to work things out. Shessh. OK, this is my last time. :) Why, oh, why? It would be sooo cool if everyone could live near to the other without fighting or seeking revenge? Isn't that ea...  [Read More]
Posted in: Team Corellia
 Leslie Judge
01-16-2004, 3:37 PM
#87
Look, if you want to work this out peacefully, then let's do it! Don't say a word! Please! If someone annoys you, don't pay attention, don't answer, do nothing! The person will leave you alone. For the others: if you are tired of Casper which you ar...  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 Leslie Judge
01-28-2004, 1:49 PM
#38
Yeah, I didn't make it cell shaded. Yet. :) I think it doesn't really need it. I mean it looks like the cartoon and there were no black lines at the contours in it. Oh, and the weird guy's name is Durge as I know....  [Read More]
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