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Leslie Judge

Latest Posts

Page: 5 of 10
WOW! I'm impressed. :D...  [Read More]
Posted in: WIP: Matrix
 Leslie Judge
04-20-2003, 9:06 AM
#13
You can make ladders. Make the ladder itself, then make a new brush as you would make a trigger and place it in front of the ladder. Cover it with system/ladder. Fot a brighter scene make a few light entities with a higher light value....  [Read More]
Posted in: What's your longest compile time?
 Leslie Judge
04-14-2003, 6:04 PM
#29
You are welcome. :D...  [Read More]
Posted in: What's your longest compile time?
 Leslie Judge
04-14-2003, 5:43 PM
#27
Easy. :) Make a big, open, not empty area with a light emitting sky and use q3map2's radiosity with 8 bounces. :D...  [Read More]
Posted in: What's your longest compile time?
 Leslie Judge
04-08-2003, 7:11 PM
#18
Hey! I give you my knowledge for free. Enjoy! :D You only have to pay for my stupidity....  [Read More]
Posted in: What's your longest compile time?
 Leslie Judge
04-08-2003, 4:37 PM
#16
Originally posted by War Master I read on Quake III forums that you should increase the blocksize for maps with lots of terrain, as anyone tried it? I think it's called chopsize in JK2. You can edit it in the worldspawn. :) It is called blocksize in...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Leslie Judge
04-13-2003, 6:06 PM
#92
Here is a very good explanation: http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml The 2nd part is about hint brushes but good to read the 1st too....  [Read More]
http://www.lucasforums.com/showthread.php?s=&threadid=86451 It's two pages long!...  [Read More]
Originally posted by map maker 101 their maps are all bright and im look horible. Erm... I don't understand the relation. Could you post a photo of yourself? :D BTW: if someone uses q3map2 instead of sof2map to compile then the compile commands sta...  [Read More]
Originally posted by map maker 101 Thats what i said:rolleyes: I just worded it differently. And that's why I wrote he should listen to you. :D I learned that more explanation for the same thing is better. At least on this forums. Prevents a few que...  [Read More]
Originally posted by OneWingedAngel I have four questions, and then I'll shut up for a while. #1 Is it possible to make guns that shoot people, or bots that are stationary that kill anyone who comes near. I'm trying to make some sort of protection...  [Read More]
Originally posted by RandomMonkey ???? anyone? In MP the dynamic lighting doesn't work. This is my experience. I can be wrong of course. In SP two trigger_once is good to let the player to turn the light on and off only once....  [Read More]
:) Give the things the same targetname....  [Read More]
Originally posted by OneWingedAngel How did you learn all of this? It seems as though you know the answer to every question asked. That's pretty amazing. I started with Rich's tutorials then read a lot of this forum. Here are very clever people. Las...  [Read More]
Use the lip key of the func_door. By default the distance the door moves is the size of the door in the given direction minus the lip which is 8 if you don't give it something else. So if you give it a zero, the door will move as much as its size is....  [Read More]
Aha, raise the numbers. Like "128 128 256". Or use q3map2 and that will set the correct values in compile time -> no more error message about this issue....  [Read More]
Originally posted by OneWingedAngel It turns out... My problem was Exceeded MAX_MAP_LIGHTGRID_ARRAY (16281760 >= 1048576). I believe that means I have too many lights=p. I just kept copying them. I've been trying to figure this out for weeks, and...  [Read More]
Originally posted by LimaK this may seem like a dumb question but how do you create an origin brush for a func_rotating group of brushes. Just make a small (8x8x8 for example) brush and cover it with system/origin. Put it where you want the center...  [Read More]
You mean a flickering light? Give it a stlye. You can find the different types in the entity description. But in MP it will not work....  [Read More]
So you are using Win2000 or XP. I think this because only in those are the TEMP folder in Local Settings. And that's a hidden folder. In an Explorer window select Folder Options from Tools menu, and in View select the Show all files option, then sear...  [Read More]
Then check junk.txt for any possible errors during the compile....  [Read More]
Originally posted by RichDiesal Damn, I can't believe I'm still so popular around here. MOVE ON WITH YOUR LIVES, PEOPLE! :p :D :p What to do? Lots of people here are your "child". :D...  [Read More]
Are you sure you haven't build a leak into your map with the change? Check it!...  [Read More]
lol, DarkLord, my question was for ewok mercenary. :D In your case no. You can do two things (maybe more, who knows?). One is to make an own version of the texture what you use on that surface and put the text onto it with an image editing program....  [Read More]
It would be good to know what the message is......  [Read More]
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