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light flares

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 wedge2211
01-18-2004, 5:05 PM
#1
What effects exactly can be achieved by using the _flare key in a light entity? So far I've just been able to get one type of flare to appear by putting an integer in for the key value. Can I also put the path to a flare shader?

I'm looking to achieve the effect of the lightposts on the bridges in the Bakura level.
 Torchy
01-18-2004, 10:23 PM
#2
which is the Bakura level? the flares arent neccesarily light entities, you can use brushes aswell
 wedge2211
01-18-2004, 11:08 PM
#3
I think it's t1_fatal, it's the one where you have to disarm a number of bombs planted by Imperials at a power station.

Most of the JA flare shaders don't seem to actually have the command deformvertexes autosprite, which confuses me greatly!
 GothiX
01-19-2004, 9:06 AM
#4
Make your own then! Lazy American.. :p
 wedge2211
01-21-2004, 11:18 PM
#5
Just FYI, editors....I've figured it out:

If you add the key/value _flare 1 to a point light entity, you get a small "generic" flare generated at the location of the point light.

If you add the key/value _flareshader textures/flares/flare_xxxx to a point light entity, you get that specific flare generated--examples are pulsing flares, colored flares, flickering flares, any kind of shader you can imagine. Neat.
 Leslie Judge
01-22-2004, 11:30 AM
#6
textures/byss/byss_light
{
{
map $lightmap
}
{
map textures/byss/byss_light
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/byss/byss_light_glw
blendFunc GL_ONE GL_ONE
glow
rgbGen identity
}
}
See the bold row, Wedge? This is not for light entities though. :)
 wedge2211
01-22-2004, 4:56 PM
#7
Yeah, I know about the shader-glow effect. Unfortunately, that effect doesn't even WORK on my computer...the light-ent flares are really good, though, I'll show you some shots as soon as my college student webserver gets back up and running...
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