What effects exactly can be achieved by using the _flare key in a light entity? So far I've just been able to get one type of flare to appear by putting an integer in for the key value. Can I also put the path to a flare shader?
I'm looking to achieve the effect of the lightposts on the bridges in the Bakura level.
which is the Bakura level? the flares arent neccesarily light entities, you can use brushes aswell
I think it's t1_fatal, it's the one where you have to disarm a number of bombs planted by Imperials at a power station.
Most of the JA flare shaders don't seem to actually have the command deformvertexes autosprite, which confuses me greatly!
Make your own then! Lazy American.. :p
Just FYI, editors....I've figured it out:
If you add the key/value _flare 1 to a point light entity, you get a small "generic" flare generated at the location of the point light.
If you add the key/value _flareshader textures/flares/flare_xxxx to a point light entity, you get that specific flare generated--examples are pulsing flares, colored flares, flickering flares, any kind of shader you can imagine. Neat.
textures/byss/byss_light
{
{
map $lightmap
}
{
map textures/byss/byss_light
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/byss/byss_light_glw
blendFunc GL_ONE GL_ONE
glow
rgbGen identity
}
}
See the bold row, Wedge? This is not for light entities though. :)
Yeah, I know about the shader-glow effect. Unfortunately, that effect doesn't even WORK on my computer...the light-ent flares are really good, though, I'll show you some shots as soon as my college student webserver gets back up and running...