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Leslie Judge

Latest Posts

Page: 4 of 10
Posted in: Colosseum WIP
 Leslie Judge
07-05-2003, 6:45 AM
#56
I haven't seen shuch a problem....  [Read More]
Posted in: Colosseum WIP
 Leslie Judge
07-03-2003, 9:24 AM
#49
Uhh! I'm still shocked. :) I'll play it again today after work. The feeling of slashing those romans is unbelievably gooooood. Hehh, call me blood-thirsty. :D (Is there a vampire smiley?) clu, can I call you master?...  [Read More]
Posted in: Colosseum WIP
 Leslie Judge
05-16-2003, 12:53 PM
#6
I know this is not a constructive criticism but... No words... :) Whoa! And etc. :D...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Leslie Judge
05-17-2003, 4:15 PM
#9
Originally posted by Shadriss Second, also thanks to 6 hours of collaberation with Leslie, I managed to figure out how to script an working elevator. (WOOHOO!)rotfl Was it 6 hours? Man! Don't publish this kind of information. Think of our image! :D...  [Read More]
Posted in: Exhibit A, the Hull Breach
 Leslie Judge
05-02-2003, 10:47 AM
#9
I just love what you do without words. :D...  [Read More]
Posted in: WIP: Theed funeral grounds
 Leslie Judge
05-28-2003, 6:17 AM
#24
You know, the pics don't work. Not just that Tripod doesn't allow outside linking, but I couldn't find the pics by copying the links themselves. Are you sure you named those pics Image1.txt, Image2.txt and Image3.txt? I can't even find them with jpg...  [Read More]
Posted in: Let's see if I can pull this off...
 Leslie Judge
04-27-2003, 8:06 PM
#122
Evader got some answers from Raven about the JA editor. They said him that the architecture can be imported but the texturing not. Thought I tell you. :D...  [Read More]
Posted in: Occupation: Ground Assault
 Leslie Judge
06-04-2003, 7:26 PM
#143
Originally posted by Kengo Wow Leslie, I didn't know you spoke German, your talents appear near limitless :D That would be a massive help man, and I don't think helping with the subtitles would be contravening reviewing rules. Maybe the easiest thin...  [Read More]
Posted in: Occupation: Ground Assault
 Leslie Judge
06-03-2003, 8:01 PM
#139
Hmm... Are you serious, Wedge? :D But yes, maybe I can provide some help if Kengo send me the texts. The problem is that I had to review this map and if I help too much I will be no able to do it. :D Oh, Kengo, if you decide to send me the texts I...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Leslie Judge
06-06-2003, 4:29 AM
#478
Originally posted by Antizac I actually have a life out side of the Star Wars/JK/JO community. *gasp*:rolleyes: It's a shame! How can you do that? :D...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Leslie Judge
06-06-2003, 4:29 AM
#228
Originally posted by Antizac I actually have a life out side of the Star Wars/JK/JO community. *gasp*:rolleyes: It's a shame! How can you do that? :D...  [Read More]
mknote: sorry, no idea. Maybe a few screenshots from the editor could help where we could see how it is looking....  [Read More]
This is a stupid question but... Is that room tall enough?...  [Read More]
:) Move the info_player_start downwards until it's bottom touches the top of the floor brush....  [Read More]
The earlier versions of GtkRadiant have it too. JK2Radiant doesn't....  [Read More]
My bad, sorry. I was at work. The entitiy is func_static....  [Read More]
Originally posted by lauser LOL!! I made shader files for some forcefields in my map.....But I have NO IDEA how to turn them off and on? Is it fx_runner or function or? I just want to know how to make forcefields turn ON / OFF....:) Thnx in advanc...  [Read More]
Erm... I'm not sure you got the same what I read a few weeks ago, but basically the solution is having a picture with the leaves. Actually a .tga file where the background is maked out in the alpha channel. You need a shader which maps this picture...  [Read More]
Hmm... Maybe you should run GtkRadiant's BobToolz plugin: Brush Cleanup......  [Read More]
Did you read Kengo's thread he posted on that thread too? Here's a correct link to it: http://www.lucasforums.com/showthread.php?s=&postid=828746#post828746. Who knows, maybe you can find something useful there. :) Anyway, the solution can be th...  [Read More]
Posted in: Good idea, or bad?
 Leslie Judge
07-07-2003, 2:01 PM
#3
Yeah, I think it is a good idea too. :thumbsup:...  [Read More]
Posted in: Nightfall MP map
 Leslie Judge
07-17-2003, 5:52 AM
#35
I saw you have two suns on the skybox. With q3map2 you will be able to have two suns for lighting. q3map_skylight is for making a more uniform (from-everywhere) lighting for skies. q3map_surfacelight just makes the covered surfaces to emit light. M...  [Read More]
Posted in: Any one knows a good BehavEd tutorial?
 Leslie Judge
06-06-2003, 12:35 PM
#12
Originally posted by imyourfather So it should be npc_reb? Thanks! :D I'll try that. He meant that give the NPC an NPC_targetname key otherwise the affect command will not work....  [Read More]
Very good. But they should be a little bigger, not the same size as the windows themselves. Do you know what I think?...  [Read More]
WHOA! :D Seriously. I love the windows....  [Read More]
Page: 4 of 10