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Leslie Judge

Latest Posts

Page: 3 of 10
Posted in: Star Wars : Deception (Take Two)
 Leslie Judge
08-13-2003, 9:16 AM
#31
Hehh, this is definetely better than the original by Shadriss. :)...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Leslie Judge
08-12-2003, 12:52 PM
#29
Originally posted by Eldritch Ugh, maybe it's just me, but I do not like all the white in the new design. It's too bright and hurts my eyes. Now you got it Eldritch... This cyan is disgusting. If I had to choose, I want the white back! :D Shadriss:...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Leslie Judge
08-11-2003, 1:01 PM
#25
A little more "quality use" :D Lassev, you don't have to worry any more: there are no glows on these pages for anyone thanks to the new design. :)...  [Read More]
Posted in: Project Lighthouse (SP)
 Leslie Judge
08-21-2003, 5:36 PM
#134
See, guys? That is the correct behaviour. :D...  [Read More]
Posted in: Project Lighthouse (SP)
 Leslie Judge
08-21-2003, 6:42 AM
#132
Just in time. :) I still have to find some time to play Occupation2 again but now the other route, then I can write the review of it. So you have 2-3 days before I will have chance to play your level. :D...  [Read More]
Posted in: Project Lighthouse (SP)
 Leslie Judge
08-13-2003, 9:26 AM
#112
Without knowing anything about the level I say keep it as is. You made it for the community, yes but you made it for yourself too. At least that's what I think. ;)...  [Read More]
target_give: Theoretically you place a few items with the same targetname, you place a target_give which has target with the value of the items' common targetname. Then there has to be something that triggers the target give. This can be a trigger_o...  [Read More]
Same way. :D Just be sure to not mix the two options of team key and common targetname....  [Read More]
First of all: you run into the "Starting GtkRadiant for the first time after install" problem. Go to File \ Project settings, change mapping mode to MP, restart Radiant, change it back to SP, restart Radiant. Secondly: you give both doors...  [Read More]
Originally posted by BarmyBam And also, i can't seem to find system\trigger... i can c it withought radiant, but when i load it through radiant, it can't c itThis happens in JK2Radiant. You still can select the brush, press S to bring up the Surface...  [Read More]
Posted in: Model help
 Leslie Judge
01-06-2004, 8:31 AM
#4
He does, but fortunately it is included in the entity definition file as the solid sawnflag, just as he mentioned....  [Read More]
Posted in: error?
 Leslie Judge
01-03-2004, 5:57 PM
#2
Maybe this will help. http://forums.ravensoft.com/ib/ikonboard.pl?;act=ST;f=9;t=24111;hl=max_tw_verts...  [Read More]
Posted in: Auto-Caulking
 Leslie Judge
01-04-2004, 7:24 AM
#7
Even Raven Software wasn't worrying about caulking every hidden face. Q3Map2 does a good job there and the few face which might sneak through can't be a big problem after all. Plus you can run through the map at the end with r_showtris 1 to if there...  [Read More]
Posted in: Auto-Caulking
 Leslie Judge
01-03-2004, 6:01 PM
#5
True....  [Read More]
Posted in: Auto-Caulking
 Leslie Judge
01-03-2004, 1:19 PM
#2
In the newer Radiants there is a plugin (which has a button on the plugins toolbar) caulk selection. That's all I know about....  [Read More]
Posted in: Compiling Problem
 Leslie Judge
01-03-2004, 11:09 AM
#3
Yepp, when it complains about missing bsp and/or prt files then the map is leaked....  [Read More]
Posted in: Q3map2 Ja Support
 Leslie Judge
01-03-2004, 2:07 PM
#7
Of course. :) Just get online because the file is too big for my webmail addresses....  [Read More]
Posted in: Q3map2 Ja Support
 Leslie Judge
01-03-2004, 11:04 AM
#5
The new one (http://planetquake.com/hro/webs/q3map2toolz.htm) lets you define your own game settings. So it is easy to configure for JA. ;)...  [Read More]
Posted in: Many spawnscripts?
 Leslie Judge
01-03-2004, 10:12 AM
#9
It is called x-wing. But just go to ext_data/vehicles and check the names. If you haven't got the files extracted then look in the assets1.pk3 for the same....  [Read More]
Posted in: compiling
 Leslie Judge
01-04-2004, 7:15 AM
#7
Because it is not there. Run the configuration tool from Edit menu if you didn't do it after setup and create your own game there....  [Read More]
Posted in: compiling
 Leslie Judge
01-04-2004, 12:06 AM
#5
You have to be registered there or on gamespy to be able to download files as I know....  [Read More]
Posted in: compiling
 Leslie Judge
01-03-2004, 9:49 AM
#3
Actually the latest Q3Map2Toolz (http://planetquake.com/hro/webs/q3map2toolz.htm) lets you define games, so I already have my JA game with proper settings in it. :)...  [Read More]
Posted in: Could not find <mapname>.prt
 Leslie Judge
08-16-2003, 9:21 PM
#2
If there is no .prt file then you probably have a leak. You have to have red lines in your map after compiling. If you can't see them, then try to load the Pointfile from the File menu, and check out junk.txt in your TEMP folder....  [Read More]
Posted in: Kalima Base (SP)
 Leslie Judge
08-14-2003, 4:32 AM
#31
Originally posted by Gonkish gotta find that program that gives you the coordinates of the sun in the terragen skybox so that you can have the light source at the same position. Isn't Terragen (http://www.planetside.co.uk/terragen) itself good for t...  [Read More]
Posted in: Twisted 2.0?
 Leslie Judge
08-16-2003, 8:32 PM
#28
You definetely have to make it in a higher resolution. :) Otherwise it looks very good....  [Read More]
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