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Leslie Judge

Latest Posts

Page: 6 of 10
Posted in: WIP: U.S.S Enterprise
 Leslie Judge
04-07-2003, 6:31 PM
#8
Smood: thanks for sharing your opinion. Now take your time and have a look on the job Eldritch did with the Hogwarts map. Do you like HP or not that map is a very good one. So please... this is a mapping forum, make comments on maps only. Mostly. :D...  [Read More]
Posted in: MP vs SP
 Leslie Judge
04-05-2003, 5:47 AM
#19
SP mostly. I will try MP of course, but SP is what I'm really interested in. Maybe my SP story will be released for JK3. Who knows? :D Hey, Hиkx Nтxъ! I saw the game title in your sig. You left out one part. :) Star Wars Dark Forces IV: Jedi Kni...  [Read More]
Posted in: What's your longest compile time?
 Leslie Judge
04-07-2003, 5:08 PM
#12
Speed doesn't depend on the editor but on the compiler. Q3map2 is faster than sof2map. But you can manage JK2Radiant to use q3map2. Wudan has a tutorial about it but I don't know the address so you have to search for it....  [Read More]
Posted in: The Attack on Yavin series(SP)
 Leslie Judge
03-29-2003, 5:27 AM
#27
I made that, but it's just a temporary sky. I'm still working on it because I have a little problem with makeing perfectly aligned pics in Bryce at 1024x1024. Sometimes - mostly when I use test scenes which can be rendered in 5 mins - it seems to wor...  [Read More]
Posted in: WIP Sith Lord (SP)
 Leslie Judge
03-20-2003, 7:32 PM
#4
WOW! :D Impressive....  [Read More]
Posted in: WIP : GreyScale
 Leslie Judge
03-16-2003, 9:44 PM
#3
I just like it. :) Listen to Aru-Wen. If you can make good textures, then do it, if not there are very good ones on the Internet which could be used to add details. A grey map has a modern / machine feel so you can add lots of things. :)...  [Read More]
Posted in: Let's see if I can pull this off...
 Leslie Judge
03-30-2003, 12:52 PM
#71
Originally posted by wedge2211 Erm...to tell the truth, I don't really know myself. :) I've always just played around with it till it seemed right...but if I ever find out how to convert it, I'll put it in there. OK, here... a helping hand :) In t...  [Read More]
Posted in: Let's see if I can pull this off...
 Leslie Judge
03-30-2003, 10:28 AM
#68
I've read the tutorial. Very good job. :) One comment: at the end you just mention the using of q3map_sun, but I think it would be better if you would show how to convert the TerraGen sun parameters to match with the game in the shader. For test re...  [Read More]
Posted in: Let's see if I can pull this off...
 Leslie Judge
03-20-2003, 4:04 PM
#40
BTW: I could download some zerg music but they are very bad. Not what I think you are looking for. :)...  [Read More]
Posted in: RPG Commenor
 Leslie Judge
03-27-2003, 12:41 PM
#225
Happy Birthday, sir! :D...  [Read More]
Posted in: RPG Commenor
 Leslie Judge
03-27-2003, 1:36 AM
#221
Originally posted by Shadriss Left out the door edges? No textures on them....  [Read More]
Posted in: RPG Commenor
 Leslie Judge
03-26-2003, 1:26 PM
#217
Hehhe :) I like the way how Shadriss rabuilt the hotel rooms. I'm just wondering why he left out the door edges at the bedrooms. :D...  [Read More]
Posted in: RPG Commenor
 Leslie Judge
03-19-2003, 4:33 PM
#200
I made some screenshots to show what I've found: http://www.geocities.com/birolaszlo/commenor/commenor.html...  [Read More]
Posted in: RPG Commenor
 Leslie Judge
03-16-2003, 9:50 PM
#195
:) That music is from The fifth element. When the girl escapes the lab and goes out to the city....  [Read More]
Posted in: RPG Commenor
 Leslie Judge
03-15-2003, 8:41 PM
#189
I found one thing: at the spaceport the walls are textured with that hangardoor texture wich has two lights on it. It's OK, but if you take look at the windows where the waiting room is, the texture just not looks good as it shows up around the windo...  [Read More]
You can use any sounds (or anything else) from any pk3 which is in the base folder. The game will find it if you use the correct file path. For example sound/chars/bartender/misc/taunt.mp3. This in assets1.pk3 only....  [Read More]
I mean that in the development phase of your map you can choose. If you make new / edit custom textures relatively often, then it can be easier to not pack everything in a pk3 always but enter sv_pure 0 every time before starting your map. If you ju...  [Read More]
My only idea is to make an effect for that. Some say dynamic lighting works for MP, but people can't make it work recently....  [Read More]
The "problem" is that the MP server in pure by default so it allows only pk3s to use. If something is in a pk3 it will work. But custom textures aren't at the first time, because easier to work with them in that way. The sv_pure 0 command m...  [Read More]
If the textures are working properly in Radiant, the only thing I can think of is that you have to either enter sv_pure 0 in the console before starting your map or pack up every custom textures into a pk3 file....  [Read More]
Did you include the shader files into shaderlist.txt before compile?...  [Read More]
Where is the problem? :) The only difference between Q3 and JK2 textures is that Q3 shaders are in the 'scripts' folder while JK2 shaders are in the 'shaders' folder....  [Read More]
Try here: http://www.planetquake.com/bighouse/textures.asp There is an egyptian set in the "other" category....  [Read More]
Hehh, yes, 1.3.6 is a developer version not a final release. You have to wait until the developers make a final, stable release. They know the problem already. Use GtkRadiant 1.2.11 with 1.2.12 update. Sorry, noone mentioned that before....  [Read More]
L_A_user: if you want to use custom textures in MP, then it's not enough if you put them to the right place. :) You have to either enter "sv_pure 0" into the console before starting your level (good for testing) or pack up everything you ne...  [Read More]
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