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Leslie Judge

Latest Posts

Page: 1 of 10
Posted in: Teleportation without effect
 Leslie Judge
03-21-2004, 10:06 AM
#4
Scripting comes to mind but this is only a rough idea: You'll need a trigger_multiple where you want to teleport from, a ref_tag at the destination. A target_scriptrunner fired by the trigger_multiple and a script which uses the set ( <SET_TYPES...  [Read More]
Posted in: another error.. :-/'
 Leslie Judge
03-21-2004, 10:14 AM
#8
If you want only one sun then one light + info_null pair will be enough. Select the light entity, bring up the Entity Properties window and give it a key called _sun with a value of 1. Compile, enjoy! :D...  [Read More]
Posted in: Help **error** MAX_TW_VERTS
 Leslie Judge
03-17-2004, 7:32 PM
#2
http://forums.ravensoft.com/ib/ikonboard.pl?;act=ST;f=9;t=23614...  [Read More]
Posted in: Curve
 Leslie Judge
03-17-2004, 7:21 PM
#4
To be exact colours can be changed in the Misc \ Colors menu in Radiant but there's no separate option for patches. Does this happen with a newly created patches or only after you capped or thickened them? In the former cases the reason is that the...  [Read More]
Posted in: Light Switches in JA
 Leslie Judge
03-17-2004, 7:30 PM
#3
And if you choose the func_usable solution just be sure they both have the same target which must be the light's targetname. One of them has to bet set to start_off....  [Read More]
Posted in: compile debug menu
 Leslie Judge
03-17-2004, 7:15 PM
#2
Do you mean the Debug Window? If that is the case then something was wrong in the compile. Not necessarily fatal, just not quite OK and the compiler returned an error message. Click on that line in the Debug Window and GtkRadiant will select that en...  [Read More]
Posted in: Camera
 Leslie Judge
03-17-2004, 7:11 PM
#7
Originally posted by WadeV1589 If ^^^ that is the case, you can use sky portals. Listen to him! :) Try it out!...  [Read More]
Posted in: Scripting
 Leslie Judge
03-17-2004, 7:07 PM
#4
There is Wedge's bot routing tutorial amongst others on www.map-review.com's tutorial section. And you can find a few basic scripting tutorials at www.geocities.com/kengomaps/tutorials.html....  [Read More]
Posted in: What does this mean??
 Leslie Judge
03-12-2004, 11:25 AM
#4
I'm not sure it does really have to explain that. Your main problem is a memory allocation error. The missing image is only a warning so you should worry about the error first....  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 Leslie Judge
03-02-2004, 2:02 PM
#16
Soo.... we can say ICARUS II not equals to ICARUS II. :) Interesting and good to know. It is clear now for everybody that I've spent years with JA MP scripting. :mrgreen:...  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 Leslie Judge
03-01-2004, 5:29 PM
#4
Do you really need to loop the script? I mean you can set the NPC to play a typing animation and ask it to repeat it endlessly (set ANIM_HOLDTIME_BOTH to -1) so your script has to run only once. Or something... :D...  [Read More]
Posted in: Skybox Problem
 Leslie Judge
02-26-2004, 7:18 AM
#7
Hehh. search is my dang answer to everything too. :) And if you do a search, do it in the JO Mapping section too. Most of the answers can be found there....  [Read More]
Posted in: Can't make func_group in Radiant 1.4!
 Leslie Judge
02-11-2004, 6:46 AM
#3
AFAIK, no. There are no labels for the entities in GTKRadiant. But it is a good idea to inform the developers. :) Go, tell them!...  [Read More]
Posted in: light rays
 Leslie Judge
02-10-2004, 7:16 AM
#2
Make your light a spotlight which lights through the "window" then give it they key/value pair of _sun/1....  [Read More]
Posted in: how do i rotate a misc_model?
 Leslie Judge
02-10-2004, 7:24 AM
#4
Yes, idontlikegeorge, but it sets the "angle" key only which rotates the model around the Z axis only. :)...  [Read More]
Posted in: GTKRadiant - How to move brushes?
 Leslie Judge
02-10-2004, 7:10 AM
#8
Originally posted by GothiX Select one brush, press 'I' and select that brush again. It has to be enough to press I with nothing selected. :)...  [Read More]
I'm a little :confused: now. GTKRadiant doesn't put the scripts anywhere. You save them into the scripts dir or into a subdir below scripts from BehavEd and you compile them. Then you start PakScape, create a scripts folder in your PK3 and a subdi...  [Read More]
Why should people extract any file? You create a PK3 file don't you? Are you sure you pack the compiled scripts (.ibi files) not the script sources?...  [Read More]
Posted in: Circular rooms
 Leslie Judge
02-10-2004, 7:00 AM
#6
If you use thicken, don't forget to delete the unnecessary top, bottom and side patches. :) Or don't use seams. To get proper ceiling and floor, you can form them from a simple patch mesh by editing its vertices (V). Or you can cap the inside bevels...  [Read More]
Posted in: Help!(Music question)
 Leslie Judge
02-06-2004, 11:43 AM
#2
value: music/mp/mp_action1...  [Read More]
Posted in: Roundness
 Leslie Judge
02-06-2004, 11:40 AM
#6
Erm... yes. I guess. :) If you put two patches (incl. cylinder, bevel, etc.) next to each other it can happen that the game engine will use more pieces to display patch #1 and less for patch #2. In this case they look good in Radiant but in game you...  [Read More]
Posted in: Roundness
 Leslie Judge
02-05-2004, 5:41 PM
#2
Yeah, it's very hard to get really round looking cylinders. But... you can use a 32 or 40 sided brush instead for example. That looks more round but - of course - not so smooth....  [Read More]
Posted in: Spawnscripts
 Leslie Judge
01-29-2004, 12:54 PM
#2
Erm... here's an idea. Actually Raven used the technique in JO (SP). Create a target_scriptrunner which will run the script and target one of the NPCs to the target_scriptrunner. This way as soon as the NPC spawns it will trigger the scriptrunner. N...  [Read More]
Posted in: Getting Started...Really
 Leslie Judge
01-28-2004, 2:44 PM
#13
[i]No but really, none of the textures loaded from the archives (.pk3) not-a-one and I have no clue why.[/B]Neither do I. :) I hope the new install will help. If not, let us know....  [Read More]
Posted in: Music and levelshot and lights.
 Leslie Judge
01-31-2004, 9:02 AM
#7
Originally posted by GothiX 1024x769 works too. :p GothiX, was the 769 intentional or is it 768 in real? Anyways, thanks for the info. :D...  [Read More]
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