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lassev

Latest Posts

Page: 14 of 24
Unbelievable. It would have been such a cool level. Damn. I sure hope you have some back-ups you just didn't remember or the files can be saved. There are so few SP levels as it is that we really couldn't afford things like this to happen. :(...  [Read More]
Posted in: My first map
 lassev
01-08-2004, 10:56 AM
#3
You should have given your map a little more time and work. It was a nice try (the idea in itself proves that), but you left it in halfway. Don't be so impatient next time. Mapping needs above all time. If you don't have much time, then it's gonna be...  [Read More]
Posted in: scripting questions
 lassev
01-07-2004, 8:27 PM
#12
Originally posted by Leslie Judge To load GLAs from the other dirs check "Edit / Prompt for GLA overrides during GLM load" then load a glm file. It will ask if you want to override the default GLA. Choose yes, then type in the path for it....  [Read More]
Posted in: scripting questions
 lassev
01-06-2004, 9:27 PM
#3
How do you actually study these additional animations in ModView? My quick scan didn't reveal any options to import additional animation files. Or can they only be used through scripting but not so easily previewed?...  [Read More]
Posted in: Sounds?
 lassev
01-06-2004, 9:26 AM
#4
It works if you enter it like this: soundset fire_lp The name of the soundset is fire_lp (regardless of the name of the actual sound file). So you don't enter any paths or the file name extension. You can check all sound set and the files (many ti...  [Read More]
Posted in: new custom CTF map
 lassev
01-04-2004, 7:10 PM
#4
Wow. Looks amazing! Great work! I almost wish I'd play MP......  [Read More]
Posted in: JO Helms Deep
 lassev
01-03-2004, 1:29 PM
#2
Looks nice, but you might want to change the textures, they are a bit monotonous and ugly :) Ah, well, I just copied somebody else's joke... Seriously, thought, those are a bit early shots, but as far as I can see, they look quite promising. Produc...  [Read More]
Posted in: world-craft & such
 lassev
01-02-2004, 10:34 PM
#6
Although I have never even seen worldcraft, I would just like to point out that there's no magic in the maps. The map editor doesn't understand .bsp, only .map files, and they are standard text files you can open with Notepad. So, you can compare a w...  [Read More]
Posted in: Some of my other work!
 lassev
12-30-2003, 2:09 PM
#5
The China town shot looks excellent indeed! Those buildings are succesful in looking like real-life structures. It's always harder to make something look realistic and not like some fantasy setting, I deem (though I have never tried). However, I don...  [Read More]
Posted in: Team Corellia
 lassev
01-16-2004, 8:47 PM
#100
Originally posted by idontlikegeorge Like, instead of the camera in front of Carlet, running parallel to the sidewalk, have the camera at some point, move and pan out to a position adjacent to the sidewalk - like across the street, veiwing toward th...  [Read More]
Posted in: Team Corellia
 lassev
01-16-2004, 4:39 PM
#96
Originally posted by Hekx Any news on Part II? And why isn't Wedge's character in the poll? It has to be rendered void due to that. ;) Wedge's character belongs to the Team Corellia movie, but unfortunately it doesn't belong to the Team Corellia...  [Read More]
Posted in: Team Corellia
 lassev
01-07-2004, 7:38 PM
#62
Might as well break the news also around here. The speed problem some people have unfortunately suffered with this movie (with my part of it anyway) are most probably due to the unreliability of DOWAIT("task") and WAIT("task") com...  [Read More]
Posted in: Team Corellia
 lassev
01-05-2004, 6:10 AM
#58
Originally posted by Thrawn42689 I downloaded it and started it, and when the level finished loading it booted me back to the main menu with an "Error Unknown 234523434534" or something of the like. That's peculiar. Kengo's part was not...  [Read More]
Posted in: Team Corellia
 lassev
01-03-2004, 7:41 PM
#55
I agree with Wedge. Not only does a strict movie format prevent unwanted things to happen, but it also saves some work. With predefined camera angles (at least nearly) you can very well leave many places as facades. If you give player any control, th...  [Read More]
Posted in: Team Corellia
 lassev
01-03-2004, 9:35 AM
#51
Originally posted by wedge2211 Can't you just make a few NPCs with appropriate team settings and health values, and then let them go at each other with a few defined waypoints, and then cut camera angles as the battle progresses? I think something s...  [Read More]
Posted in: Team Corellia
 lassev
01-02-2004, 10:03 PM
#48
Real action, like fighting, might prove out to be quite interesting a challenge. I have never scripted such. Hmm. I think Kengo has, if memory serves. Of course it would be quite easy with with the saber fighting, although the unpredictability might...  [Read More]
Posted in: Team Corellia
 lassev
01-01-2004, 11:32 AM
#42
Originally posted by idontlikegeorge I felt the scene with Carlet walking to the CorSec office to be awfully inane - and (YAY!) we got a great view of the sidewalk! Um... You know what, you are absolutely right. I guess I knew that all along, but...  [Read More]
Posted in: Team Corellia
 lassev
12-31-2003, 11:41 AM
#18
Originally posted by Eldritch Lassev, I know they're supposed to interrupt, but it's immediate. They are literally reading all of their lines over each other. I can't understand anything they say. That's interesting indeed. At some point faulty (e...  [Read More]
Posted in: Team Corellia
 lassev
12-30-2003, 8:47 PM
#10
Originally posted by Eldritch 1. Most important one to my mind - while I was watching the cutscene, there were a few places where one person started talking before the other was finished, and the subtitles just flashed too quickly to be read. Most...  [Read More]
Posted in: Team Corellia
 lassev
12-30-2003, 1:53 PM
#7
Originally posted by gothicX Makso, he rocks. Besides, he's got Lasse's eyes. *sigh* Ugh... I don't even dare to think what that might mean, GothicX. Still, it's best you keep your distance ;) I agree with everything else said by GothicX. This w...  [Read More]
Yes, I think it was a great fan film. The saber battles were technically (and also otherwise) speaking very good, as far as I can judge such things. The plot wasn't some complicated, but I think it was certainly intensive enough, and the was some pur...  [Read More]
Posted in: The mapping newbie strikes back!
 lassev
12-19-2003, 5:33 AM
#10
Originally posted by |GG|Carl I used idontlikegeorge and SD_Radical_Ed's method, and it 2. Can I place area portals "inside" func_plats, func_trains, func_breakables or something? You can indeed place areaportals where ever you want, bu...  [Read More]
Posted in: Switching Playermodels
 lassev
12-19-2003, 3:38 PM
#9
Originally posted by lukeskywalker1 yeah... but did you install the old behaved in JA, or is there a new one???? Oh, you have certainly been living in the dark... The tools have been released eons ago. Although they go by the name of MP tools, don...  [Read More]
Posted in: Switching Playermodels
 lassev
12-19-2003, 12:59 PM
#6
Originally posted by Teancum There is a command in the Icarus system that does just what you need. Add a Set Types line -- and for the type, choose SET_PLAYERMODEL -- then add the npc name that you want it to change to from the .npc files. For insta...  [Read More]
Posted in: Reworking Outast SP for JA *progress*
 lassev
12-17-2003, 11:13 AM
#4
Well, there are differences between JA and JO nav_goals (meaning that JA has less to choose from). This might affect the working of the navgoals in game. Just a wild guess, but who knows. Scripts and especially cinematics seemed to be a big problem,...  [Read More]
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