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lassev

Latest Activity

Posted in: More RPG elements? More powers?
 lassev
09-27-2005, 7:29 AM
#4
...crippled, cyborg, Dark Force Witch? What specifies that? It sounds like a custom playermodel with mainly dark side force powers. And why would a cyborg be crippled anyway......  [Read More]
It was the right thing to do to free them, and they should be kept free as well. What use would freeing them have been, if they were handed over back to the locals? As members of an occupying force in a foreign country, it would have been a betrayal...  [Read More]
Posted in: Elevators
 lassev
07-22-2005, 2:46 AM
#11
Originally posted by wedge2211 'K. As a physics student, I can tell you that the obvious things like axes are always good things to check anyways. ;) He said in his first post he used a ref_tag. It means there's no need to enter absolute coordinat...  [Read More]
Posted in: Main Title
 lassev
08-31-2005, 2:04 AM
#4
http://www.wrigleyvideo.com/videotutorial/tutdes_starwarstitle.htm madjawa I'm sometimes prone to cruel jokes, but even I haven't done anything this nasty... Well, I don't know if I should salute you or something. You dared more than I did....  [Read More]
Posted in: func_usable with an elevator
 lassev
07-16-2005, 8:13 AM
#5
Originally posted by madjawa it is possible to reset a target_counter by pressing a button? Not as far as I know. Use scripting and a float variable instead....  [Read More]
Posted in: alpha channel help
 lassev
05-27-2005, 5:28 AM
#2
I think you have some colours around the clone trooper. Alpha channel is only 8-bit, in gray scale....  [Read More]
Posted in: BehaveEd
 lassev
05-17-2005, 5:11 AM
#2
I suppose there might be some. In the mean time, check this thread (http://www.lucasforums.com/showthread.php?s=&threadid=123170). It contains a few links that might benefit you. And don't forget the original Raven scripts in a separate zip packe...  [Read More]
Posted in: Model problem
 lassev
05-08-2005, 10:36 AM
#4
Misc_model_statics get no lightmapping at all, but if that's no problem, then it's certainly one solution....  [Read More]
Posted in: Model problem
 lassev
05-08-2005, 4:21 AM
#2
Try using light_juniors or alter the shader code (the shader being the reason why the model's not lighted)....  [Read More]
Posted in: Quick Question for the Community
 lassev
05-03-2005, 4:57 AM
#3
Yeah. Every time a new mapper wannabe appeared, your site was the first one to be mentioned. Now it's kind of hard to give any advice. It's a bit futile to say "I'd link you to Rich's tutorials, but they aren't online anymore..." Yes, your...  [Read More]
Posted in: NPC controll script
 lassev
05-03-2005, 5:08 AM
#7
You give the NPC you want to control an NPC_targetname key (and a value of your own choosing, xxxx) in Radiant. You write a script containing: affect ( "player", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_VIEWENTITY",...  [Read More]
Posted in: NPC controll script
 lassev
05-01-2005, 6:10 AM
#4
set_viewentity("NPC_targetname")...  [Read More]
Posted in: password
 lassev
07-16-2005, 8:07 AM
#12
One logical problem here is the need of resetting the system in case the player presses a wrong button in the middle of the sequence, thus terminating the correct sequence. Whilst Wade (RIP) might be able to solve this with some crazy entity hack, sc...  [Read More]
Posted in: password
 lassev
05-03-2005, 5:15 AM
#8
Originally posted by wedge2211 The scripts are probably located in the...gosh, this'll be surprising, take a deep breath!...scripts directory in the pk3. Probably scripts/kejim/ or scripts/kejim_post/. Actually, I think the script sources for JO w...  [Read More]
Posted in: ase models
 lassev
04-27-2005, 5:12 AM
#2
http://en.wikibooks.org/wiki/Q3Map2#Creating_an_.ase_model_out_of_brushwork...  [Read More]
Posted in: PlayerModel Question?
 lassev
04-07-2005, 6:35 AM
#2
Right among all the other set_types commands. Scan through the standard string data type. You should know, however, that the command is somewhat flawed....  [Read More]
Posted in: .roq files
 lassev
03-31-2005, 8:01 AM
#2
The Raven roq manual, included at least in JO editing tools packet (might not be in JA sdk packet) should answer your questions pretty good. In essence, roq is just a video format, and it's all the same how you make the source material. Raven roq co...  [Read More]
Posted in: Moving NPCs
 lassev
04-23-2005, 4:10 AM
#14
Originally posted by Zanatio So you're saying I can just stick waypoints anywhere and any NPCs in the area will automatically go to the nearest one? Why would they go there? They only go there, if they have a need to go there, like to find a point...  [Read More]
Posted in: Moving NPCs
 lassev
04-22-2005, 3:53 AM
#11
Originally posted by MDN14 It is probably coded into the game to just go to the nearest waypoint and then try to get to the next nearest one and so on. Unless he has a specific script that says to go to a specific navgoal. Exactement. It's good t...  [Read More]
Posted in: Moving NPCs
 lassev
04-21-2005, 8:08 AM
#8
Originally posted by Zanatio Still no luck. I’ve set up the script and NPC as you guys suggested, but it still refuses to move. I’m pretty certain the script is being accessed, because another script that I’ve got in the same directory is work...  [Read More]
Posted in: Moving NPCs
 lassev
04-12-2005, 8:31 AM
#5
Originally posted by kessno11 Also make sure (as lassev stated) that you put navgoals in your map, you should be able to find them in Gtk Radiant their listed with the entities. Actually you only need navgoals if you want to designate specific loc...  [Read More]
Posted in: light emitting suface troubles
 lassev
09-05-2005, 3:17 AM
#8
Quite a necromancer, aren't you :p...  [Read More]
Posted in: Endor Siege
 lassev
10-16-2005, 3:57 PM
#180
I don't think that's possible. As far as I know, it's just possible to "scroll" through them all one by one, and after you reach the last, it will begin a new round from the first frame. That's the func_usable function with "endframe&q...  [Read More]
Posted in: Endor Siege
 lassev
10-16-2005, 7:25 AM
#178
Well, it would start of neutral (unowned) then it would turn eith blue or red depending on which team CURRENTLY "owns" it. Ownership can change hands several times. It would only START as white at the beginning of each round. So... It star...  [Read More]
Posted in: Endor Siege
 lassev
10-16-2005, 2:50 AM
#175
Considering the func_static of different colours, should it work for both teams independently? I mean should both team be able to go there and change it to their own colour, or just the team that happens to find it first? To be more specific, should...  [Read More]