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lassev

Latest Posts

Page: 17 of 24
Posted in: Star Wars : Deception (Take Two)
 lassev
08-11-2003, 4:53 AM
#24
Originally posted by Eldritch Heh heh, nice one lassev. :lol: Hey, what's up with your signature? If you're missing your name glow, you can get it back in the User CP. Although I doubt Shadriss will be happy about this "quality" use of h...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
09-08-2003, 4:40 AM
#145
After many problems version 1.2 is finally out at PCGameMods. This time I hope the post will also stay there, and be not removed for unforeseen technical problems....  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-27-2003, 4:34 AM
#144
Thank you all for you compliments and feedback. Some people have encountered technical problems with Lighthouse, some have played it succesfully through without so much trouble. It is indeed a very complicated level considering all the scripted even...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-22-2003, 5:54 AM
#135
It's done. I can hardly believe it myself, but the file has been submitted to PCGameMods (well, it didn't demand Eldritch's approval after all, thanks to their clever scripts). I still encountered some nasty bugs last evening. I'll be damned before...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-21-2003, 9:37 AM
#133
Originally posted by Leslie Judge Just in time. :) I still have to find some time to play Occupation2 again but now the other route, then I can write the review of it. So you have 2-3 days before I will have chance to play your level. :D That's ex...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-21-2003, 4:41 AM
#131
It'll happen tomorrow. Might have been today, but there's still a couple of scripts I wan't to polish a little bit, play the whole campaign through once more with a critical eye, and make some changes to a couple of text files. I didn't encounter an...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-18-2003, 6:34 AM
#127
Thanks for the offer Louis, but I think the intro scroll should be quite OK. The font I'm using should be the right one. There was some issues only about the grammar in that text, as English is not my native language, and so it is not guaranteed the...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-16-2003, 1:14 PM
#124
The nasty old error G_FindConfigstringIndex made a surprising come-back just last evening. I assume it to be a direct result of the changes (additions) I made when following suggestions from Clu and, more recently, Wedge. Just a few new textures and...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-15-2003, 12:50 PM
#122
Thanks for the comments, Wedge. I appreciate your feedback very much. . On the "top" floor of Lighthouse_1, there is a control room lit in green and a control room with a forcefield blocking two officers. The beams in the corridor outside...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-15-2003, 4:36 AM
#120
Originally posted by Shotokan Ok lassev. I've played through some of the level and all I can say is... IT ROCKS! Dude I loved the way you recycled Kyle's and Jan's voices. Very well done. It's a good thing Kyle was never such an intelligent fellow....  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-14-2003, 5:14 AM
#118
All right. This is what happened: I made the puzzle a little bit easier. Now even other people than Clu should be able to solve it. It's still a puzzle, all right, but not so hard that it would annoy anybody enough to leave the game. I encountered a...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-13-2003, 12:12 PM
#114
Come, on, Kengo! You are hardly below-average player. Below-average would never make his own levels for any game. The problem is not that the puzzle in itself would be so hard. The problem is that solving it will take some serious thinking. It's lik...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-13-2003, 5:04 AM
#111
Um. I just received Kengo's walk-through. Eh, even its existence will give a hint that this campaign is not of the run-through swinging you saber -type. However, some things Kengo has hinted about along the way have made me, if somewhat slowly, thin...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-12-2003, 5:04 AM
#104
I imagine this post will be one of the very last, before this campaign is released. I have made all the corrections Kengo suggested (although I only made one of puzzles only just a little bit easier). I also implemented some things Clu suggested, but...  [Read More]
Posted in: Occupation: Ground Assault
 lassev
08-25-2003, 11:26 AM
#197
Originally posted by Kengo Amen to that man :) Big thanks to Eldritch and Sergio of course for Occupation 2 being up at PCGM 2.0. I'm now back from hols and will send it around to as man other sites I can think of. In response - Never, glad you like...  [Read More]
Posted in: Occupation: Ground Assault
 lassev
08-15-2003, 4:44 AM
#182
Oh yeah. I'm looking forward to dying again for the lack of ammo and health. It was so frustrating the first time. Man, it was hard! Congratulations! The skins look amazings, and no doubt the sounds are very suitable to the characters. With all the...  [Read More]
Posted in: Will there be a JK3 radiant?
 lassev
10-14-2003, 4:18 PM
#9
Originally posted by gothicX Misc _> Colors -> Themes -> Maya/Lightwave emulation. Thanks for the suggestion, but I can't really do that. I guess I'm far too conservative for that. I noticed the program changes at least some of the colori...  [Read More]
Posted in: Will there be a JK3 radiant?
 lassev
10-14-2003, 11:49 AM
#3
Originally posted by WadeV1589 What I don't get it, going with the basic, all radiants work on the same grounds, why, no I mean how can GTK be the worse? The bloody func_groups are still drawn in black. How is one supposed to see black func_group...  [Read More]
Hey, come on. Work rather on your SP level. But this also looks cool. I Hope you will get still reasonable FPS, if you add a lot of details....  [Read More]
Posted in: Cellular Tendencies
 lassev
09-28-2003, 1:33 PM
#2
Hmm. I don't see a skybox at all, just some blue-grey color. Call it Sundial. It sure looks like one....  [Read More]
Posted in: Nar Shaddaa (sp)
 lassev
09-19-2003, 3:06 PM
#8
Originally posted by gothicX You haven't made this map for JA. JA was made for this map. You couldn't say it any better than that. I absolutely agree....  [Read More]
Posted in: Kalima Base (SP)
 lassev
08-11-2003, 11:07 AM
#22
Very good FPS indeed. No need to worry at least if you don't load a lot of NPCs. I have a not-so-big hangar, which gives me around 100 FPS when empty, but with 20+ NPCs (stormtroopers mostly) the FPS will drop to 25-30 (at least when you actually see...  [Read More]
Posted in: For honor and glory...
 lassev
08-15-2003, 9:48 AM
#16
It seems to me to be the strongest characteristic of NRG - to make amazing looking maps very fast. They must have evolved to that or they have only taken in such rare people who can accomplish that. What I just said certainly applies to this map als...  [Read More]
Posted in: WIP: The Secret Plan (SP)
 lassev
08-14-2003, 11:03 AM
#15
EDIT: Does anyone know why you can't see through the grating? I'm sure I've seen it used somewhere and it can be seen through... it just doesn't on mine... You have to make your own shader code for that. Raven shader for that texture, if there is s...  [Read More]
Posted in: Dash Rendar (SP)
 lassev
09-09-2003, 8:42 AM
#22
This campaign was magnificent, totally unbelievable quality. This campaign could have been shipped with the original game, and people would have considered this one of the better maps. I only noticed a couple of insignificant bugs, but otherwise the...  [Read More]
Page: 17 of 24