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lassev

Latest Threads

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Posted in: Project Lighthouse (SP)
 lassev
04-16-2003, 1:42 AM
#1
I'll post a few screenshots and shortly describe what's it all about. Lighthouse is a single player campaign of three maps, two of which are playable, one being purely cinematic. The plot in short: Kyle and Jan receive an encoded, cautious text-only...  [Read More]
Posted in: WIP: Project Lighthouse (SP)
 lassev
11-20-2002, 10:27 AM
#1
SP map type I will present some random screenshots of the levels I've been working on for some time now. Like many others, I started from a scratch, meaning I had no previous knownledge about mapping. There are 12 images, so I won't be posting them...  [Read More]
Posted in: Syndicate:Initiation is out
 lassev
08-17-2004, 8:30 PM
#1
Syndicate:Initiation, a small level with big puzzles is released for your evaluation: http://www.pcgamemods.com/6782/ Please read the Readme for installation instruction. It will spare you from much trouble....  [Read More]
Posted in: JA SP: Syndicate:Initiation
 lassev
04-26-2004, 10:56 AM
#1
After a long silence I come back to LucasForums to officially present my next SP project: Syndicate:Initiation. This very small level was earlier called The Puzzle, and as a legacy from that title, it will have a high amount of tricky and complicated...  [Read More]
Posted in: NPC_Droid_remote problem
 lassev
03-28-2004, 8:16 PM
#1
Has somebody used the NPC_droid_remote succesfully in SP? This is the small, round floating droid that is shooting with an integral laser weapon in the beginning of Yavin2 map (this is also the droid Luke trains saber skills with in New Hope). My pr...  [Read More]
Posted in: Weapons.dat, .npc in SP
 lassev
03-17-2004, 12:37 PM
#1
This post corcerns SP editing. This subject has been addressed in some older post, but I still wouldn't want to throw my hope away. I tried to make a modified, reskinned remote droid to use wp_demp2 gun instead of the wp_bot_laser it is normally usi...  [Read More]
Posted in: Adjusting Areaportals
 lassev
02-23-2004, 9:59 PM
#1
I have come to a conclusion that the script command SET_ADJUST_AREA_PORTALS does not work if you are just rotating an entity (which is most likely a func_static). In more technical terms, I think you must move the entity's origin for the command to...  [Read More]
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