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lassev

Latest Posts

Page: 12 of 24
Posted in: 2 + looped scripts in MP = 4 FPS!
 lassev
03-01-2004, 9:32 PM
#7
I think the console animation is longer than one second? Or is it? Try adding wait(enough milliseconds) after the do ( "type" ); in your script. If memory serves, I once tried something like that. Although I have no memory if it worked or...  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 lassev
03-01-2004, 6:24 PM
#5
Originally posted by Leslie Judge Do you really need to loop the script? I mean you can set the NPC to play a typing animation and ask it to repeat it endlessly (set ANIM_HOLDTIME_BOTH to -1) so your script has to run only once. Or something... :D...  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 lassev
03-01-2004, 1:47 PM
#3
Hmm. Remember also that setting an animation to a character won't take any time at all. So, you must have some kind of delay in your loop, to wait for the animation to finish, before it's launched anew....  [Read More]
Posted in: Doors
 lassev
02-26-2004, 7:13 PM
#4
Originally posted by GothiX 1.) "crusher" spawnflag. 2.) "dmg" key. Don't be lazy, read the damn entity description. :( OK. I'll do that next time... I was just too lazy to launch Radiant....  [Read More]
Posted in: Doors
 lassev
02-26-2004, 5:20 PM
#2
1) If memory serves, a triggered door behaves like that. So you need a trigger_multiple around the door, targeted to the door. The door needs... um... wait key, to know how long to stay open (or delay key, I don't remember). The trigger also need a w...  [Read More]
Posted in: Crushing a Rancor
 lassev
02-25-2004, 12:07 PM
#4
So, basically it's a normal door that is normally usable to the player, and he can also crush the rancor with it? Well, let's see. The way I would most probably try to do it, if the simplest way you already tried is no good, would be to make the doo...  [Read More]
Posted in: Crushing a Rancor
 lassev
02-24-2004, 1:01 PM
#2
Is this for MP or SP? And more precisely: Is this for a cinematic or for an actual game situation?...  [Read More]
Posted in: Adjusting Areaportals
 lassev
02-23-2004, 9:59 PM
#1
I have come to a conclusion that the script command SET_ADJUST_AREA_PORTALS does not work if you are just rotating an entity (which is most likely a func_static). In more technical terms, I think you must move the entity's origin for the command to...  [Read More]
Posted in: WIP: Star Destroyer
 lassev
02-23-2004, 11:47 AM
#5
Yeah, the very uniform light (or no light?) and the all-light-gray textures make it even harder to spot any details. I guess some level of ambient light would be in order is space (I'm not talking about realism, though) but some shadows and such woul...  [Read More]
Posted in: rich diesals mapping tutorial
 lassev
02-25-2004, 4:11 PM
#10
Indeed. I have a sizable amount of those 007 tutorials sitting right on my hard disk. They were good ones, when I was just starting my long and improsperous mapping career, all those years ago... Unfortunately I don't think they are online anymore....  [Read More]
Posted in: rich diesals mapping tutorial
 lassev
02-24-2004, 5:29 PM
#4
Originally posted by JeeMonkey if thats so, where can i find a complete mapping tutorial from beginning to end (noob lessons to elite lessons?)??? In the Land of Dreams... Or these very Lucasforums. The thing is that when you have learnt what Ric...  [Read More]
Posted in: WIP: Dreadnought
 lassev
02-21-2004, 8:15 AM
#2
Sorry, but all I get when clicking your links is this: Download Blocked - User Transfer Limit Exceeded...  [Read More]
Posted in: Turn the NPC (or changeing its angle)
 lassev
02-22-2004, 2:39 PM
#15
Originally posted by codja I don't wish - I know! Scripting is the only thing I have no idea about - shaders, skinning, architecture is all fairly straightforward but scripting seems like a secret black art that only the initiated have access to....  [Read More]
Posted in: Turn the NPC (or changeing its angle)
 lassev
02-21-2004, 12:28 PM
#10
Originally posted by codja Once I have the knowledge of scripting, my power over JKA will be complete! Mwaah Hah Hah!! Sorry. You wish......  [Read More]
Posted in: Turn the NPC (or changeing its angle)
 lassev
02-21-2004, 8:11 AM
#6
Why don't you use: set ( /*@SET_TYPES*/ "SET_DYAW", ###.### ); command in your script? I guess if you just don't want to make the NPC look at some direction (his head) but to actually turn him to face that direction, this is your command....  [Read More]
Yeah. I noticed the same thing in the Vjun level. Strange thing indeed. However, I forgot all about it, and didn't remember to try to find out what's going on....  [Read More]
Posted in: Many, Many Questions
 lassev
02-17-2004, 9:39 AM
#8
Originally posted by vash_a_2004 Can you post the paths for me please? Sorry, but I cannot. I installed my copy of JA editing tools into a custom directory, as probably many people did. So, my paths would be no good for you (containing Finnish wor...  [Read More]
Posted in: Many, Many Questions
 lassev
02-16-2004, 9:40 PM
#6
Well, here's one link for a nicely detailed explanation of a scripted elevator (scroll down a little bit until you see the post containing the tutorial, not another link): http://www.lucasforums.com/showthread.php?s=&threadid=110416 I found it...  [Read More]
Posted in: Just Learning (Mapping Questions)
 lassev
02-16-2004, 6:47 AM
#6
Originally posted by WP RaVeN well if you have photoshop maybe you should get into skinning? =) Or just regular everyday textures when you find out that Raven didn't supply the one texture / shader you had in mind......  [Read More]
Posted in: Opening doors in the right way
 lassev
02-19-2004, 6:36 AM
#44
I don't think your method works, not at least with some more work or explanations, lukeskywalker1. He wanted a method to rotate the ion cannon so that it would give the impression of somewhat stepless (free) control over the shooting direction. Rig...  [Read More]
Posted in: Opening doors in the right way
 lassev
02-18-2004, 7:41 PM
#40
Originally posted by *Dark btw, what do i need for the script editing? i have never tried to do any scripting before Well, as long as this thread is, you need only to read it through to get the answer for your question :)...  [Read More]
Posted in: Opening doors in the right way
 lassev
02-18-2004, 7:37 PM
#39
Originally posted by WadeV1589 But in Icarus variables are set and got using the same methods as an entity and so abide by the same annoying fact they cannot be added, I have never seen an Icarus script that does any basic arithmetic either...howeve...  [Read More]
Posted in: Opening doors in the right way
 lassev
02-18-2004, 4:04 PM
#35
Originally posted by WadeV1589 You can script rotation easily. You can rotate from whatever the current position is to an angle of your choice too...what you can't do (that I can find) is get the current angle and do any basic arithmetic like add 5...  [Read More]
Posted in: WIP: The Tournament - SP
 lassev
02-21-2004, 8:25 AM
#7
Yes, yes, I'm certainly also waiting for this... So that I can review it! Based on Team Corellia Part 1, I judge Kengo has made great progress in patience, considering how much time he is ready to allot to detailing and texturing his maps. Thus, I e...  [Read More]
Posted in: "It's a good bet the Empire knows we're here."
 lassev
02-22-2004, 2:44 PM
#56
Is he anymore working on anything related to Jedi Knight ? I don't remember seeing him around that much lately. Maybe at Massassi, though... There was a time, when he was here often dealing out obscure bits of knowledge that were hard to interpret, b...  [Read More]
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