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lassev

Latest Posts

Page: 18 of 24
Posted in: Colosseum WIP
 lassev
07-10-2003, 3:49 AM
#75
Ranking 9.8 this morning (Finnish time) at pcgamemods. I of course voted full 10 for this map. Normally I wouldn't consider voting ten for anything, because it means there would be a map that cannot be any better, and that would mean the mapper could...  [Read More]
Posted in: Colosseum WIP
 lassev
07-06-2003, 9:46 AM
#62
Originally posted by Lord Glorfindel Hey clu, I have not had any legionarres choke me or anything, but, sometimes the first Thraexian Gladiator, does the spin the lightsaber in mid air taunt, when I was in the supply room with the two loafs of bread...  [Read More]
Posted in: Colosseum WIP
 lassev
07-05-2003, 10:02 AM
#58
One legionary in the corridors dropped his sword (or I knocked it out of his grasp) and he just coolly extended his arm, and the sword flew through the air to his hand. I'm quite sure this is impossible to remove. Otherwise I encountered no anomalies...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 lassev
08-09-2003, 8:40 AM
#22
Originally posted by Eldritch Welcome back after your long hiatus, Shad. What the hell took you so long? July 15th my @ss! Hey, Eldritch, I think the statement about the time of coming back was called Deception or something like that. Shadriss kno...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-07-2003, 5:25 AM
#101
Originally posted by Kengo Because I'm a moron :) Sorry about that...Still, thanks all the same man, you're too kind :D Do you want me to begin with the walkthrough, cause you know flattery will REALLY get me moving! Ah, come on, Kengo. I left you...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-06-2003, 4:53 AM
#97
Ah, Eldritch, that's terrible news! I was truly looking forward to get a report from such an august person as you are. I'm not saying two weeks in the future would be too late, but... um... I was kind of hoping to release Lighthouse by that time. Wel...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
08-05-2003, 5:18 AM
#94
Now I'm more or less back at business. I have received Kengo's excellent beta report, and I'm going to implement the changes he suggested. They concerned mainly lighting (it seems my brightness and gamma settings are different from those of everybody...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-23-2003, 11:19 AM
#91
No need for apologies, Kengo. Rather, I should express my apologies, because the beta seems to be in far worse condition than I even feared. It may well be, that it is quite unplayable at certain points. If you encounter so bad difficulties as Clu di...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-21-2003, 11:27 AM
#89
So far I have been informed there are a lot of errors to be found in the beta. So, keep your heads cool. I can't say I wouldn't have expected some errors to be found, but now it seems there are some totally new errors also....  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-18-2003, 4:50 AM
#86
Well. The next couple of weeks are going to be quite quiet. I'll make Lighthouse available for download to some trustworthy beta testers. Despite my best efforts in a limited time, the beta is not quite as finished as I would have liked it to be. Any...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-15-2003, 7:47 AM
#83
Glad to hear you got through this problem man, it sure is annoying to hit a problem you never anticipated at all eh! How long is your vacation again? It sure is annoying. The whole mapping / scripting business seems to follow the path: for every tw...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-15-2003, 3:24 AM
#81
Update with the too many things to load problem. Lighthouse_2 has now been split. It resulted in some redundance, with the hangar being included in both Lighthouse_2 and Lighthouse_3. However, this concerns only the skeleton of the hangar. A huge am...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-14-2003, 11:43 AM
#78
Thanks to good, old Leslie I found a reason for the error. Not a good solution, but at least a reason (if you want to know it, visit the thread on mapping / levels). So, basically my solution would be to cut down number of things in my map, including...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-14-2003, 3:39 AM
#76
Well, so much for good news. Now I encountered one, whose relatives have undoubtly collapsed otherwise perfect projects. And I think it might be called either my own ignorance or, by another name, entity limit. At least, that's the only solution I ca...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-13-2003, 6:41 AM
#75
Originally posted by clu The anticipation is killing me too. :D Sounds like you've reached black-belt status with ICARUS after that last puzzle. Can't wait to play! -clu Well, you know, Clu, I was quite impressed with your scripts, when I studi...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-12-2003, 7:40 AM
#72
Just a short update. I have now all the voice files, including the clips for the "sole voice actor" (which isn't actually true anymore). While waiting for the voice files for the baddie, I directed some cinematics to the very, very end of t...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-05-2003, 9:50 AM
#70
Originally posted by clu 1) When you say not many NPCs, does that mean that it is primarily the puzzles and minimal combat? Um, I was just talking about the last chamber. There's not really any NPCs to reckon with (expect shortly in a cinematic). O...  [Read More]
Posted in: Project Lighthouse (SP)
 lassev
07-04-2003, 3:56 AM
#68
My last compile before last evening was a month old... You can imagine the amount of changes I had made since that. Although one should never say this about his own map, and I'm cursed to say this aloud, still I'm quite satisfied with the last chambe...  [Read More]
Posted in: The Attack on Yavin series(SP)
 lassev
07-12-2003, 7:19 AM
#217
I had one free day. Yesterday, I wanted to work, but I need some time to plan on the extended Bespin section of AoY2, so I started work on AoY3. It's coming along nicely, but I only have 46 entities and 117 brushes, so there's not much to take pictur...  [Read More]
Posted in: Occupation: Ground Assault
 lassev
08-05-2003, 11:34 AM
#173
Have you released this campaign yet? I didn't find it at PCGameMods. From what I have heard, I though it's quite finished already. Have you got some setbacks?...  [Read More]
Posted in: Occupation: Ground Assault
 lassev
07-06-2003, 11:25 AM
#169
Nice screenshots. Quite finely elaborate the fact that many of your enemies in this campaign are not of the usual stock. It would be nice of you to show the faces of the biographied fellows, if you don't think it would spoil too much. However, you c...  [Read More]
Posted in: Occupation: Ground Assault
 lassev
07-05-2003, 10:12 AM
#163
From news gathered everywhere, I think we are going to get the final product next week, aren't we? Considering the number of third party components, it's a good achievement to integrate it all together to a working packet. I'm really looking forward...  [Read More]
Posted in: Kalima Base (SP)
 lassev
08-09-2003, 8:32 AM
#11
Have you compiled these parts lately? Do you get good FPS? It's also good to remember that NPCs will slow the game down a bit, and big areas can contain lots of NPCs. Yeah. I just read about the absence of any necessary porting. The original JK2 tex...  [Read More]
Posted in: Kalima Base (SP)
 lassev
08-08-2003, 7:47 AM
#4
Great shots. Are you going to port this to JA? I guess you can't finish this, before Jedi Academy is published....  [Read More]
Posted in: WIP: The Secret Plan (SP)
 lassev
07-18-2003, 6:57 AM
#6
A good start. It's a good thing you have put curves in place right away. I didn't do it, and later I regretted it many times. Nothing's worse waste of time than building old rooms anew. I hope you have a good plot in your mind for SP....  [Read More]
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