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lassev

Latest Posts

Page: 9 of 24
Posted in: JA SP: Syndicate:Initiation
 lassev
04-26-2004, 12:29 PM
#4
Originally posted by Kengo My one and only concern is that, just like the Lighthouse beta, it might be just a little too dark? Originally posted by The Truthful Liar // Too dark. Argh! Yes, it's quite dark. And my monitor settings indeed are ve...  [Read More]
Posted in: JA SP: Syndicate:Initiation
 lassev
04-26-2004, 10:56 AM
#1
After a long silence I come back to LucasForums to officially present my next SP project: Syndicate:Initiation. This very small level was earlier called The Puzzle, and as a legacy from that title, it will have a high amount of tricky and complicated...  [Read More]
Amazing work. The skins are truly beautiful, and artistically sound. The colors are spot on. And it's even more impressive considering that you had to correct the initial errors in the original skins. EDIT: What is Rosh studying so intensively in th...  [Read More]
Posted in: The emperor's throneroom released
 lassev
04-27-2004, 5:27 PM
#3
Looks like very bold architecture. But it must be, since it's part of the Emperor's residence. Very detailed work altogether. According to my memories of the movie, I think the place was somewhat darker, or at least some shadows were very deep enhan...  [Read More]
Posted in: And so it goes...
 lassev
04-24-2004, 6:35 PM
#2
By the gods! And it's not even 1st of April anymore... It's a pity to see such a promising mapper to vanish away. Yet, it's hardly uncommon in these circles; people come and go, and, let's face it, this is just a computer game (or two), and not the...  [Read More]
Posted in: Jedi Academy
 lassev
04-24-2004, 10:08 AM
#10
Originally posted by WadeV1589 (I'm taking a blunt honest approach as I'm too drunk to be nice today :p) Man, that's gotta be the best excuse ever... Yeah, those shots look quite good. You still need some detailing. Also keep in mind that each la...  [Read More]
Posted in: Black misc_model
 lassev
04-22-2004, 8:56 AM
#7
Originally posted by monsoontide However, I found that when I pk3'd the map, I had to include the models in the pk3 (not the tuxtures or shaders) in order for it to even load the map. Yeah. That's another issue. It's related to the thing I said ea...  [Read More]
Posted in: Black misc_model
 lassev
04-19-2004, 11:41 AM
#3
In JO I, and many others, encountered a problem with models quite similar to yours. Certain models would not get proper lightmapped texturing, if they were used as misc_models, although some shader effects still might have worked. However, those mode...  [Read More]
Posted in: force fields
 lassev
04-24-2004, 10:00 AM
#11
Like Jedi_Vogel said, the selection of force fields is not that large amongst the original JA textures/shaders. However, there is at least one red force field, which can be found in the imperial shader, and goes by the name of: textures/imperial/imp...  [Read More]
Posted in: force fields
 lassev
04-22-2004, 1:56 PM
#7
Place target_speaker right next to the func_usable (your forcefield). Give the target speaker the same targetname as the func_usable has. Now you must decide whether you want the forcefield to be on or off at the beginning of the level. If you want i...  [Read More]
Posted in: force fields
 lassev
04-16-2004, 7:08 AM
#3
Or func_usable....  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 lassev
04-16-2004, 11:21 AM
#9
Originally posted by lukeskywalker1 Hey lassiv, do you think the guys who had trouble running yours, didnt have some kind of weird mod installed or something? Considering Team Corellia Part1 the main problem was the wait("task") command...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 lassev
04-13-2004, 8:48 PM
#5
Great to hear you are making progress! Let's hope the "cinematic format" doesn't bring you such problems as it did for Kengo and especially me. Just take care to write very fine scripts. They can pose surprising problems. Especially in JA....  [Read More]
Posted in: crushing pillars
 lassev
04-03-2004, 8:14 PM
#11
Originally posted by wedge2211 I suggest psychoactive drugs. Are you sure JA engine supports them? I have heard that might not be the case....  [Read More]
Posted in: My first skin: Adis Keroth
 lassev
04-01-2004, 10:39 AM
#5
Yes, definitely take the shots closer. It's kind of hard to make details out in those shots, and, you know, you are here to show people the details after all :) But looks good so far. There's always room and demand for more rodians....  [Read More]
Posted in: My VERY FIRST skin! (well, reskin) Woohoo!
 lassev
04-13-2004, 8:39 PM
#32
Outstanding! I like the new pants. They make her look very professional and not at all less-sexy, quite the contrary I think. I think those last shots you produced are far closer to "true" Jaden than anything Raven produced......  [Read More]
Posted in: My VERY FIRST skin! (well, reskin) Woohoo!
 lassev
04-04-2004, 5:54 PM
#23
Truly splendid. You have a precious natural gift for skinning....  [Read More]
Posted in: My VERY FIRST skin! (well, reskin) Woohoo!
 lassev
04-02-2004, 9:00 AM
#16
Originally posted by GothiX Didn't Raven use a shader file for that? Yeah. A shader entry like this: models/players/jedi_hf/hair_03_alpha { cull twosided { map models/players/jedi_hf/hair_03_alpha blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgb...  [Read More]
Posted in: My VERY FIRST skin! (well, reskin) Woohoo!
 lassev
03-31-2004, 9:17 PM
#9
Impressive! It's an early shot, granted, but still it's a very, very clear indication that you have a fine and clear vision and skills to achieve it. I think your new skin for the jedi_hf looks much more lively than the original one, and prettier......  [Read More]
Posted in: My VERY FIRST skin! (well, reskin) Woohoo!
 lassev
03-29-2004, 6:39 AM
#4
Originally posted by Amidala from Chop Shop Thanks for the encouragement, but that's the only skin I really wanted to do. I'll leave future ones to the experts:amidala: Aww... Surely not! That is such a fine skin and you did miracles with Tavion....  [Read More]
Posted in: Moving Objects in Portal Skies?
 lassev
03-30-2004, 5:41 PM
#19
You can also use the model2 key to get a model to show in game when using a func_static or a func_train entity....  [Read More]
Posted in: Moving Objects in Portal Skies?
 lassev
03-30-2004, 12:55 PM
#15
Granted. Just remember to set the linear 1 key/value... Yeah, there might be some problems involved with func_trains (man, I don't know why I am suddenly speaking for them... I only began using them so recently anyway...)....  [Read More]
Posted in: Moving Objects in Portal Skies?
 lassev
03-30-2004, 7:04 AM
#13
Smooth movement by a func_static and scripting isn't in the end very easy to do. You must script separately every move to a new place. So, if you want to have smooth movement, it means a lot of scripting. Func_trains might often provide a better comp...  [Read More]
Posted in: Imperial Outpost part2 (screenshots Update!)
 lassev
03-31-2004, 9:25 PM
#5
Originally posted by monsoontide If you make that md3 consol (in this pic http://www.jedi-knight2.de/forum/attachment.php?postid=267565) a misc_model_static, it won't have black on the top where the shader part is. Downside is you have to include th...  [Read More]
Posted in: Map tutoriel
 lassev
04-03-2004, 8:12 PM
#25
Originally posted by wedge2211 It's best to cut the edges of the walls to fit each other. 45-degree joints between brushes that make a 90-degree angle are best, like so: What's the benefit of this? Can't you just leave the corners to touch each oth...  [Read More]
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