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MilesTeg

Latest Posts

Page: 2 of 6
Posted in: Conversations between NPCs
 MilesTeg
03-25-2003, 1:32 PM
#31
well, Iґm still alive and lurking :D...  [Read More]
Posted in: Dark Forces Critique
 MilesTeg
02-07-2003, 6:59 AM
#6
sure, we are always interested in talented people. If you think you can do much better weґll maybe consider some replacements. Itґs also a question of how it fits with the other textures of the level....  [Read More]
Posted in: Dark Forces Critique
 MilesTeg
02-06-2003, 8:38 PM
#3
Hi n2180vw! Welcome to our forums. :) Iґm the mapper of the secret base map and although we already discussed most of your arguements several times on this board I will give you a short summary: textures faq: "Are you re-creating all the text...  [Read More]
Posted in: Ice Base Level Quetion
 MilesTeg
01-28-2003, 3:32 PM
#3
I think we already had a thread about this... (canґt find it) And everything you mentioned is possible. there is a snowtrooper model on jkii.net and we will probably use this. The slippery surface thing is a simple shader (I successfully tested it...  [Read More]
Posted in: idea for talay(may be too over the top)
 MilesTeg
01-18-2003, 10:06 PM
#8
chances for moving bodies over the water : 0,1% there are some methods, but havenґt to do anything with the physics engine and it wouldnґt look good....  [Read More]
Posted in: Poll: Where was my suggestion as an option???
 MilesTeg
01-05-2003, 6:15 PM
#5
There is a problem with the fourth difficulty: itґs not a real difficulty level. This means itґs like 3+x. You canґt add more enemies in the fourth level. It just has this lower health/shield thing (and Iґm most certain - correct me if Iґm wron...  [Read More]
I agree with Emon on this point. Although we will alter the force powers for enemy weapons, the player should still be able to get them. (this might be fun with the altered code...) Anyway if someone wants to play DF because of the story he wonґt...  [Read More]
Posted in: Fists for any jk2 level
 MilesTeg
12-14-2002, 10:27 AM
#4
and you have to manually "bind" the weapon with a key (e.g. "1") so you can select it......  [Read More]
Posted in: Is it just me or...
 MilesTeg
12-07-2002, 8:33 AM
#3
@ForceCommander: I donґt understand your argument. Why should we disable an optional feature?? If itґs not neccessary for coding we wonґt force the player to anything. You CAN use forcepowers, 3rd person view, ingame saves, lightsaber etc. But y...  [Read More]
Posted in: The MIDI music
 MilesTeg
02-16-2003, 7:44 AM
#73
:confused: I uploaded it directly after I recieved your ftp info... edit: ok, everything is fine, I just uploaded it to the wrong directory :o...  [Read More]
Posted in: The MIDI music
 MilesTeg
01-27-2003, 7:35 AM
#37
@Lundquist: Ask The_One... maybe he can put it on the DF Mod website...  [Read More]
Posted in: Absolutely superb.
 MilesTeg
12-05-2002, 5:35 PM
#7
Sine Nomen, youґre doing an awesome job with your Nar Shaddaa map! Screenshots can be found here: http://www.massassi.net/ec/view.php3?user_id=3440&type=i...  [Read More]
Posted in: DF Mod Demo in Giga Games!
 MilesTeg
12-03-2002, 10:12 PM
#1
ok, thatґs somehow a german only thing. But Iґm sure some people will be happy about this: The Dark Forces Mod Demo was played in a popular german TV Show called "Giga Games" ! The reporter was impressed of how accurate the Mod was compar...  [Read More]
Posted in: I know this doesn't go here but....
 MilesTeg
12-03-2002, 10:19 PM
#2
itґs dependant on the number of posts... wahh! I donґt wanna be an Ewok!!...  [Read More]
Posted in: a map?
 MilesTeg
12-03-2002, 9:51 PM
#3
I think the best way will be to release the maps after the mod is released. Itґs impossible to make them interactive in JO (like the "fog of war" in DF ) Maybe we will include them in the menu. We will test that. @Katarn07: find a walkth...  [Read More]
Posted in: A little yellow light...
 MilesTeg
12-04-2002, 5:10 PM
#8
@ ForceCommander: sometimes solutions are just too obvious to find them... thx ;) It isnґt the holy grail but it worked... @Geoffrey S: lol, it took me an hour to find it... I will see if I can cork the opening :D...  [Read More]
Posted in: A little yellow light...
 MilesTeg
12-04-2002, 12:32 PM
#5
hm... but they are still too bright compared with the other rocks... Maybe we should darken them a bit?...  [Read More]
Posted in: Detail in Exterior Areas (for final release)
 MilesTeg
02-10-2003, 10:06 PM
#19
Some pipes will be real 3D, some will be 2D Textures. Even Unreal 2 still uses textures for that kind of stuff......  [Read More]
Posted in: Detail in Exterior Areas (for final release)
 MilesTeg
12-04-2002, 7:50 AM
#6
You canґt use mirrored surfaces all over the level. The graphics card has to draw everything twice!! There is also a very high possibility of HOM (hall of mirror errors). About your second paragraph, Katarn07, I donґt know if this is switchable -...  [Read More]
Posted in: df mod
 MilesTeg
12-04-2002, 6:54 PM
#6
we already lowered the gravity in the demo a bit... :D It is impossible to do the jumps with the JO gravity...  [Read More]
Posted in: Concusion Rifle (spoilers)
 MilesTeg
12-17-2002, 8:03 PM
#25
@Emon: ok, I know this is not a full reply to you answer but I asked TheSnerd (maker of the Coop code) about this some time ago: Iґve heard that a map that uses your code is limited to 256 models. Itґs very important for me to know if you really...  [Read More]
Posted in: Concusion Rifle (spoilers)
 MilesTeg
12-12-2002, 11:49 AM
#9
I always thought that force lightning could be a good start for coding the concussion rifle.......  [Read More]
Posted in: Fists
 MilesTeg
02-08-2003, 6:46 AM
#28
@Jedistone: Iґm not sure, but are you using a low model detail setting ?...  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 MilesTeg
12-03-2002, 9:57 PM
#35
the moving clouds: I think itґs a premiere. I canґt think of any level in JO (usemade or official) that has such a feature... (well except those clouds below the bespin level - but thatґs not a shader... :D )...  [Read More]
Posted in: Downloads Section of Website
 MilesTeg
01-14-2003, 10:39 AM
#53
very very nice... I think (ok, I heard that music over and over...) that the transition is very well done. btw: great instruments!...  [Read More]
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