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MilesTeg

Latest Posts

Page: 5 of 6
Posted in: intro movie
 MilesTeg
10-30-2002, 5:00 PM
#3
a teaser trailer for the demo... :roleyess:...  [Read More]
Posted in: size
 MilesTeg
10-29-2002, 5:51 AM
#8
Originally posted by ImmolatedYoda i would say the final size is indeterminable right now. i would say only a tentative size could be proposed right now, because who knows if/what extra stuff will be added or how much the things yet to be added will...  [Read More]
Posted in: Mission Briefings
 MilesTeg
10-30-2002, 4:55 PM
#14
http://www.starwars.com/databank/location/kashyyyk/eu.html some infos of a rpg: http://home.adelphia.net/~allard/katarn.htm Excerpt of an old DF faq: http://www.cheatfiles.com/other/darkforcesfaq.txt 1.7 Is DF canon? DF itself is probably not c...  [Read More]
Posted in: Mission Briefings
 MilesTeg
10-29-2002, 6:27 PM
#12
itґs from the original DF datapad... I think I will redo it later in Illustrator (although itґs a gawky bid :D )...  [Read More]
Posted in: Mission Briefings
 MilesTeg
10-28-2002, 11:22 AM
#3
that extra life thing was discussed before. The model of the extra life will function as a bacta tank....  [Read More]
Posted in: Good Dark Trooper Shots(Original DF)
 MilesTeg
10-29-2002, 8:53 PM
#8
well... guess :D itґs pretty easy: you just have to use [spoiler] instead of the usual [quote] thing......  [Read More]
Posted in: Good Dark Trooper Shots(Original DF)
 MilesTeg
10-29-2002, 4:44 PM
#5
*cough* spoiler... *cough* ;) yes, Mohc is the last enemy in the game!...  [Read More]
Posted in: Some new screenies
 MilesTeg
10-28-2002, 11:20 AM
#16
Iґm just working on adding some details to the level. But my time is limited (-> real life) and we still have to include/test some other important things. (game items, models, HUD etc.) Until everything else is completed I will try work on detai...  [Read More]
Posted in: 90%
 MilesTeg
10-28-2002, 3:58 AM
#15
thx ;) As you can see the background is from a screenshot of secbase (original game). Itґs resized to 50 % of the original resolution... :D...  [Read More]
Posted in: 90%
 MilesTeg
10-26-2002, 11:15 AM
#10
the map itself is 95 % done now. I just have to include the things Darth stated above and make some tweakes here and there. I would say we have a good looking beta version :cool:...  [Read More]
Posted in: Menus, Launcher???
 MilesTeg
10-15-2002, 1:09 PM
#3
I think (!) it is possible, but I havenґt tested it yet (why? well... Iґm working on the demo map...)...  [Read More]
Posted in: The download
 MilesTeg
10-09-2002, 5:00 AM
#9
that would be just a secondary way of spreading the demo. You will of course be able to download them through the regular http or ftp protocoll (= maybe jkii.net and/or some other websites will host the files too)....  [Read More]
Posted in: The download
 MilesTeg
10-07-2002, 7:44 AM
#5
nice idea, I will share it too...  [Read More]
Posted in: Downloads Section of Website
 MilesTeg
10-07-2002, 8:06 PM
#8
Well, actually every CD-RW drive can make CD-Rґs which are readable on every cd/ dvd drive. And yes, your friend can copy the files and you just have to copy them in a mod dir (e.g. C:\JediKnight2\Gamedata\darkforces\ )...  [Read More]
Posted in: Downloads Section of Website
 MilesTeg
10-06-2002, 12:10 PM
#4
I think thatґs all just an alternative to the one-file thing we will release. But if the complete mod really gets over 300 MB we could get problems finding a server thatґll host this monster in several versions......  [Read More]
Posted in: Downloads Section of Website
 MilesTeg
10-06-2002, 11:30 AM
#2
The first thing that will be in this section is the demo. The demo will be split up in three files: a game file (ca. 11 MB), a music file (at least 7 MB) and a video file (at least 9 MB) We will see how weґll handle it with the complete mod... Som...  [Read More]
Posted in: DF MP Maps
 MilesTeg
10-07-2002, 9:24 AM
#10
+WLS (WiredLampStudios) had to give up their project because they wanted a mod that make it possible to play the original JO maps in Coop style. That was impossible because nearly all of those maps used more models than the model limit (that is in mu...  [Read More]
Posted in: DF MP Maps
 MilesTeg
10-06-2002, 5:09 AM
#6
We want to use the Coop source files because itґs the only way to make this mod a real conversion (changing weapons etc.). If it wonґt be too complicated we could include some actual coop features in the maps but thatґs future music. The current...  [Read More]
Posted in: DFII MOD demo vs Original DF demo
 MilesTeg
09-29-2002, 12:59 PM
#8
The_One has made such a great complete faq and nobody seems to recognize it... http://darkforces.jediknightii.net/faq.shtml (look for demo questions!)...  [Read More]
Posted in: About the fist
 MilesTeg
10-05-2002, 8:13 PM
#14
With the current settings you make about 4 damage per hit (You have to hit a normal stormtrooper 8 times to kill him)...  [Read More]
Posted in: About the fist
 MilesTeg
09-30-2002, 6:20 AM
#9
The fists must be useful! You have to kill a certain monster on jabbas ship with your fists.......  [Read More]
Posted in: gamma
 MilesTeg
09-29-2002, 4:40 PM
#5
It isnґt a bug, itґs just work in progress. Itґs easier to test textures etc. without effects. We will compile them with FullVis and all light effects before we release them....  [Read More]
Posted in: Q3Map 2.3.0-a20
 MilesTeg
10-05-2002, 12:48 PM
#13
Hi Iґve checked out your site and tried the q3map2. Itґs really great, thx! The first thing Iґve checked was that the lightstyles didnґt work ;) If everything goes right we will use your compiler for our DarkForces Mod and you will be in the cre...  [Read More]
Posted in: Sounds...
 MilesTeg
10-05-2002, 10:51 AM
#9
Look up at the first thread: FAQ Weґll convert all midis to mp3s using studio quality equipment. So there wonґt be any JO music in the game, everything will be DarkForces :D...  [Read More]
Posted in: Moldy Crow
 MilesTeg
10-05-2002, 10:48 AM
#5
We havenґt discussed this yet. Technically thereґs no problem of making the crow bigger and I think it should be big enough for kyle and jan.......  [Read More]
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