Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

MilesTeg

Latest Posts

Page: 6 of 6
Posted in: DFII MOD demo vs Original DF demo
 MilesTeg
09-29-2002, 6:11 AM
#6
1. well, we will see... :rolleyes: 2. when itґs done :D...  [Read More]
Posted in: DFII MOD demo vs Original DF demo
 MilesTeg
09-29-2002, 5:21 AM
#4
Our demo will not include these weapons. The weapons Iґve found in the original DF Demo are: Bryar Pistol, Stormtrooper Rifle, Thermal Detonator, Imperial Repeater Rifle, Jeron Fusion Cutter, Mines and Packered Mortar Gun... The only Problem is th...  [Read More]
Posted in: Cinematics
 MilesTeg
09-23-2002, 11:56 AM
#3
Hi chrustec, I am currently working on the cutscenes with MAX and although Iґm not that familiar with the program it works quite good. It would be great if you could support us with some scenes. Until now only the first cutscenes are done. We al...  [Read More]
Posted in: just a thought
 MilesTeg
09-16-2002, 5:57 PM
#2
We are trying to implement all possible engine features that enhance the gaming expierence of the mod... ;)...  [Read More]
Posted in: Yeah!
 MilesTeg
09-04-2002, 5:53 AM
#1
I think we should start with our familiar phrase: "THIS MOD WILL ROCK!" ;)...  [Read More]
Posted in: ROC files... ?
 MilesTeg
04-28-2002, 9:07 AM
#3
sorry, but I couldnґt find anything about those file or even the compiler on the web... can s.o. give me a link or confirm that itґs not released yet?...  [Read More]
Posted in: ROC files... ?
 MilesTeg
04-28-2002, 12:18 AM
#1
"For the very adventurous, a couple extra documents about ROC files (pre-rendered cinematics)[...] included..." ok, Iґve read this document, but where can I find the compiling program?? Is it included in SoF2 tools or why did they give us...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 MilesTeg
04-28-2002, 9:56 AM
#39
Since Iґve worked with pure JORadiant, I know how good Gtk was. I think itґs better than Q3Rad. Iґm using version 1.2.6 with the assets0 in my quake directory and the shaders in base/scripts - thatґs enough for comfortable brushediting and textur...  [Read More]
Posted in: func_rotating doesnґt work
 MilesTeg
04-28-2002, 3:51 PM
#3
bump...  [Read More]
Posted in: func_rotating doesnґt work
 MilesTeg
04-26-2002, 4:23 PM
#1
I just canґt get this thing working: I made two brushes, one with "system/origin"-texture. Then selected both and made them "func_rotating", speed 20. But nothing happens: The origin brush disappears (as it should be) and the oth...  [Read More]
Posted in: vertex editing with JORadiant
 MilesTeg
04-25-2002, 2:58 PM
#3
I think I reinstall GtkRadiant and make the brushes with it. That JOR sucks......  [Read More]
Posted in: vertex editing with JORadiant
 MilesTeg
04-25-2002, 2:06 PM
#1
I tried Q3 and Gtk and vertex editing was no problem. But when I try edit with JORadiant it behaves unusual: If I drag an edge to the right another edge turns to the left !? I want to move only a single corner :(...  [Read More]
Posted in: first
 MilesTeg
04-25-2002, 12:11 PM
#1
How do I use keys? I know, you can give a npc a key with "message" but what should I do to activate a door with it?...  [Read More]
Posted in: How to add music into JKRadiant
 MilesTeg
04-24-2002, 12:48 PM
#13
"Dynamic" Music/Sounds: make a Entity target_play_music with Key "music" with (e.g.) Value "music/endcredits" connect it with a trigger_multiple and everytime the player steps on it endcredits.mp3 will be played ;)...  [Read More]
Page: 6 of 6