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Qui-Gon Glenn

Latest Posts

Page: 19 of 22
I've done all of the above. Ok, good. So, what have you done to your system or your game since the last time you played successfully? Mods? Other software? Using a hacked .exe? You could try saving your override and saves and uninstalling, reinstal...  [Read More]
Very strange :confused: I am assuming you have the legit game, have updated using the patch, and have successfully played the game in the past. That's where I am confused. What's different (what has changed)?...  [Read More]
Posted in: Arwen Undomiel (PC)
 Qui-Gon Glenn
05-11-2009, 1:27 PM
#7
It is a tough subject, creating the face of the most beautiful female creature to have ever lived.... You are doing a nice job though... of the heads you have made, this one looks the best IMO. Nice work!...  [Read More]
You can however finish the Juhani sidequest after you trigger the premium items quest. What you need to do - Talk to Juhani on the Ebon Hawk as much as you can, and use her very sparingly, as RH advised - only bring her into an area far away from th...  [Read More]
Posted in: Telos' polar plateau mod
 Qui-Gon Glenn
04-03-2009, 5:02 PM
#3
The screens are... compelling :naughty: I look forward to giving this a play... You have been working on this for a good bit now, so congratulations on your release!...  [Read More]
Posted in: Modding Resource a placeable Ebon Hawk
 Qui-Gon Glenn
04-02-2009, 10:15 AM
#6
Great work DSTONEY!!!! I cannot thank you enough... I have wanted this present, under my tree, for several years!...  [Read More]
Posted in: Exporting Placeables
 Qui-Gon Glenn
02-15-2009, 1:04 AM
#12
the git. Ok... did you start with a new save/one that had not been to that area before? Simple things like this usually throw off my module testing......  [Read More]
Posted in: Doors in Enclave
 Qui-Gon Glenn
02-11-2009, 10:30 PM
#4
Hey, anyone know how I can edit the doors in the jedi enclave to make them open. The ones behind the ebon hawk and to the sides. I know they can open by using Star Admirals open door band...this also applies to the door in Dredshae(korriban). Just a...  [Read More]
Posted in: Decompile request ...
 Qui-Gon Glenn
02-06-2009, 12:12 PM
#8
Hi guys :) I'm with a mod that needs to know which scripts executes when entering the Rakatan temple in KotOR (level unk_m44aa). I need to check how are Jolee and Juhani (if alive) joined there ... cause I'm replacing Jolee. Maybe scripts are k_punk...  [Read More]
Posted in: Force power editing problems
 Qui-Gon Glenn
01-30-2009, 2:11 PM
#12
how about posting your edited .2da row... I know you have triple checked it, but sometimes a new eye can help......  [Read More]
Posted in: Couple of quick questions
 Qui-Gon Glenn
01-26-2009, 9:34 AM
#5
Your thoughts are welcome, as it shows that you know and recognize a lot of what you are talking about. FWIW - Most of us here do also :) It is always nice to have fresh skills in the fold, so welcome! Consider editing your posts in the future - k...  [Read More]
Posted in: K1 Force Pack 2.0
 Qui-Gon Glenn
02-09-2009, 1:52 PM
#6
Secondly, I had a question about the Force Pull power. Is it possible to add the 'fall down' animation to it like there is with Force Push? If so, would you? I think it would look better to have them sliding towards me on their backside rather than j...  [Read More]
Posted in: repairing 2da files
 Qui-Gon Glenn
01-09-2009, 9:12 PM
#6
well the file still says appearance.2da but I uninstalled winrar and now there is a notepad icon on the file. would the game be able to read that? This confirms my assumption from my first post. If you want to open .2da files to edit them, you will n...  [Read More]
Posted in: repairing 2da files
 Qui-Gon Glenn
01-09-2009, 1:56 PM
#3
hey all I've been playing kotor since the first game's release and just now have gotten into modding. but there is one problem. yesterday I downloaded the "recruitable kay" mod and during the installment I accidently turned kay's appearance...  [Read More]
Posted in: Deleted Echani Mercenary on Manaan restored
 Qui-Gon Glenn
11-22-2008, 2:33 PM
#8
Kudos, seamhainn - glad to see that you worked this out. As you learned (and as I learned :) ) there was not much left to work with scripting-wise. I look forward to seeing it in-game! Thank you!...  [Read More]
Posted in: M4-78 Enhancement Project
 Qui-Gon Glenn
11-15-2008, 4:16 PM
#16
Nice to see that you are continually improving your mod, and that it still has so much potential! I really thought that the mod as it was after my testing runs, was really quite excellent. Seeing as that there is going to be substantial new content,...  [Read More]
Posted in: Compiling Mods Without Conflict
 Qui-Gon Glenn
11-04-2008, 11:37 PM
#4
Glad to help! I saw your post in the BoS thread, so I assume you are trying to make BoS and Yavin 4 play nicely. If you accomplish that feat, you will want to remember how you did it - it would be of great benefit to many if you would share it!...  [Read More]
Posted in: Compiling Mods Without Conflict
 Qui-Gon Glenn
11-04-2008, 3:53 PM
#2
Be prepared to do a lot of .utc/uti editing, as well as merging your .2da files. The very quick explanation - 1. Merge applicable .2da files, noting the new row locations of anything you merge in. 2. Edit the corresponding .ut* to reference the new...  [Read More]
Posted in: How did I screw this up?
 Qui-Gon Glenn
10-30-2008, 11:03 PM
#3
^^^^ Mostlikely correct, Star Admiral. This sounds like a saved-game issue. Your save has slots in either a .2da or simple inventory that no longer exist in your override folder - thus the game gets a little confused. I think using KSE may be helpf...  [Read More]
Posted in: The Fate of Bao-Dur K2
 Qui-Gon Glenn
11-17-2008, 3:50 PM
#20
This is a great idea that I myself have been thinking about for quite a while. This would be the last big plot hole left in the game after TSLRP is finished and needs to be addressed. There are several lines of voiced dialogue in the game files that...  [Read More]
Thank you Canderis for taking the time to make the helpful list, even though it already existed! Thank you Ferc Kast for the link to that handy little document :) Thank you svosh for doing the rest of the searching for me - a pleasure having your...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Qui-Gon Glenn
04-03-2009, 3:10 PM
#476
Well then those files will need to be merged (likely the BOS on enter script and mine, the enter2 files are likely the original on enter script simply renamed so just use one or the other), not a really hard task if the source files for the scripts w...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Qui-Gon Glenn
02-01-2009, 9:23 PM
#466
It's also got it so one of your mods stopped working specifically the Jawa's shop mod, I imagine it's still there but I can't access it now. The Jawa Shop does disappear... I have had this issue as well. Perhaps the BoS edited Tatooine .git replaces...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Qui-Gon Glenn
01-30-2009, 1:12 AM
#464
So you talked to Daemon Drexel, fought the Sith Ghost, the Sith Ghost disappeared, then nothing happened? I am pretty sure I have a labeled save in my archive. I will check it for you if you like. It is possible that is was a mod conflict... I can't...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Qui-Gon Glenn
01-28-2009, 11:10 PM
#462
Bah... I'm still completely stuck. I keep clicking on the Daemon Drexel guy, but the only thing that happens is a message comes up saying "Silence". I've run around the entire map and can't find anything else. I must be missing something, b...  [Read More]
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