Originally posted by Katarn07
I like it the way they are doing it. Same architecture, same puzzles, there is talk of a few new enemies, same old guns, and even the music is the same (redone though). I like it.
That's not all strictly true.
On the whole, the architecture from the original game will remain the same. However, on almost every level there will be additional architecture. In some instances we will have to alter architecture aswell - look at the latest Anoat screens, or the Nar Shadaa ones.
As many puzzles as possible we be kept, however, some of the really dated ones will be changed eg. the Arc Hammer conveyor belt puzzle.
ewok mercenary, you should really check out the FAQ on the website:
How faithfull to the original Dark Forces will you remain?
Our intent is to recreate the experience of Dark Forces as faithfully as possible. Depending upon how much support we get from Raven Software, that may not be possible. If Raven does not release a Software Development Kit (SDK) that gives us complete freedom in the game's source code, then we will only be able to change a limited number of aspects. Even with a SDK, there will be somethings that don't feel right compared to the original. The gravity may not be perfect, the jump may not feel the same, the scale may seem a little strange, and so on. In other words, we will do our best to recreate the game, but there will always be little things that people will find that won't be exact...such is the nature of conversions.
http://darkforces.jediknightii.net/main/modules.php?name=FAQ)