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stoffe

Latest Posts

Page: 27 of 80
Posted in: Problem creating New Area MOD -XBOX
 stoffe
06-10-2007, 2:40 PM
#3
I am having problems creating new areas in KOTOR II: TSL - XBOX I am able to create the mod...save and build finally transfer to xbox. However when new area is loaded I only have PC floating in center of screen, the surrounding area is black, the on...  [Read More]
Posted in: A script to make two people leave and dissapear.
 stoffe
06-09-2007, 12:23 PM
#4
What you can do to achieve this is use this script twice: It's probably easier to combine it into one script that can be used for an arbitrary number of NPCs as needed: :) void ST_GoAway(float x, float y, int bRunAway=FALSE); void main () { //...  [Read More]
Posted in: Kotor 2 Corpse File Needed
 stoffe
06-09-2007, 6:26 AM
#4
The file is g_tresgencorp004.utp. It can be found in the RIM file 101PER_s.rim under Blueprint, Pleceables. If you edit it, you should check that the same name is not used by other placeable corpses in other modules. If it is, they will be changed as...  [Read More]
Posted in: Text Input Box?
 stoffe
06-08-2007, 6:49 AM
#2
I was just wondering, i haven't got KotOR at the moment so i can't check, but couldn't the input box used on the New Character screen, that you type your name into, be used from a script? No, there is currently no scripting function for accepting i...  [Read More]
Posted in: Some questions about the maps
 stoffe
06-07-2007, 5:15 PM
#6
How can you change the "info dots" on the map? The small things that you click at, like "west door" or "to bridge". Map markers are waypoints placed in the area that have the MapNoteEnabled field set to on, and the MapN...  [Read More]
Posted in: Dead Body Wanted: Female Jedi
 stoffe
06-08-2007, 3:09 PM
#10
Pretty close. Tags don't have file extensions and even resource references do not use file extensions. In fact, scripts never refer to anything with a file extension. :) So your code should be: void main() { CreateItemOnObject("g_w_lghtsbr01&qu...  [Read More]
Posted in: Dead Body Wanted: Female Jedi
 stoffe
06-07-2007, 3:36 PM
#5
I beleive the scripts are the same yes, just in case here is the script i used to put some items on a dead body: void main() { GetObjectByTag("TAG_OF_BODY"); object oItem=CreateItemOnObject( "NAME_OF_ITEM" ); } That would only...  [Read More]
Posted in: Image resolution.
 stoffe
06-07-2007, 4:18 PM
#5
Thanks for your help, but I have a completely unrelated question now, but I don't want to make a new thread, so where can i find bastilla's model in kotor tool, its not in the party.bif? In models.bif. :)...  [Read More]
Posted in: Image resolution.
 stoffe
06-06-2007, 5:56 PM
#3
If I reskin carth, or any character, but I make the skin 512*512 instead of 256*256, will it work ingame? Thanks for your help (i'm not at home so I can't check). also, which of the two carth head skins does carth use? As far as I've seen so far it...  [Read More]
Posted in: trouble downloading tool from the site
 stoffe
06-06-2007, 4:59 PM
#3
every time i try to download the tool i get sent to this page http://kotortool.starwarsknights.com/leech.php im not using any download acelerators or anything like that, does anyone have any ideas what might me wrong? Make sure you haven't turned of...  [Read More]
Posted in: [K1] extract player character utc file?
 stoffe
06-05-2007, 10:23 PM
#5
I can't find how to change the sound set in kse, do you know where it is? If I can't do that, what should I use to open the .sav file? Thanks The field marked with the red arrow in the screenshot below: http://img528.imageshack.us/img528/3108/xmark...  [Read More]
Posted in: [K1] extract player character utc file?
 stoffe
06-04-2007, 8:26 PM
#2
Is there any way that I can extract the utc file for the player character? If I can, can I alter it and put it in the Override folder, or will that cause problems? If I can't, is there a way that I can change the sound set for the pc with Player_Male...  [Read More]
Posted in: TFU for PC?
 stoffe
06-04-2007, 3:45 PM
#4
Does anyone feel the game should or will possibly be released on the PC anytime soon? I believe its too good a game for them not to spend the little extra cash into developing a PC version, since a LOT of gamers prefer the PC over consoles. If anybod...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
06-09-2007, 6:04 AM
#17
Is it just the Imperial Cult in Morrowind, or are all Imperial Cults this kooky? For one thing, since when does robbing houses show a respect to The Emperor or Imperial Culture? And the Morag Tong is an assassin's guild...so it seems weird that they...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
06-04-2007, 2:18 PM
#15
Although I absolutely adore the sounds and music in this game, I find myself sometimes thinking of other songs and music that would fit in with the style this game takes on. ...at least in my head. :) That's an advantage of playing the PC version,...  [Read More]
Posted in: Best Looking Game
 stoffe
06-07-2007, 6:04 PM
#35
I've got it on the 360 so the graphics are quite a bit better than Stoffe's screenies (better still if we had a giant TV), but I can't use any PC mods obviously. My computer can't handle running the game with all the graphics settings at max without...  [Read More]
Posted in: Best Looking Game
 stoffe
06-06-2007, 11:52 AM
#31
Stoffe - were you on top of the imperial palace tower in the penultimate screenshot? If so, how do you get up there? You can't normally get up there, so I made a quick mod that made the top solid and allowed you to access it via a teleporter inside...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
06-05-2007, 4:19 PM
#75
I've uploaded another version (0.3a) of the JEFindRes search utility. This version will look inside the KEY/BIF files as well (in addition to the MOD/RIM files like before), along with the override folder for completeness. It can extract resource fro...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
06-05-2007, 8:29 AM
#74
Which sword is that stoffe? The Demon Sword, which you can find in the first area of the Spirit Realm you arrive in (the "Follow my light" area). If you head in the opposite direction of the blue pillar of light across the battlefield you...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
06-05-2007, 6:30 AM
#72
Stoffe, where did you get that avatar pic? I think it looks like Radiant Jen Zi with a different hair and skin tone AND in 3D. Just curious, really. It's a screenshot from the game using a quick re-skin I've made of the Radiant Jen character, which...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 stoffe
06-10-2007, 5:19 AM
#20
NWN2GFF v1.2.1 released - Fixed an XML bug involving strange copy/paste effects with empty Structs or empty Lists There still seems to be something weird with this. While copy/pasting a list from one GFF file to another now seemingly works (it gets...  [Read More]
Posted in: [TSL] mjpb3's Exile! Slow Down!
 stoffe
06-06-2007, 10:52 PM
#18
Wicked mod mjpb3, i really want to see a walk button for K1 though, :cry: lol There is a walk button in KotOR 1... it was added in the v1.02 patch....  [Read More]
Posted in:  Final touch
 stoffe
06-06-2007, 6:31 AM
#131
I'm getting weird texture glitches (a lot face and clothing textures look like they're using 256 colors or something - everything looks low quality) [snip] Anyway, as soon as I remove this mod, the texture problem (and obviously the new items) are...  [Read More]
Posted in: The Critic's 2 cents
 stoffe
06-05-2007, 9:16 PM
#667
Before you comment on someone's grammar or spelling, I would take some serious steps in fixing your own. (...snip...) hismelf (...snip...) assimulating (...snip...) eployeer (...snip...) faultering "Do as I say, not as I do"? :roleyess:...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 stoffe
06-07-2007, 6:28 AM
#79
v1.2.1 released - Fixed bug that was causing weird problems with copying and pasting empty Lists and empty Structs (thanks stoffe!) That was quick, thanks for the fix. :thumbsup: Do you have any plans to release a version of nwn2-gff with this fix...  [Read More]
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