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stoffe

Latest Posts

Page: 23 of 80
I'm even surprised that there is the female fighter pilot Juno Eclipse. I failed to see any women in the empire's ranks in the movies. Given that there is rumored to be a romance, and the general feelings towards homosexuality in the US, I don't thi...  [Read More]
Posted in: Official Site Launched! Trailer!
 stoffe
07-14-2007, 11:23 AM
#18
Still, even just using the force to pull such an enourmous object which is apparently capable of keeping itself in the air just fine would take absoloutely rediculous strength. According to Yoda the size and mass of an object you telekinetically man...  [Read More]
Posted in: Question: How to warp to any...
 stoffe
07-12-2007, 2:26 PM
#2
Question: How to warp to any location within the module that you are in? Is it possible? How? You can the JumpToLocation() function for this, for example: void main() { object oWarper = GetObjectByTag("TagToTeleport"); location lLoc = L...  [Read More]
Posted in: Messed up my dialog.tlk :(
 stoffe
07-12-2007, 4:29 PM
#5
Well like an idiot I accidently saved a TSL dialog file with kotor 2 and lost about half of the dialog.tlk!:cry8: Anybody lnow a way to get out of this predicament? You can also find the dialog.tlk file on your K2:TSL Play Disc CD, it's located in p...  [Read More]
Posted in: [TSL} invulerabilty?
 stoffe
07-12-2007, 8:45 AM
#4
It could be that some malfunctioning script has set the Plot flag on your characters (for some cutscene or the like) and then failed to unset it after the invulnerability should go away. The plot flag makes the character invulnerable and prevents the...  [Read More]
Posted in: Possible to Use All Party Members?
 stoffe
07-11-2007, 12:48 PM
#2
This may sound pretty idiotic, but is there any possible way to bring all party members wth you on a mission? I just figured it would be cool to have 9 (or is it 10?) people with you in the Hrakert Station, or some other planet/module. No, you can o...  [Read More]
Posted in: The Ranking System
 stoffe
07-11-2007, 8:59 PM
#4
Though I thought there was a Senior Member if I remember correctly though my mind is kind of like: in one ear and out the other (or technically in my eyes and out the back of my head, lol) You get the "Senior Member" title if you have made...  [Read More]
Posted in: Duplicate Blueprints
 stoffe
07-10-2007, 9:24 PM
#2
I've been trying to adapt the fightables in the game to my new XP system. In the case that there are multiple character blueprints with the same name, is there a way to change the reference in some script that controls the spawn and such, so that one...  [Read More]
Posted in: Override folder...
 stoffe
07-10-2007, 2:43 PM
#9
If it was a listed power, more than likely the 'fire breath' was a leftover from NWN (and it's Red Dragon). I doubt the power will have any effect on Canderous to be honest. Unless of course this is a custom scripted or mod power? If he means the &...  [Read More]
Posted in: What are *.ute files used for?
 stoffe
07-10-2007, 6:25 AM
#2
I've seen these files in mods that I've taken apart, was able to open them in gff editor only. What are these files used for? UTE files are Encounter templates. Encounters are a special type of trigger that maintains a leveled list of creatures to s...  [Read More]
Posted in: Duplicate or enact Force Sensitivity multiple times
 stoffe
07-09-2007, 7:19 PM
#2
I was wondering if it was possible to duplicate the force sensitivity line and add it to the bottom of the feat.2da. Can this be used to increase the character's force points? Can feats be granted with a script? The workings of the majority of feat...  [Read More]
Posted in: Script a Force Power Attack on PC and partymembers
 stoffe
07-09-2007, 11:00 PM
#7
It doesn't work. The NPC doesn't do anything after the conversation. I've filled in the name of the script into the script field of an empty entry node, after an entry node with text. Anything I may have missed? Did you change the tag in the script...  [Read More]
Posted in: Script a Force Power Attack on PC and partymembers
 stoffe
07-09-2007, 6:43 PM
#4
I think the latter. What I want is when the NPC and the PC are in a conversation, after the conversation, the NPC stuns the PC and the partymembers, walks away and closes the door behind him. It's just to get the idea that the PC and the partymembers...  [Read More]
Posted in: Script a Force Power Attack on PC and partymembers
 stoffe
07-09-2007, 6:23 PM
#2
I want an NPC to stun my PC and partymembers using a script. I found this (http://www.lucasforums.com/showthread.php?t=178654&highlight=script+force+power) thread, but the script needs some adjustments so that the NPC attacks the PC and the custo...  [Read More]
Thanks for the help. Sorry I didn't specify, stoffe. It is actually a question for K1. Is it not possible, then? You can modify the health using the same method as the script above, but you can't permanently alter the force points in KOTOR 1 since t...  [Read More]
Is it possible to use a script (or another method) to permanently increase the maximum number of vitality points for a PC or NPCand also do the same with force points? Aside from the 2da which affects every level. I just want a bonus bunch given at o...  [Read More]
Posted in: Armor Function Change
 stoffe
07-09-2007, 6:35 AM
#5
What does the cost column do? I don't think it does anything in KOTOR, it's likely a remnant from NWN where it was used for automatically calculating the price/value of items where that property was applied. Since KOTOR doesn't use auto-calculated i...  [Read More]
Posted in: Armor Function Change
 stoffe
07-08-2007, 9:20 PM
#3
I'm figuring out a way to make armor reduce damage because it's stupid that it it makes you harder to hit. Only problem is damage resistance is too imprecise with the increments of 5. Question is, is there a property that can do this more precisely?...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 stoffe
07-11-2007, 12:39 PM
#29
my observations stem entirely from the game itself. The difference in appearances is clearly obvious, As is the fact that 99% of the Dark Jedi in the game apparently are identical twins and half of them are obviously Ajunta Pall's brothers since th...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 stoffe
07-10-2007, 2:36 PM
#20
I must say I doubt the statue is meant to represent Ajunta Pall physically, since 1) he looks entirely different when he appears (showing Bioware didn't intend to make it look like him); & 2) the same statue is used in K2 somewhere else, I believ...  [Read More]
Posted in: Gas Powered Games making action RPG "Space Siege"
 stoffe
07-07-2007, 4:27 PM
#2
Sega and Gas Powered Games announced yesterday (http://www.sega.com/corporate/corporate.php?item=pr_20070706b) that GPG is developing a "spiritual successor" to Dungeon Siege. Sounds a bit Deus Ex-ish to me (a good thing as far as I'm conce...  [Read More]
Posted in: Some scripts
 stoffe
07-08-2007, 4:10 PM
#5
Oh, and one more script question: How can I kill the whole party including the PC with a script? void main() { int iIdx; for (iIdx = 0; iIdx < GetPartyMemberCount(); iIdx++) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), GetPartyM...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
07-10-2007, 6:05 AM
#88
In the Kotor games, you could freely choose where to go. Well, freely might be stretching it a bit. The beginning and end acts of both KOTOR games are quite linear with the freedom to choose where to go and what order to do things only being presen...  [Read More]
Posted in: Module Editor Map Requests
 stoffe
07-14-2007, 2:04 PM
#24
(Especially with TSL's longer coordinates) You don't usually need that kind of precision anyway so you don't need to use all the decimals. The world coordinates are in meters, and I doubt you'd need more than centimeter or millimeter precision since...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
07-14-2007, 8:06 AM
#105
Hey man, I'm using the story enhancement mod. Will this cause any incompatibilties if I install this as well? No idea, since I don't know what the story enhancement mod is. :) This mod should be fairly stand alone though since it doesn't mess with...  [Read More]
Page: 23 of 80