Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stoffe

Latest Posts

Page: 25 of 80
Posted in: Spawn script [TSL]
 stoffe
06-27-2007, 6:44 AM
#2
What script is there for TSL to make enemies keep respawning? Like on the mod planet Sirat where zombies kept respawning. If you want the same enemies to come over and over you can either make a script that resurrects and heals the existing enemies...  [Read More]
Posted in: [TSL] Writing a cutscene
 stoffe
06-25-2007, 11:48 AM
#2
Enter module, dialog starts, end of that dialog a movie is played, end of that movie (same module as before) second dialog starts, end of that dialog it fades out and a new module starts. I have some ideas as to the scripts needed, i will need a scr...  [Read More]
Posted in: naming item with char. name in it?
 stoffe
06-24-2007, 7:53 PM
#2
I was just wondering how you place your characters name into an item. I know in K2 you do it simply by typing <FullName>'s Lightsaber. But with K1 it doesn't work like that. If KOTOR 1 does not support tokens in the item name strings then it...  [Read More]
Posted in: Coordinates for KOTOR (and NPC spawning)
 stoffe
06-27-2007, 3:18 PM
#16
OK I've done and spawned him alright but I have another question [don't wanna start a new thread]: How could I script someone to be doing the same animation [the 2 I want are lightsaber duels (ie on Korriban) and dancing] without having to prompt the...  [Read More]
Posted in: Coordinates for KOTOR (and NPC spawning)
 stoffe
06-26-2007, 4:00 PM
#14
To be honest I didn't read anywhere about having to try and run the script. I'm not even sure how to do that. If I understand correctly, would it be like firing off from the On_enter script? [which I can't find] The easiest way in this case is proba...  [Read More]
Posted in: Coordinates for KOTOR (and NPC spawning)
 stoffe
06-26-2007, 3:01 PM
#12
If you mean the feedback log in the KOTOR game then no, nothing came up. I'll change the coordinates to somewhere else, just near where Belaya is on the first time in Dantooine. I'll edit when I've tested. If the debug text didn't show up in the fe...  [Read More]
Posted in: Coordinates for KOTOR (and NPC spawning)
 stoffe
06-26-2007, 2:14 PM
#10
I'm trying to spawn a Merchant in the Landing Area in Dantooine "hence Dan13" right on the tiled path leading to the Aratech Mercantile place. No success yet, obviously, so has anyone else have any ideas why it isn't working? I haven't chan...  [Read More]
Posted in: Coordinates for KOTOR (and NPC spawning)
 stoffe
06-25-2007, 3:35 PM
#8
EDIT: Nope still nothing. I've tried loading a save game in Davik's Estate and progressing to Dantooine and loading Dantooine itself. In the UTC editing should I change the spawn and dialog script locations [so where it says k_def_spawn01 change it t...  [Read More]
Posted in: Coordinates for KOTOR (and NPC spawning)
 stoffe
06-25-2007, 2:54 PM
#6
the spawn script is k_pdan_bralorspawn.nss/ncs I HAVE Compiled the scripts and they have worked, so why the hell isn't my character spawning?! Please Help! k_pdan_bralorspawn is too long, a resource name can be at most 16 characters long, that is 1...  [Read More]
Hmm, this is pretty hard to pick since I have more than 5 all-time favourites that are very closely tied, and I'm not entirely sure about the "best" ranking among them since they are fairly different and fun in their own way. But if I had t...  [Read More]
Posted in: Remove G0T0 from current party selection...
 stoffe
06-23-2007, 6:21 PM
#2
I need a script that will remove G0T0 from the current party (because he is in the current 3 party people selection) and the list of available party members. void main() { RemoveNPCFromPartyToBase(NPC_G0T0); RemoveAvailableNPC(NPC_G0T0); }...  [Read More]
Posted in: Add quest help
 stoffe
06-22-2007, 7:29 AM
#2
I open the dlg file with tk102's K-GFF (After i add some little things in the dialog file). But it's 312 struct id so how i gona find out which struct I shall add my quest in? It's much easier if you use tk102's DLG Editor instead of a GFF editor to...  [Read More]
Posted in: Splotchy Reskins
 stoffe
06-21-2007, 9:37 PM
#3
I've been fiddling around with editing the PFHA04 skin but it just keeps turning up splotchy ingame around the highlights of the face, namely the cheeks and chin. I'm wondering if it has to do with information lost as KT compresses the original into...  [Read More]
Posted in: Problem wth spawning npc
 stoffe
06-21-2007, 2:26 PM
#3
Well i am trying to spawn an npc and i asked Mindtwistah if he could spawn the npc with editing the git file ( i am not good a editing the git file) . He did it and he send it to me after he edit it and i maked a mod file of it. Then the npc is spawn...  [Read More]
Posted in: Looking for two scripts
 stoffe
06-20-2007, 2:54 PM
#2
Hey people I'm at the near end of a mod and i need two scripts. 1. A script to give an amount of influence (e.g 50). void main() { ModifyInfluence(NPC_KREIA, 50); } ...where 50 is the amount of influence (on the 0 - 100 scale) to give (it accept...  [Read More]
Posted in: Stuck on Puppet making
 stoffe
06-20-2007, 1:26 PM
#2
I'm having a little problem on creating a puppet (snip) Now i may be missing something, maybe i misread it but I've gone over it 3 times and i don't know what to call this script and what field to place it on in the .UTC file. You can call it anyth...  [Read More]
Posted in: Spacewalk problem
 stoffe
06-19-2007, 10:22 AM
#5
This seems to be the most common bug that occurs, I'm not sure why it happens but just do what Mindtwistah said and remove your Override folder for the Spacewalk. It seems like there is one or a few mods that modify the trigger template used for th...  [Read More]
Posted in: Spawning an NPC
 stoffe
06-18-2007, 11:09 AM
#4
Great, thanks. Can any of you now tell me how I would attach it to an armband or some other item that spawns the NPC I want when used? Man, I wish I was better at this, so I wouldn't have to bug you guys. Scripts fired from armbands are technically...  [Read More]
Posted in: Mira Versus Bastila
 stoffe
06-22-2007, 8:46 AM
#58
Mod note: I've split the rather lengthy discussion about Twi'lek dancer girls and slavery into a separate thread found here (http://www.lucasforums.com/showthread.php?t=179737), since it didn't have much to do with the original topic of this thread a...  [Read More]
Posted in: Weird Sleep mode problem
 stoffe
06-24-2007, 10:56 AM
#12
Seems like this might just be a symptom of a larger problem after all. Recently when starting some games via the ATI Tray the image vanishes from the screen right away when it changes the graphics card settings to the profile for the game/app. The co...  [Read More]
Posted in: The Kotor walkmesh format
 stoffe
06-23-2007, 5:43 AM
#39
I can finally walk where I'm supposed to be able to and not walk where I'm not supposed to. The pathfinding algorithms do not seem to have any problem either, as your companions (and/or enemies) are still able to find their way around. Very nice. :...  [Read More]
Posted in: Script to know what I'm wearing
 stoffe
06-26-2007, 7:40 PM
#15
So, what if I want to EQUIP a given robe to a character after ending a dialog, for example to Mira, so she looks with that robe after speaking ... i.e. Something like this can be used to give a robe to someone and make them equip it, assuming the...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 stoffe
06-21-2007, 8:27 AM
#22
I need a script that will check if NPC is available in party and if it's influence is big enough. I want to combine two scripts (c_npc_inprty and c_influence_gt) but I'm not skilled enough. Tried but it didn't work :/ Set the P1 parameter in the dia...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
06-27-2007, 6:22 AM
#84
How do you rotate the camera around so you can see your chara? I cant seem to zoom in or anything. >_> As far as I know there is no "Vanity Mode" in Jade Empire, unfortunately. :fist: It can be partially faked, somewhat, in combat m...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
06-26-2007, 8:58 AM
#82
Come to think of it, so would I. I mainly play as a customised (stat-wise, not appearance-wise) Tiger Shen, but that skin might give me a reason to play as Radiant Jen Zi. I've uploaded the reskinned textures here (http://www.algonet.se/~stoffe/jade...  [Read More]
Page: 25 of 80