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stoffe

Latest Posts

Page: 29 of 80
Posted in: Deus Ex: Invisible War (spoiler warning)
 stoffe
05-29-2007, 3:08 PM
#3
But I put this here because I got a question I need to answer. I don't understand why the WTO decided not to release that nanite cure for the plague in Cairo. Can anyone here explain? Thanks. Perhaps because it makes it more desirable to live in th...  [Read More]
Posted in: CancelCurrentCombatAction() ?
 stoffe
05-29-2007, 5:42 PM
#6
Sadly I'd need to do this in a non-controlled environment where the user can specify actions on the queue, which I don't see a way to do... That might cause complications when using workarounds, yes. What is it you are trying to do? Remove player-a...  [Read More]
Posted in: CancelCurrentCombatAction() ?
 stoffe
05-29-2007, 2:02 PM
#4
So there's not even a way to look at other actions in the queue other than the last in? I have no problem storing off, clearing and then rebuilding the action queue if that's possible. Unfortunately not, you can only see what the action that is curr...  [Read More]
Posted in: CancelCurrentCombatAction() ?
 stoffe
05-29-2007, 6:41 AM
#2
Is there a way to clear the current/about-to-happen action on the combat queue without wiping the entire thing with CancelCombat()? As far as I am aware there is no way to selectively manipulate the content of the action queue. To get rid of somethi...  [Read More]
Posted in: adding an item to the exiles room
 stoffe
05-28-2007, 7:05 AM
#6
Something like this might work as well: It looks for the container that contains the PC specific armband and then places a new item created from ItemResRef.uti in the same container: void main() { object oLocker = GetItemPossessor(GetObjectByTag(&qu...  [Read More]
Posted in: Similar RPG Games
 stoffe
05-27-2007, 11:59 AM
#2
I Know that Jade Empire is similar to KoOR in the way that it is played, but are there any more games out there that have the similar choice of dialogue, combat style, and role playing aspects of KotOR? There are some significant gameplay similariti...  [Read More]
Posted in: Blank Screen with RHCorrectionArmband
 stoffe
05-26-2007, 5:26 PM
#2
I have a little problem with the RHCorrectionArmband from RedHawke. Every time I use the Item the Screen is blank: http://www.badongo.com/pic/675291 As you can see I use the german version from the Game. When I am at this screen I can type numbers...  [Read More]
Posted in: .nbd?
 stoffe
05-26-2007, 7:15 AM
#5
When I compile, I get three files. A nss, a ncs and a nbd. What does the nbd make? The ndb files are debug files used by the script debugger. They are not required by the game itself and as such you can just delete them. You are probably using an...  [Read More]
Posted in: NPC Typing Script
 stoffe
05-26-2007, 7:01 AM
#2
Anyways, I need an OnSpawn script that will make an NPC work with their hands, like on a computer or on a workbench, etc... It's pretty risky to use an OnSpawn script for something like that. If something interrupts them they would just stand aroun...  [Read More]
Posted in: Explosion and death
 stoffe
05-25-2007, 12:41 PM
#18
Well, that function is in KotOR 1, I'm not sure why it isn't compiling, when i tried it without the fixed nwscript it didn't work but with the fixed nwscript it compiled, if you download the fixed nwscript here (http://www.masterzionosiskotorsite.com...  [Read More]
Posted in: Explosion and death
 stoffe
05-25-2007, 10:05 AM
#5
Are you actually trying to make the NPC blow up blowing all the NPC's body parts off or something, something which i can no doubt bet my entire body you cannot do It could probably be done, though it would no doubt look more amusing than dramatic, a...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
05-25-2007, 8:02 AM
#2
What is ectoplasm by the way, and who do I have to con or kill to get it? I've searched caves and forests. Ectoplasm is an Alchemy ingredient that is sometimes dropped when you kill Ghosts or Wraiths. You can usually find those in some Ayleid ruins...  [Read More]
Posted in: Invisible Head in K1
 stoffe
05-25-2007, 1:00 PM
#4
I also had this problem and can't figure it out. I made the male Twilek model for K2 and followed everything exactly like the tutorial said to but also have an invisible head. I know that everything was linked exactly like the tutorial said but the b...  [Read More]
Posted in: Invisible Head in K1
 stoffe
05-25-2007, 6:40 AM
#2
I'm trying to make a new head with this (http://lucasforums.com/showthread.php?t=149992) tutorial, and have reached the part where you put the files in your override folder. I can look through the heads, but when I come to mine it's invisible, and I'...  [Read More]
Posted in: Script that changes your appereance
 stoffe
05-23-2007, 6:17 PM
#2
[For K1] What script do I use that changes your appereance? For example: (snip) So, now you got a new look! Can't be done in KOTOR 1, as far as I know. The function for changing appearance type of a character was added in KOTOR2:TSL. The only way ar...  [Read More]
Posted in: Script to know what I'm wearing
 stoffe
05-22-2007, 8:08 PM
#5
If you want to be able to check for a particular type of clothing instead of an exact piece of clothing (e.g. any "jackboots and bathrobe" master robe instead of "Handmaiden's Robe"), and be able to check the player or a specific...  [Read More]
Posted in: Making an NPC cast a Force Power using scripting
 stoffe
05-22-2007, 7:47 AM
#2
Yeah, so basically I've been trying to get an NPC to cast the Stasis Force Power using scripting on a target. The caster for example would be named "jedi1" and the target would be for example named "trooper2". I'm looking to get...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 stoffe
05-22-2007, 7:57 PM
#14
Ok guys, time for an update, now this project is officially a WIP i can post progress reports, first update, all of the text for the first module and second has been translated and the first module's English text has been incorporated into the module...  [Read More]
Posted in: Symptoms of a virus?
 stoffe
05-20-2007, 3:08 PM
#2
My computer is experiencing the following symptoms: 1. It keeps making crackling-popping sounds, mostly when loading. 2. The occasional slowing down. 3. My wireless strength used to reach up to 60, 70 or even 80! No it's barely at 50. Some random...  [Read More]
Posted in: Let's Play some Starcraft! (Starcraft 2 announced)
 stoffe
05-21-2007, 2:56 PM
#39
Which they did... http://youtube.com/watch?v=_A3rUFWcxoI http://youtube.com/watch?v=f8FbxZZGnIM&mode=related&search= http://youtube.com/watch?v=9V0cL7ofmwA&mode=related&search= http://youtube.com/watch?v=WSle8LP9xck&mode=related&...  [Read More]
Posted in: Let's Play some Starcraft! (Starcraft 2 announced)
 stoffe
05-21-2007, 6:30 AM
#32
2! oh **** homie. www.starcraft2.com Discuss! Though graphics aren't the primary attraction of a game like this it still looked a bit old judging by the screenshots. Didn't look all that different from SC/Brood War, only higher resolution and a bit...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
05-28-2007, 12:44 PM
#53
I found out how to get nwnnsscomp working without a NWN installation. nwnnsscomp doesn't actually use an NWN files - it just does a crude check to see if you have NWN installed. (snip) That's it. nwnnsscomp should now work without requiring a NWN in...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
05-23-2007, 7:52 PM
#50
I haven't covered harmonic combos (synergy.2da), though the system looks simple. I got sidetracked into trying to decipher JE's MDL format. I've been making some progress on that, but the best I can do is just provide a structural layout of the forma...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
05-22-2007, 7:50 PM
#47
Posted some game data stuff here: http://jade.bioware.com/forums/viewtopic.html?topic=559879&forum=108&sp=75#5015452 Ooh, very nice. :thumbsup: That must have taken some time to write up, thank you for posting it. :) Filled in some gaps ab...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 stoffe
05-26-2007, 11:04 AM
#49
Sorry again for bringing an old thread up, but where do I put k_inc_ebonhawk.nss? And is this for K1? Cause the galaxy map won't open. Files with a k_inc_ suffix are in most cases include files, and as such are only used by other scripts (via the #i...  [Read More]
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