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stoffe

Latest Posts

Page: 31 of 80
Posted in: How to edit a jrl file
 stoffe
05-14-2007, 5:07 PM
#2
I wanted to add in The Dark Apprentice mod. I know how to edit the 2 da files but I cannot figure out how to edit the jrl file to make the changes :). I am sure this must be a simple question to some, and the answer is somewhere but I can't find it....  [Read More]
Posted in: Problem here
 stoffe
05-14-2007, 2:22 PM
#2
I have created an NPC. He has dialogs and everything. But when I step up to him and try to start a dialog nothing happens. Whats wrong? Some things I can think of to check: Have you made sure the DLG file has a valid filename (max 16 characters long...  [Read More]
But the blur is still in the game. I don't think my ncs-compilation is taking my edited .nss file into consideration the way it should. Depending on which version of the script compiler you use, put the k_inc_force.nss include file in either the ove...  [Read More]
Commenting out, is that where you use the double-slash? Yes, you can comment out all text following it by using //... this makes the script compiler script what follows, essentially deleting it from the script. In the KotOR1 k_inc_force you'll hav...  [Read More]
Is there any way I can retain the awesome "per pixel flares"- and "noise"-features of the Frame Buffer Effects option in K1's and TSL's video menu but without that disgusting speed blur? I just, I hate having to squint while Force...  [Read More]
Posted in: Give item Script
 stoffe
05-13-2007, 7:56 PM
#3
Replace "YOUR_ITEM_TAG" with your item's Tag's in their .UTI file's. As far as I am aware there isn't a way to have items given to you at a certain point in game, it has to be attached to a .dlg or some other means to activate it. You don...  [Read More]
Posted in: Own dialoge sounds.
 stoffe
05-13-2007, 3:00 PM
#2
If I record my own dialoge sounds (So I would be the speaker), could I just import them to a dialoge or do I have to put them somewhere/convert to a special format? It should work to keep the sound in MP3 format (128kbps / 44 KHz). If it's for KotOR...  [Read More]
Posted in: Connecting two dialouges?
 stoffe
05-13-2007, 2:25 PM
#2
How do you connect two dialouges in DLGeditor? So both "Hi" and "Who are you" will lead to I'm Mindtwistah" Add the node you want both paths to reach under one of the dialog branches. Then select the dialog node you want the...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 stoffe
05-13-2007, 8:43 AM
#4
I'm n00b, tried to write this script based on influence one. Here's what i created (don't laugh ;) ): Anyway thanks for help! int StartingConditional() { int GetGoodEvilValue(object oNPC); int nNPC = GetScriptParameter(1); int nAlign = GetScriptPar...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 stoffe
05-13-2007, 8:06 AM
#2
Could someone help me write a script that will check NPC's alignment? (in TSL) For use in dialogs as a conditional script to determine if a conversation branch is available, or for some other purpose? If it's for a dialog something like this might w...  [Read More]
Posted in:  Rock Music in TSl
 stoffe
05-13-2007, 6:04 AM
#2
Mod note: I'm afraid that discussing or advertising mods that involve porting of assets from other games is not allowed in this modding community. Most game developers tend to frown on this sort of thing and we have to draw the line somewhere to keep...  [Read More]
Posted in: [K1] NPC Selection sound file
 stoffe
05-13-2007, 3:25 PM
#4
One question: Is there any of these "What" and "Yes" files for the PC in TSL? See this thread (http://www.lucasforums.com/showthread.php?t=153349#post1890277)....  [Read More]
Posted in: [K1] NPC Selection sound file
 stoffe
05-13-2007, 2:54 PM
#2
Which file contains the sounds the party members make when selected? (for example, when you select the player character, they say "yeah" or "what," which is like the only time the player PC is heard talking in-game.) This is set...  [Read More]
Posted in: Are there any up to date tuts?
 stoffe
05-11-2007, 4:13 PM
#2
Are there any up to date up to date createing dialouge tutorials? The info in the ReadMe file of tk102's DLG Editor should be up to date as far as I am aware....  [Read More]
Posted in: My regular unmodded char has double pupils!
 stoffe
05-11-2007, 10:21 PM
#9
And then I put this altered appearance.2da in "Override"? But am I right in assuming that this won't make all the Scoundrels in the game big, just the ones with my face? Or will it only alter my player (as would be preferable)? Yes, put t...  [Read More]
Posted in: My regular unmodded char has double pupils!
 stoffe
05-11-2007, 3:59 PM
#7
On another note (seeing as it's probably an editing-matter too), I've noticed that in Kotor 1, unlike TSL, the different player classes have different body lengths, with male soldier being the tallest and female scoundrel the petitest. Is there any w...  [Read More]
Posted in: My regular unmodded char has double pupils!
 stoffe
05-10-2007, 7:52 AM
#2
I am playing Kotor 1 with a default, unmodded character and when my girl got her darkest of dark side faces (around 80-90% on the alignment slider I think) the pupils of the eyes of that skin are double! Is there any way I can reset/replace the eyes...  [Read More]
Posted in: kotor tool
 stoffe
05-08-2007, 7:05 AM
#2
tried downloading from http://kotortool.starwarsknights.com/ but i get this... Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) The problem should be fixed now. Thanks for pointing it out. :)...  [Read More]
Posted in: Dlgeditor v2.3.0 how do I add sounds?
 stoffe
05-13-2007, 3:14 PM
#2
I use dlgeditor v2.3.0 and i want to add an alarm going off on my terminal. I see a place for sound, but how do i know what to put in there? Is it the filename under streamsounds? I tried that but I heard no sound. This is probably better done usin...  [Read More]
Posted in: Installing music mods
 stoffe
05-07-2007, 10:43 AM
#5
You can use normal MP3 files instead of compressed WAVs as well to add custom music to the game, if you keep them to 128kbps / 44 KHz. Keep the .mp3 extension and put them in the StreamMusic folder as usual....  [Read More]
Posted in: [TSL] pfhh01 head-body mismatch
 stoffe
05-06-2007, 10:06 AM
#2
The problem is that when i equip the dancer's outfit, the body is that of a black girl and pfhh01 head is a white girl...just want to know how to fix this. There is a mod made by mjpb3 that fixes this problem. You should be able to get it from her s...  [Read More]
Posted in:  Playable Yuthura Ban
 stoffe
05-12-2007, 8:30 AM
#12
i think there is a problem with the tslpatcher. I just deleted my override folder and i only put yuthura. It says that all files in tslpatchdata is already inside... which is not possible. so all the files weren't place in the override. only the upda...  [Read More]
Posted in: Force Unleashed question
 stoffe
05-07-2007, 10:14 AM
#14
Doesn't the secret apprentice break the rule of two and therefore make vader not a sith? He broke the rules. I'd imagine that's why the apprentice is secret: it's against the established rules. :) Besides that sort of rules only carry any weight i...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
05-14-2007, 6:19 PM
#45
Some minor things I've figured out while poking around the game data, in case someone is interested: How to make a new essence gem Add two new entries to dialog.tlk, one with the name and one with the description. Add a new line to the gems.2da - s...  [Read More]
Posted in: Appearance.2da walkthrough(TSL)
 stoffe
05-11-2007, 3:59 PM
#2
Edit tk102: As a follow up to the previous post, I've appended another of stoffe's posts from this thread (http://www.lucasforums.com/showthread.php?t=178299) to describe an example appearance.2da editing scenario... On another note (seeing as it's...  [Read More]
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