Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stoffe

Latest Posts

Page: 1 of 80
Posted in: Scripting Installer [Nsis] [Noob Friendly]
 stoffe
04-13-2011, 9:38 AM
#4
I could not find a single Installer that gave options, were i to release my mod it would have consisted of 12 tslpatcher .exe's and been around 200 mb's... You can use a namespaces.ini file (the configuration utility can create one, it's in one of...  [Read More]
Posted in: Scripting Installer [Nsis] [Noob Friendly]
 stoffe
04-13-2011, 9:40 AM
#8
I could not find a single Installer that gave options, were i to release my mod it would have consisted of 12 tslpatcher .exe's and been around 200 mb's... You can use a namespaces.ini file (the configuration utility can create one, it's in one of...  [Read More]
Posted in: KoToR II - Wineskin - Mac OSX - TSL Patcher
 stoffe
04-15-2011, 1:59 AM
#20
Does it (TSLPatcher) launch the game? I don't see why it wouldn't work, depending on how its programmed. You don't need to run TSLPatcher to run the game, it's just an installer for mods. All it does is to modify game data files (or put new ones in...  [Read More]
Posted in: Scripting Help
 stoffe
03-17-2011, 3:03 PM
#15
Here is an idea that someone came up with. No idea if it is possible (snip!) Is this of any use? NWScript is not a programming language, it's a very limited game engine scripting language with a C-like syntax of what little it is capable of doing. Y...  [Read More]
Posted in: "Advanced" Scripting Questions
 stoffe
02-14-2011, 11:40 AM
#13
void SpawnGenoDisciples(int nAmount, location lWhereToSpawn) { //This will allow me to control Genos spawned, that way I won't //have to trudge through code to change # from 5 to 3 :P int nAmount; int nID=0; while (nID < nAmount) { CreateObject(OB...  [Read More]
Posted in: Scripting Trouble...
 stoffe
02-14-2011, 11:46 AM
#11
I'm writing a conditional that I want to unlock a dlg node if the PC is at least level 9 and has a certain datapad in the inventory, but my script won't compile. Mismatching parentheses in the if statement, at a quick glance. if (nLevel >= 9) &...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
01-20-2012, 1:47 AM
#249
I'd be nice if we could hear it...I wonder what it would sound like without the excessive reverb? Don't pretty much all artists nowadays use tons of sound processing and effects in studio recordings? Doesn't bother me if it fits the song, which I th...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
01-03-2012, 7:30 AM
#236
Was wondering which side everyone chose (if they have yet) Imperials or Stormcloaks? I am undecided right now. I've stayed out of the Civil War entirely on all my characters since neither side has a just cause or sympathetic leadership. No matter w...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
01-03-2012, 5:20 AM
#233
Yup. I started to play a Khajiit for just that reason and all I got was: "Stay out of trouble Khajiit." and "What do you want... cat?" I would welcome a little open hostility from the locals, actually. :D Kinda wish Beth made a s...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
01-01-2012, 5:54 AM
#229
What sort of characters are you guys playing? I've made 4 characters so far at various stages of completion: 3014 First character is a Nord, since I always make my first char in Elder Scrolls games a native of the province where the game takes plac...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
12-23-2011, 5:29 AM
#210
The standard Bethesda unrealism of the game world continues to bug me. I had a man give me a Warhammer and told me to hide it. A hunter came along and asked me if I'd seen a man. While there was an option in the dialogue to give him in the warhammer,...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
12-21-2011, 5:13 AM
#204
Happened to me just yesterday versus a couple of Ice Wraiths AND a wolf chasing me. I was like "Dude I'm being attacked my Ice Wraiths stop talking to me already!" At least you can get out of pretty much any unwanted conversation instantly...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
12-18-2011, 6:22 AM
#193
Sounds like it'd be too harsh on those not preparing for battle properly Perhaps, but it's not that much different from how dragon fights currently are if you prepare for them ahead of time. Once you get reasonably high level and accumulate good gea...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
12-17-2011, 1:08 PM
#188
If not make the finishing move, I've seen people bring down dragons to the ground. It usually annoys me when I can't make the finishing move on a dragon because some guy with a troll-face shoots him with an arrow first. >:/ Quite. The game does a...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
12-17-2011, 1:01 PM
#186
i have never seen a dragon killed by anyone but myself, and they have only attacked other characters while im around. I've seen a dragon try to take on a forsworn encampment and get crushed pretty quickly. Also if you hide in the tower at the mai...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
12-14-2011, 5:29 AM
#169
but the world as a whole feels absolutely lifeless. (...snip...) The 'city' of Whiterun is barely a town in size and if I'm not mistaken, even smaller than Morrowind's unassuming Balmora. Vivec is what you call a goddamn city. Speaking of lifeless...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
11-30-2011, 5:37 PM
#141
Is there a way to not let Steam patch the game? Or rollback a version if it does? Apparently you need to set Steam to Offline Mode to prevent it from auto-fetching game patches for some reason. It seems to cheerfully ignore the setting for each indi...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
11-30-2011, 2:39 PM
#133
Also, I think the patch might have already pushed. My game has crashed half a dozen times this evening. This is definitely new behavior. Indeed, I would stay away from the Skyrim 1.2 patch. Judging by reports it's totally broken. Armor and resistanc...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
11-28-2011, 4:15 AM
#120
Edit: I'm kinda hoping that i'll find the eight masked dragon priests through high hrothgar and Arngeir... As far as I have been able to tell there are no direct pointers or hints to where the priests are found. Most of them seems to be found either...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
11-27-2011, 6:01 AM
#113
Yeah I posted that several days ago, but I think everybody was too busy playing to notice. It's odd whatever the future plan for the game is. If it was DLC, why not just add it later? Seems more likely it was cut content, but I guess we'll find out e...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
11-21-2011, 2:00 AM
#87
Just now, when i fast travelled, i saw a 3D model of a 'statue' with about eight Dragon Priest masks. Are we supposed to collect the masks and return them to this statue? The altar with the 8 masks from the load screen can be found outdoors in the...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 stoffe
11-16-2011, 2:15 AM
#34
Does the retail version of this game require Steam? It required Steam to install and activate, but not to play it once installed (you can just run the game EXE file directly without the Steam client running). Absolutely loving the game despite its...  [Read More]
Posted in: Creating Merchants (with Kotor Tool)
 stoffe
04-20-2011, 2:04 AM
#14
I'm sorry, I just don't get it :confused: I'm scripting retarded and I just observed that the store wouldn't open when I had the exclamation point in there. When I took it out, it opens. The only reason why the script wouldn't work with the "...  [Read More]
Posted in: Creating Merchants (with Kotor Tool)
 stoffe
04-18-2011, 1:22 AM
#8
Thanks a lot for this tut, but I just want to point out that in the script there is a problem: // ST: st_startstore.nss void main() { object oStore = GetObjectByTag("TAG_OF_STORE_HERE"); object oSpeaker = GetPCSpeaker(); if (!GetIsObjec...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
12-22-2012, 4:03 AM
#400
The tools needed to change characters to npc's are missing. T_T The links are all dead and I'm stuck. Can someone explain an easier way to change my character to executioner zogu or the watcher? Either that or provide the tools if you have them on ha...  [Read More]
Page: 1 of 80