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stoffe

Latest Posts

Page: 22 of 80
Posted in: [NWN2] Elanee Romance
 stoffe
07-30-2007, 5:08 PM
#4
I did two examples with Shandra for you, just so you can see the variety. These are the only ones that don't look odd without the lips moving (shots taken in the animation viewer) - the others all look a little weird unless you have lipsync. Normal...  [Read More]
Posted in: kotor site (all of SWK) down!
 stoffe
07-30-2007, 5:56 PM
#6
still not working :( Should be working again now. :)...  [Read More]
Posted in: Editing 'swkotor.ini' help.
 stoffe
07-25-2007, 5:03 PM
#5
Apologies for the double post but I thought it'd be best to start a new post for a new problem. Anyway, I've successfully added EnableScreenShot=1 but when I press print screen no screenshots show up in the KotOR folder and when I go into paint past...  [Read More]
Posted in: Editing 'swkotor.ini' help.
 stoffe
07-25-2007, 6:14 AM
#2
I'm trying to add the line EnableScreenShot=1 so I can take screenshots for my mod BUT whenever I try to save the changes I get this message: 'Cannot create the C:\Program Files\LucasArts\SWKotOR\swkotor.ini file. Make sure that the path and file...  [Read More]
Posted in: How do install a mod without TSL patcher?
 stoffe
07-24-2007, 6:48 AM
#4
hello. i'm playing KOTOR on my mac and i want to install a mod (super skip taris) to use with the game. the only problem is that it uses a tsl patcher to install it. i tried just dumping all the files into the override folder and that doesn't work,...  [Read More]
Posted in: What are you playing currently?
 stoffe
07-25-2007, 5:12 PM
#26
Next up is to finish the Jade Empire game and then play Baldur's Gate or Morrowind/Oblivion. Neither of those games are something that's quickly played, so if you have any other smaller games on hold it might be a good idea to finish those first. :)...  [Read More]
Well I know the reason shes in the game is because of the romance plot, but it goes against what we're used to seeing in the Empire. Thats the point I was trying to make. Well, as far as I am aware there are a few female admirals and other high-ups...  [Read More]
Posted in: Script problems
 stoffe
07-14-2007, 3:12 PM
#7
Yes, it did. Now it works! Hmm, the setcommandable call that locks the action queue should probably have been assigned as well for it to work as intended. But if you're going to use it in a cutscene anyway there shouldn't be any need to lock the act...  [Read More]
Posted in: [WIP] The Coruscant Mod
 stoffe
07-19-2007, 7:44 AM
#114
That might work, I just wasn't aware of a placeable being able to move due to them not having the animation for it, but I said that when I was tired and it was 3 AM, I now think that placeable's don't have the animations to 'walk', but that doesn't m...  [Read More]
Posted in: [WIP] The Coruscant Mod
 stoffe
07-18-2007, 9:18 AM
#103
Unfortunately that can't be done, to do that you would have to edit the area models and area modelling isn't....'doable' yet, but we're getting closer You don't need to be able to make area models to add placeables to an area. They are independent o...  [Read More]
Posted in: Warp script
 stoffe
07-19-2007, 12:25 PM
#14
If you wanted a line-of-sight check (in TSL only): (snip) Be warned though that the HasLineOfSight() function is extremely unreliable. Sometimes it can return FALSE for something that's right in front of you, or TRUE for something that's behind clos...  [Read More]
Posted in: next gen........
 stoffe
07-16-2007, 5:05 AM
#8
Unfortunately it turned out that game was Lego SW The Complete Sage. :( Not a new lightsaber game. http://www.forceunleashed.net/gaming/wii-lightsaber-game-revealed/ Is there any official word on this, or is it just likely conjecture? I couldn't se...  [Read More]
Posted in: Vader's Apprentice
 stoffe
07-25-2007, 5:20 PM
#30
I highly doubt you can name him because the devs have said he has an official name, they just haven't released it yet. Agreed. Characters in story driven action games do tend to already be named and have their personality fleshed out by the develope...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
07-25-2007, 4:03 PM
#47
You can find them in Necromancer hangouts (if you are extremely lucky) and you can even learn to create them in the Mages Guild quest. To use them you do have to stretch your morals. I got lucky on this play through and found one in a Necromancer ha...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
07-25-2007, 2:16 PM
#45
I'm a Redguard, so I'm naurally resistant to illness and poisons. I can no longer contract Porphyric Hemophillia, thank the Nines. ...nasty business that was. Diseases and poisons are mostly nuisances though once you get some cure poison and cure di...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
07-18-2007, 4:48 PM
#43
Stoffe, I love the amour you’ve created, but it leads me to a question. Does it show up on the statue built in the PC's honor? The light armor just a quick recoloring/reskin (to match her amulet) of the Amber armor the smith in Bliss in New Sheot...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
07-16-2007, 4:50 PM
#39
I absolutely love this game and the plethora of avenues for character development. When I jumped off as a Redguard Knight, do-gooder type on the quest for emperor and lands, I had no idea of the magnitude of this game or the depth at which your chara...  [Read More]
Posted in: Script to know what I'm wearing
 stoffe
07-30-2007, 4:27 PM
#22
Now I'm trying to check if Bastila is wearing any armor 7 type robes with this but it's not working :rolleyes: ... even it compiles without errors. // k_con_bastrobe7 what's wrong?? There is nothing wrong with that script from what I can tell....  [Read More]
Posted in: Script to know what I'm wearing
 stoffe
07-28-2007, 3:59 PM
#19
The problem is the comment section at the top... you have an opening block comment marker (/*) but no closing block comment marker (*/), effectively commenting out the whole script, leaving nothing to compile. So, this would work: //:: k_con_pcund...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
07-30-2007, 5:54 PM
#102
Jade Empire Savegame Editor v0.1 v0.2 released Tested the editor with a bunch of savegames and it seems to work. Though I got a few Weird style advancement detected: messages in the log. The only thing I could think of that I couldn't figure out was...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
07-26-2007, 2:22 PM
#97
Okey... Is there some way to turn them into npcs? Well, you could remove the crowd object and put an equal number of NPC objects into the area, place waypoints where they are supposed to walk and assign them custom AI scripts that make them patrol t...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
07-25-2007, 8:22 PM
#95
Is it just me or can you walk through walking people? You can, since the random nameless people roaming around who you can't select aren't technically NPCs, they are a special "crowd" object that runs a number of dummy people who move arou...  [Read More]
Posted in: TSLPatcher assistance?
 stoffe
07-22-2007, 6:41 AM
#34
When I install the file I get this messege: Invalid memory token 2DAMEMORY4 assuming first memory slot This means the patcher instructions says to insert the value stored in 2DAMEMORY4 somewhere, but no value has been assigned to 2DAMEMORY4 to be...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-26-2007, 3:07 PM
#235
So what do people think is the best way for me to try and ensure compatibility with TSLRP if I'm using TSLPatcher? Personally I think it would be best to wait until the Restoration Project mod has been released. It's hard to know what needs to be do...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-20-2007, 7:53 AM
#233
What I want to know is: If the game will read them, why can't we direct TSLPatcher to edit or place .2da files wherever we want? It's a sort of brute force way of resolving ambiguity as to which file to modify. If you place 2DA files (or pretty muc...  [Read More]
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