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stoffe

Latest Posts

Page: 24 of 80
Posted in: Some scripts
 stoffe
07-06-2007, 4:01 PM
#3
Would someone give me these scripts: You should specify which game it is for, since the scripting language isn't completely identical in KOTOR and TSL. I'm assuming KOTOR (1) here since that's what you've been asking about earlier as far as I can re...  [Read More]
Posted in: Weird alignment/influence behaviour
 stoffe
07-06-2007, 8:54 PM
#4
I didn't know that, but what do i use instead to set the goodevil value for each single party member ? As far as I know you can't modify the alignment of party members without first spawning them into the game world. Spawn them in with SpawnAvailab...  [Read More]
Posted in: Weird alignment/influence behaviour
 stoffe
07-06-2007, 3:38 PM
#2
i am having trouble tempering with the aligment/influence of party members. SetGoodEvilValue( GetPartyMemberByIndex(Player_Number), good_evil ); SetInfluence( Player_Number, 55); RemoveNPCFromPartyToBase(Player_Number); RemoveAvailableNPC(Player_Num...  [Read More]
Posted in: appearance.2da will not open
 stoffe
07-05-2007, 1:26 PM
#2
I opened up the 2da editor, attempting to edit the 2da file (for K2), but it gives an error message saying: Is this the standard appearance.2da file inside 2DA.bif, or one that belongs to a mod in the override folder? If it's the latter check that...  [Read More]
Posted in: Noob scripting question
 stoffe
07-05-2007, 8:56 AM
#6
Hey, I wanted to ask something, again Does "OnPlayerEquipItem" work in K1? Same question for GrantFeat and GrantSpell Unfortunately not, both GrantSpell(), GrantFeat() and the functions for manipulating ability scores and skills were adde...  [Read More]
Posted in: Noob scripting question
 stoffe
07-04-2007, 3:07 PM
#3
Hey there, noob at scripting here :D I'm trying to make a new force power but I've managed to make it so that it works only on my main char, and I want it to work on the rest of my party, just like Master Valor does (it's an upgraded version). To d...  [Read More]
Posted in: Remove Item from Player
 stoffe
07-03-2007, 3:08 PM
#5
I am trying to delete a series of objects from the player inventory. DestroyObject(GetItemPossessedBy(OBJECT_SELF, "danceroutfit")); This would require the player character object to run the script for it to work, and it would not remove...  [Read More]
Posted in: Portrait Help
 stoffe
07-02-2007, 6:35 AM
#2
Okay I have tried this several times. I took a screenshot of the PC I want to use and then when into paint.net and resized to 128x128 and saved it as 32bit TGA. For some reason portraits only seem to work if the TGA image is saved with 24 bit colo...  [Read More]
Posted in: Script Compiling Problem for KOTOR 1
 stoffe
07-01-2007, 5:27 PM
#6
But the "void" and "SWFP_HARMFUL" Syntax errors are still appearing when compiling and it's still aborting. I've tried to compile it with the nwnnsscomp again but still no joy. Are you using the modified script I posted above? Th...  [Read More]
Posted in: Script Compiling Problem for KOTOR 1
 stoffe
07-01-2007, 2:12 PM
#4
I noticed a few syntax mistakes in your script: int FORCE_POWER_BATTLE_MEDIATATION = 132 MEDITATION is mis-spelled, and you are missing a semicolon at the end of the statement. object oTarget = GetSpellTargetObject(OBJECT_SELF); The GetSpellTarge...  [Read More]
Posted in: Script Compiling Problem for KOTOR 1
 stoffe
07-01-2007, 1:27 PM
#2
I'm trying to compile a script for KOTOR 1 and I'm coming up with the following errors: Error: Syntax Error at "void" Error: Syntax Error at " SWFP_HARMFUL" If you post the script you are trying to compile it will be easier to...  [Read More]
Posted in: Smoking Banned in England
 stoffe
07-01-2007, 5:37 PM
#19
I don't think banning everything which is considered "unhealthy" leads anywhere. I mean, what's next? (as others have said) banning alcohol, sex, kissing in public places? ****ing ridiculous. That comparison would only be valid if drinki...  [Read More]
Posted in: Script help
 stoffe
06-29-2007, 8:21 AM
#2
Is it possible to make a script that makes a npc move to another module? Etc "Meet me at the valley of the sith" "Okey". Then he will spawn somewhere in the valley of the sith and how to make the npc dont spawn in the module he wa...  [Read More]
Posted in: Changing game start location
 stoffe
06-29-2007, 1:28 PM
#9
O ok I am starting to get this now. The only other question I have left is how do I control where within the module the player will go. Mainly something like a player.move (X,Y,Z). Although I know that isn't the right script. If the module you warp...  [Read More]
Posted in: Changing game start location
 stoffe
06-29-2007, 12:47 PM
#7
Do you know which script is the one that I would modify. Also could you explain how I would go about doing this. I think I could probably figure out how to change the module, but the part of placement within the module might give me some problems try...  [Read More]
Posted in: Changing game start location
 stoffe
06-29-2007, 5:56 AM
#5
But to do this I needed to change the start module and location within it. I hope this helps you understand what I am trying to do and I am sure that it is possible. I have the module mostly completed just a few extra things I wanted to add in but it...  [Read More]
Posted in: Scripting help
 stoffe
06-28-2007, 10:30 AM
#2
Hi, I'm having some trouble trying to determine what kind of script I would need to perform a function I intend to use. What I'm trying to do is to have an event activate (For examples sake: Dialogue) when all 3 (and not just 1 or 2) of enemy NPC's...  [Read More]
Posted in: Warp script
 stoffe
06-28-2007, 5:22 PM
#9
EDIT: Is this for K1 or TSL? It should work for both games, none of the functions used are TSL exclusive....  [Read More]
Posted in: Warp script
 stoffe
06-28-2007, 2:59 PM
#7
Yes, a random location within 10 meters. Stoffe, if you see this, please tell me if it is possible or not. Something like this should probably work to "teleport" the player to a random location within a 10 meter radius. Keep in mind that i...  [Read More]
Posted in: I've become harmless!! (mod/KSE related?)
 stoffe
06-27-2007, 3:59 PM
#2
I could just go up to lvl 50 right away and squash them like bugs, but I should be able to at least give these guys a scratch or two at this level. That's likely the problem, actually. Almost all opponents get more powerful the higher level your cha...  [Read More]
Posted in: Bandon Robe Mod Glitch KOTOR I
 stoffe
07-01-2007, 7:18 AM
#12
Now I can edit that file with KOTOR Tool. Yet I don't have much experience fiddiling with these files without following instructions (in a nutshell: I have no clue what to do). Would taking the row with Atton's character info from the HouseofAmon's a...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
07-02-2007, 2:35 PM
#34
Oh, by the Nine Devines, I've become a blood-sucker. :sithk: I've only had one dream so far, so I should be able to rid myself of this plague without too much trouble. I think it's only been one day. Perhaps even later in this game I'll get the it...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
06-30-2007, 1:36 PM
#32
Question: Are the people of Cyrodiil speciesist? I’m on my forth play through and at this point of the game no matter my species the people of Cyrodiil have always loved me, but as a little female Bosmer the people are not as friendly. Some race...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
06-29-2007, 1:15 PM
#30
It's OK. I actually like being on foot better anyway. I can negotiate hills and rocky areas better without him and I love swimming. I would imagine ahletics don't increase while riding either. There are no skills governing or being affected by rid...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
06-29-2007, 10:27 AM
#27
A few of my attribute numbers have gone red and aren't increasing as I level. Is there some kind of spell on me or something that I have to get removed? There have been a few battles where my speed or my willpower was drained. Is that a permanent ef...  [Read More]
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