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Darkkender

Latest Posts

Page: 43 of 57
Posted in: Mod Requests Thread (#3)
 Darkkender
01-27-2005, 7:22 PM
#137
Originally posted by Astrin Could some one make A break party limit that way i could get like everyone in the game to do some ownage together. This type of request has been asked numerous times I believe even earlier in this thread. The answer is...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
01-26-2005, 7:11 AM
#133
Originally posted by RebelScum1 IM suprised this hasnt been already asked but does anyone know of a mace windu skin and his lightsaber? If not then thats a request it would be ok if it was just a nex face you could get when you started a new game an...  [Read More]
What do you mean by paramaters? Such as if the script returns true to have it say so?...  [Read More]
Posted in: having a problem with .utc editing
 Darkkender
02-01-2005, 9:18 AM
#5
I was referring to malak's AI scripts in his utc file not in the area files. If I recall the scripting for the ai's malak has a specific set of 2 boss ai scripts within one of the include files. Those may be making calls to his tag line. I don't have...  [Read More]
Posted in: having a problem with .utc editing
 Darkkender
02-01-2005, 8:42 AM
#3
Your probably right it probably is the script however I believe the script is looking for malak's tag for the starforge which may be causing the problems. But it could also be a number of other things. *edit* Darth333 beat me and she likely is corre...  [Read More]
Posted in: Re-Skin Standard In-Game Hilts (Visual Aid)
 Darkkender
01-31-2005, 8:45 AM
#16
I use gimp for my images it handles alot and is in the downloads stickies. I would say it is as good if not better than photoshop and it's free....  [Read More]
Posted in: Re-Skin Standard In-Game Hilts (Visual Aid)
 Darkkender
01-31-2005, 5:05 AM
#14
Originally posted by Seprithro the mapping of a standard saber is bad, very bad, about 3% of the tga is actually used for the model, with lots of over-lapping, its a big job to make a saber tex for the default hilt that actually looks good, in fact...  [Read More]
Originally posted by maverick187 that did it, we got that son of a *sorry*... hehehe, I have no idea why that file was in there, probably for another mod but who cares yours is way better. OK the following is a warning to other users. Warning befor...  [Read More]
This sounds awesome now to get a chance to DL it when I get home from work tonight. If only they would give me access to my PC's usb ports at work. I can DL to a floppy but not my jumpdrive here.:mad: I suppose it's okay because I would never get wor...  [Read More]
It could be missing an entry change in the model file.:confused:...  [Read More]
Posted in: Tomb of Jesset Dal'Kest WIP
 Darkkender
01-30-2005, 6:18 AM
#14
Originally posted by ChAiNz.2da Hmmm... I'm really digging that armor man! heheh What's that funky looking saber blade called?? Hey those hilts look oddly like...oh...say...a certain moderator whose name rhymes with "3-11 underwear"......  [Read More]
Posted in: Tomb of Jesset Dal'Kest WIP
 Darkkender
01-30-2005, 2:14 AM
#12
Here's a few screenies to whet the apetite of what is to come. http://img.photobucket.com/albums/v478/darkkender/bigfight3.jpg http://img.photobucket.com/albums/v478/darkkender/bigfight2.jpg http://img.photobucket.com/albums/v478/darkkender/bigfig...  [Read More]
Posted in: Tomb of Jesset Dal'Kest WIP
 Darkkender
01-29-2005, 7:51 AM
#9
Well Guy's I will definetley make use of anything you have approved. Since so many of you have saber mods I think I will change the Sabers of your opponents to make use of all these various sabers and make it more pleasing when your High Level Party...  [Read More]
Posted in: Tomb of Jesset Dal'Kest WIP
 Darkkender
01-28-2005, 1:43 PM
#3
Originally posted by Mono_Giganto Feel free to use any of my stuff, just give me credit of course. (I know you would already.) :) Good luck with your mod. I definetley will Mono. FYI I will find it hard to include your original Readme's as none of...  [Read More]
Posted in: Tomb of Jesset Dal'Kest WIP
 Darkkender
01-28-2005, 12:54 PM
#1
Well I'm working on my first area MOD. Based off of a request in the mod requests thread. I've got a question for my fellow modders of Holowan I would like to populate it with custom items and goodies that my Fellow modders have made. If anybody woul...  [Read More]
Posted in: about new levels, is it legal?
 Darkkender
01-28-2005, 2:34 PM
#9
Originally posted by tk102 Yeah what a newbie, didn't he read the rules against advertising on these forums. Just kidding Feargus. We worship you. Please come back. It was a joke. :doh: Did we have those rules then.:p But I'm sure we a...  [Read More]
Posted in: Sep needs some feedback from the old school gang
 Darkkender
01-27-2005, 12:09 PM
#14
Originally posted by Seprithro i just psoted some screens with default camera view screen1 (http://gallery51159.fotopic.net/p11182123.html) and one showing all sides screen2 (http://gallery51159.fotopic.net/p11182124.html) maybe its just me but the...  [Read More]
Posted in: Editing git files and rebuilding
 Darkkender
01-26-2005, 8:53 PM
#11
Originally posted by RedHawke Once you get the hang of it you will find this easy to do. :eyeraise: Wow... this is a mini-tutorial isn't it? :) I hope this helps! :D Actually it helps me as well Redhawke. Because I wasn't aware of the orientatio...  [Read More]
Posted in: Editing git files and rebuilding
 Darkkender
01-26-2005, 8:17 AM
#8
Originally posted by Galakmech RedHawke, you said "I don't know if you can re-pack the games .rim files." I've seen a tool named "Input / Output Tools" (iotools.tar.gz) which can extract and compile *.RIM files ; But I do not kno...  [Read More]
Posted in: Editing git files and rebuilding
 Darkkender
01-26-2005, 7:51 AM
#6
Another reason not to throw the GIT file in the overide is when somebody makes a new area module since we are reusing original module area's the git and are file keep there original name so if you use an area that is being used by another mods module...  [Read More]
Posted in:  Kamino Eugenics Chamber is up at My Site.
 Darkkender
01-27-2005, 8:31 PM
#11
Originally posted by RedHawke Thanks people! :D Now back to work on my next devious project! ;) Wow when you come back you come back with a vengenance. Any hints at your next devious Project. Could it be the long awaited sequel to make them JEDI...  [Read More]
Posted in: Exar Kun Tomb mod
 Darkkender
02-02-2005, 6:14 AM
#4
These are common crashes with in KOTOR that tend to not have anythng to do with a mod itself. That is why the recomondation is to have multiple saves incase of corupted saves which tend to cause this. Also this can happen if your computer has been pl...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
02-01-2005, 4:41 PM
#189
I must say I was very impressed with your review. I must admit I love the plug for the labs in the second to last paragraph.:p...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
01-30-2005, 6:49 AM
#187
Originally posted by CDRSeadog For those that think my reviews tend to be much more positive than negative - that is because I believe there are two distinctly types of "reviewers" - actual reviewers, and critics. I pride myself in being...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
01-30-2005, 4:51 AM
#185
Cool I look forward to reading it. If it is as well written as your reviews of our mods then I'm sure it will be great....  [Read More]
Page: 43 of 57