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Darkkender

Latest Posts

Page: 47 of 57
Posted in: New Mini Mod: Chrono Mod 1.0...
 Darkkender
01-07-2005, 3:33 AM
#7
Originally posted by SuperSquall I added three of the images I used as a reference, so you can take a look at those as well :) The Crono Robe is fairly similar but I had to take a lot of liberties with Marle's robe. After looking at the base conce...  [Read More]
Posted in: New Mini Mod: Chrono Mod 1.0...
 Darkkender
01-07-2005, 2:38 AM
#5
"Holy Rusted Metal Batman." That looks awesome I can't wait untill sunday now....  [Read More]
Posted in: Hoods on npcs
 Darkkender
01-06-2005, 4:47 AM
#2
are the model and textures the same as the one for your pc all the way across in the appearance.2da file? because I would think that it has to do with the appearance of the model that may be causing this. I might suggest taking a look at the appearan...  [Read More]
Posted in: is there a way to alter the max level?
 Darkkender
01-06-2005, 6:38 AM
#6
Attribute points are a hard coded element believe me I've tried to find a way to add more. Of course a subtle work around is in classes.2da is change the base stats for each character class and then when creating a new character at the beginning of t...  [Read More]
Posted in: is there a way to alter the max level?
 Darkkender
01-06-2005, 5:11 AM
#2
Originally posted by eternal sage in other words, change it so that you can get 30 levels instead of just 20? and if so, is there anyway to beef up the amount of xp you get, so that you could actually get all those levels? if anyone has any ideas, g...  [Read More]
Posted in: See-Through Bastila Problem
 Darkkender
01-06-2005, 5:01 AM
#5
the envmap of cm_baremetal is used in svosh's bastilla robes appearance.2da the robes have the nice metal texture because of this the default envmap is DEFAULT. This was not forgot by BIOWARE. the envmap provides the background upon which the texture...  [Read More]
Posted in: See-Through Bastila Problem
 Darkkender
01-06-2005, 4:42 AM
#3
Are you using any of the mods like svosh's Bastilla robes? I know that occasionally models that have the cm_baremetal texture channel tend to have that glitch. I have had it happen with the Black HK-47 mod alot of times this is a graphics card glitc...  [Read More]
Posted in: A Question about Removing Mods
 Darkkender
01-05-2005, 10:50 AM
#3
^^^^^ what he said. Also don't question this get Kotor Mod Manager or KMM for short wether if you are a modder or just want to play a mod this should be considered a must. it allows you to add and remove mods and also detects conflicts....  [Read More]
Posted in: Face Models
 Darkkender
01-05-2005, 4:38 AM
#3
I'm not versed in the exact details but I believe what you need is to apply different texture & model types in the a-j fields of the appearance.2da that corresponds to the model have the appearance of armor on it or something. Since I have never...  [Read More]
Posted in: a question on achilles jedi council mod
 Darkkender
01-05-2005, 5:35 AM
#6
the problem is not that he doesn't spawn but that he never actually joins your party and replaces T3. I have had this problem myself in the past and I think I just rewrote the mendah joins script and recompiled it and it worked. But it has been so lo...  [Read More]
Posted in: Request for help
 Darkkender
01-05-2005, 4:57 AM
#7
*edit Darth333 beat me to it* Huh? Then why are you doing it? Let's see this thread was started by PrtyLizardJedi about a completly different subject and was voicing his distaste for somebody spamming his thread directed at that person. Temporar...  [Read More]
Posted in:  Qui-gon Jin's Lightsaber
 Darkkender
01-06-2005, 3:45 AM
#18
Originally posted by SpaceAlex You can do it yourself. It's pretty simple. You need KOTOR mod manager. If you don't have it you can dl it here: http://home.comcast.net/~cchargin/kotor/index.html - Open MDLOps, click "open" and find w_lgh...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Darkkender
01-07-2005, 2:50 AM
#92
Originally posted by Xavier2 Hey Darkkender i noticed it just about now. You changed the model to i_mask_086 but the uti is still g_i_mask80, pointing to a 80 model variation. Also the pack still has a i_mask_080.mdl/mdx in it.:D I was just going...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Darkkender
01-06-2005, 3:52 AM
#88
Originally posted by KaoruSoulreaper small problem when i enter jabbas palace none of the newmodels work and i have spent 4 hrs going over all the apearance 2da's and no nada every thing is perfect and merged into one bot like boba fet walks around...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-06-2005, 7:33 AM
#58
I don't use the Xbox I was only making a speculative guess as I know various console systems have different methods of cheating and since there was alot of similarities between the pc and xbox I was thinking maybe somebody figured away to hack that o...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-06-2005, 7:21 AM
#55
Originally posted by Tonku-Lhasa There are already numerous edited gamesaves available for KOTOR2 on the XBOX (see www.codejunkies.com for instance), the most noteable of which is the one that allows you to play the not fully developed HK factory mi...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-05-2005, 8:56 AM
#43
go ahead and email them to me. Now I won't gurantuee success if these are for KOTOR2 but I might be able to find whats wrong by comparing them to older kotor1 versions....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-05-2005, 5:25 AM
#39
Can you get some sort of screenshots of what you are trying to mod or change for your 2da files or better yet email me a copy of them and I'll take a look be sure your subject says something like "here are those 2da files you were going to look...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-05-2005, 4:23 AM
#36
Originally posted by Dak Vesser Ok, just bought a new HDD for my Xb0x 120 gig for 90 bux. Now I can rip all my games "Yay!" I need a lesson in "Feats.2da" 101 I want to know the right way on how to , lets say give the PC ability...  [Read More]
Instead of scrapping the project Shelve it untill you have the time, Bud. That way the impatient out there will be forced to learn "Patience"...  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 Darkkender
01-06-2005, 3:28 AM
#67
Originally posted by Juha Avery Hey man! I saw ur making this new 3 new weapon pack and id like to get a copy of that beta and the new cloak with tail youre making (like in the kotor II) please send a copy of that too. If the cloak doesnt have beta...  [Read More]
Posted in: Episode 2 A New Foe
 Darkkender
01-07-2005, 4:47 AM
#67
Originally posted by Gsccc Ok so there have been some big updates since my last post. I FINALLY GOT MY LIP SYNCING TO WORK!!!! NO MORE BOBBING HEADS!!!!! Also got permission from T7Nowhere to use his robes so my bad guy Darth Sorion can have a good...  [Read More]
Posted in: Episode 2 A New Foe
 Darkkender
01-05-2005, 4:39 AM
#64
Originally posted by Gsccc Ok people i need serious help as TemporaryTomato has explained to me, I need voice actors, lots of them, so if you have a mic a brain and a will to do good to others please volunteer to voice for my mod, otherwise I will b...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
01-07-2005, 2:59 AM
#177
Originally posted by CDRSeadog Never a problem, Darkender. BTW - thanks to your mentioning T7nowhere - I was able to edit my report to include him in today's report - rather than wait for some little time until my next report. I was going to also...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
01-06-2005, 5:26 AM
#173
You missed T7's new Qui-gon jin lightsaber model that he released. Oh and thanks for the mention....  [Read More]
Page: 47 of 57