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Darkkender

Latest Posts

Page: 44 of 57
Posted in: Mod Requests Thread (#3)
 Darkkender
01-24-2005, 4:31 PM
#124
Originally posted by BoL_Stryke Alright, not really a request-more of a question. I need to know if any of you modelers are making an Anakin Skywalker Episode 2 lightsaber anytime soon. I was considering making one to kick off TSL (if saber models a...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
01-21-2005, 6:35 AM
#108
Originally posted by Allronix 2) Sith Base on Kashyyyk Why not? They're in bed with Czerka, and no modder has done much of anything with this planet. Hide in in the Shadowlands and set to it with Zaalbar and Jolee. 3) Tomb of Jesset Dal'Kest (ac...  [Read More]
Posted in: Editing git files and rebuilding
 Darkkender
01-25-2005, 10:48 PM
#2
you would need to rebuild the module. Now are you talking about changing one of the original modules in the game? If so you might be better served by having a script that spawns the items for you activated from something like a door within that modu...  [Read More]
Posted in:  Kamino Eugenics Chamber is up at My Site.
 Darkkender
01-25-2005, 10:34 PM
#6
Originally posted by maverick187 No worries as long as I've got KSE I've got all the credits I couold possibly need... now if only my bank account worked like KSE... lol Your's, mine, and everybody elses man....  [Read More]
Posted in:  Kamino Eugenics Chamber is up at My Site.
 Darkkender
01-25-2005, 10:09 PM
#2
*click, click got mine* You know it is sad though Redhawke that I downloaded this without even reading the description just based on the fact that it was a mod crafted by you. Now that I've read the description I'm even more eager to make this a per...  [Read More]
Posted in: Just an idea; not a question, request, etc...
 Darkkender
01-25-2005, 4:45 PM
#4
When it comes to map and room making. That is actually handled by model files the bigest limitation we have there is actually building the model and reinserting it back into the game. There are alot of limitations with the game when it comes to manip...  [Read More]
Posted in: Any good face/head skins ?
 Darkkender
01-25-2005, 4:36 PM
#2
Hate to tell you were pretty much a wysiwyg community of what is out there. The best bet is to visit pcgamemods and go through there and see if any of the heads meet your standards. One of the many problems are that we don't have the ability to creat...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 Darkkender
01-25-2005, 9:19 AM
#15
Originally posted by tk102 No that would've caused a compile error. Darth333 was correct in her suggested use of the AssignComand. I would have thought so as well but Redhawke said he had no problems with compile so I was just going with the next...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 Darkkender
01-25-2005, 9:07 AM
#13
Originally posted by ChAiNz.2da ummm, I meant the space between the "." & the "2" ie = 0. 2 ;) I had missed that part and your right that very well could have caused the problem with the script working proper....  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 Darkkender
01-25-2005, 8:13 AM
#11
Originally posted by sketch42 no basically a hide is something that equiped on the character without taking up a slot in the equip screen ... so for instance if you wanted your PC to have brejiks arm band and belt equiped you can ... make it a HIDE(...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 Darkkender
01-25-2005, 8:07 AM
#9
Originally posted by Mach1 Ah..k..So if i whould equip a Canderous Hide i whould have his stats ? It will only give you his special regeneration feature. You know when canderous joins your party you get that dialogue message that pops up saying he...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 Darkkender
01-25-2005, 7:53 AM
#6
Originally posted by Mach1 Whats a Hide ?..And what does it do ?..Ive seen them in KSE but.I have no idea what they or look like A hide is a hidden armor such as when you repair hk-47 a script fires that destroys the original hidden armor and repl...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 Darkkender
01-24-2005, 11:12 PM
#2
Okay couple of questions have you tried bringing up the player inventory in kse and trying to apply a hidden armor there first just to see if it is possible? If you can I would try your script minus the destroy old hide portion and without the delay...  [Read More]
Posted in: Lightwave question
 Darkkender
01-24-2005, 5:22 PM
#3
Originally posted by sketch42 the thing is that i think the program has to be abl to read the mdl file in ascii format which is the reason for the nwnmax plugin and as for lightwave i have no clue if if that supports ascii or not but im just taking...  [Read More]
Posted in: Merging globalcat.2da files?
 Darkkender
01-23-2005, 9:42 PM
#4
Also of note Xavier2 made his Jabba's palace mod compatible with Redhawke's Ord Mandell which means that the globalcat.2da file is already merged for Redhawke's mods and the Jabba Palace mod. All you would need to merge would be the new Mekel Recruit...  [Read More]
Posted in: Holowan Announcement!
 Darkkender
01-24-2005, 8:41 AM
#14
*shakes fist at redhawke in jelousy.* then skulls off into silence to ponder on saving money for all of the released episodes of sg-1. As to the release thread idea I am in complete agreance with the moderators We Don't need it. The mod hosting site...  [Read More]
Posted in: Holowan Announcement!
 Darkkender
01-23-2005, 10:57 PM
#10
I for one am in complete agreement with chainz.2da leave them locked but not indefinete but permanent. It keeps those clean as resource links to the threads that are not locked. If somebody has a question about a specific tutorial they can ask it on...  [Read More]
Posted in:  Segan Wyndh's Sabers Are Available!
 Darkkender
01-23-2005, 5:25 AM
#6
I couldn't agree with this party more I actually logged onto PCGM before coming to the forums to check if it was there yet got my download started and now I'm here to pat you on the back. I must say that I am in total agreance with you on eagerly awa...  [Read More]
Posted in: Where can I host my mods / pictures?
 Darkkender
01-25-2005, 2:26 PM
#20
I would say as long as we mark our mods with big neon lights from now untill pcgamemods has a TSL section we probably won't have problems with people trying to load a TSL mod into KOTOR 1. However since we can't have a big flashing banner that says t...  [Read More]
Posted in: ultimate malak reskin released, take a look
 Darkkender
01-25-2005, 11:43 PM
#54
Originally posted by RedHawke *After seeing ChAiNz jaw drop off, I hand ChAiNz a Darth Malak Jaw Cover...while standing there stunned by what I have seen* I heartily agree Sep! You da' Man! :thmbup1: You got an extra jaw there Redhawke because I...  [Read More]
Posted in: how to plant player made items in the game
 Darkkender
01-25-2005, 7:33 AM
#41
you can also do what Redhawke does and that is have a placeable that is your own custom(Redhawke uses metalbox069.utp) and then you have a script spawn the placeable and then add your items into it. Then you have that script fired from a dialogue or...  [Read More]
Posted in: A guide to "new area" creation
 Darkkender
01-25-2005, 9:47 PM
#59
Originally posted by sketch42 yea im compiling it together Okay can you provide us with a screenshot of the file contents of your Mod/erf file from erf builder or kotor tool. because the erf file itself should contain at least 4 files from what y...  [Read More]
Posted in: A guide to "new area" creation
 Darkkender
01-25-2005, 4:22 PM
#55
Are you actually inserting the sta_45malak.utc into the mod/erf file....  [Read More]
Posted in: A guide to "new area" creation
 Darkkender
01-25-2005, 7:53 AM
#50
Originally posted by sketch42 ??? the utc file i never extracted... i was assumming from the tut that the game will see the function im calling and grab it from its appropriate place so where should i put the utc can i compile it with the Mod file...  [Read More]
Posted in: A guide to "new area" creation
 Darkkender
01-24-2005, 9:13 PM
#41
Originally posted by sketch42 BIFs>Templates>Blueprint Character Likely that is the utc either for cutscene's or is there for an example case of malak. What you should look in is one of the starforge rim files probably deck 4 and look for on...  [Read More]
Page: 44 of 57