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Darkkender

Latest Posts

Page: 45 of 57
Posted in: Mod Requests Thread (#3)
 Darkkender
01-17-2005, 3:03 PM
#85
Originally posted by rueski First time posting, but everytime I play through KOTOR it's always a bummer never to get the standard armor the republic soldiers wear. Anybody know if there's been a mod for it released? If not, how hard would it be fo...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
01-14-2005, 6:50 AM
#69
Originally posted by Darth333 You can always use my party manager armband to add the party members you want and warp to dantoine then use tk102's KSE to grant you some XP. However if you do this, do it at your own risks. There maybe scripts that che...  [Read More]
Originally posted by Galakmech Excuse me for the formulation I've employed, RedHawke ... I wanted to talk of the Armored Sith Master robe and not of the Dark Jedi one. (Armored Sith Master are Sith who look like to the Taris governor, no ?...) So,...  [Read More]
It is that easy Galakmech. I would say go with the suggestions you've been provided and use a little trial and error until you get just the effect that you want. Heads and faces are goverened by another portion of appearance.2da clothes and body mode...  [Read More]
Posted in: Item editing question. . . still a little fuzzy
 Darkkender
01-19-2005, 11:00 AM
#8
Originally posted by ChAiNz.2da Wouldn't be the first time (or last)... hehehe Umm, yeah Captain Clueless here (me) once again posts before he actually thinks about it beforehand :rolleyes: What can I say, I'm ".2da" happy :emodanc: &q...  [Read More]
Posted in: Item editing question. . . still a little fuzzy
 Darkkender
01-19-2005, 9:34 AM
#6
Originally posted by ChAiNz.2da Wouldn't there have to be a baseitems.2da edit in there somewhere? Otherwise, all the armors (or specific model rather) would have the properties and new texture wouldn't it? Or am I being dense (as usual ;) ) and t...  [Read More]
Posted in: Greetings Modders
 Darkkender
01-19-2005, 10:21 AM
#13
Well as far as having to change every module I actually don't think you would have to do that however you would need to change every suit of armor and apply your spell effect. As this would still need to be added to spells.2da and would almost be jus...  [Read More]
Posted in: Help with editing 2DA's
 Darkkender
01-16-2005, 7:47 AM
#3
Originally posted by ChAiNz.2da Be sure to take advantage of the ability to right-click and copy/paste entries or entire rows if need be, it can be a real time saver. However, you can't copy & paste from one .2da file to another. It only works...  [Read More]
Originally posted by MattColejk sadly as far as i know :xp: you can't copy entre lines, but you can highlight the box, then copy it, then paste in an empty box, it takes a while, but its sweet once you get all those mods working beside eachother :D...  [Read More]
Posted in: Requests for Darth333, RedHawke and Talchia
 Darkkender
01-16-2005, 9:10 AM
#7
Originally posted by Galakmech So, RedHawke, if you have just renamed some existing game's files, what are the original names of the scripts files you renamed ? To finish, do you know someone who has got the Talchia's work ? Or, do you know the con...  [Read More]
Posted in: Questions regarding the Custom item tutorial
 Darkkender
01-15-2005, 8:20 AM
#2
Okay I think I understand what you are asking but to be clear. Since I'm gonna make a new item I obviously want to rename it etc but won't the game recognize this custom item as the one I modified in order to make a new item since it still has the s...  [Read More]
Posted in: Lots of Skills
 Darkkender
01-15-2005, 8:33 AM
#3
Actually you need to edit classes.2da if you are wanting more skill points to start with for these classes. Skills.2da effects the cost and who gets what skills....  [Read More]
Posted in: new item with existing model?
 Darkkender
01-12-2005, 4:20 PM
#4
Ok for what you are looking to do here there are a couple of different methods. Both will require some 2da editing. 1st method: add a new line into appearance.2da at the bottom which will be for the appearance of your new model. a good example would...  [Read More]
Posted in: ~ for console... It doesn't work
 Darkkender
01-12-2005, 8:46 AM
#2
Ok two questions. are you pressing [shift] & [`/~] key? if so just press the [`/~] key. Also have you added the EnableCheats=1 into the swkotor.ini then you need to....  [Read More]
Posted in: Modeling new areas
 Darkkender
01-13-2005, 7:39 AM
#14
Originally posted by RedHawke ^^^^ True, but the download sizes the Mod, with all new textures, would likely prohibit those with 56k connections from using the mod. All those .tga files add up! :p Yes but as one of the greatest Sith Lords Ever wou...  [Read More]
Posted in: Problem with Fred's Module Editor
 Darkkender
01-11-2005, 5:10 PM
#12
Originally posted by Chains P.S. Some Questions- How do I add merchants? How do I make a hostile NPC attack me? ^ l l (I have the .utc file from KotOR Tool already made so would I need a script?) Okay a merchant is of course a creature with a utc...  [Read More]
Posted in: Problem with Fred's Module Editor
 Darkkender
01-11-2005, 12:04 PM
#8
Also I would like to add to what darth333 has inquired about adding items into a mod file would probably best be served by using a ERF editor if you don't have NWNeditor PM me and I'll get you a copy as it will allow you to edit your GFF files within...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-12-2005, 4:54 PM
#94
Originally posted by Dak Vesser Ok I'm back after getting my phone line back up and paid "lol" Has anybody tried doing this: I exported a few KotorII "head models" and some "clothes models" with all of their mdx and te...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-11-2005, 11:46 AM
#89
Robes are also model driven....  [Read More]
Originally posted by Mach1 Good Job Prime!, Very Good Job!..The only thing we need now are some Dark Troopers ..hehe:trooper: You mean like the Tie fighter pilot armor/spacesuit? That might be neet. However would be cool is The Imperial Guards...  [Read More]
And even if you consider people redownloading the mod for various reasons you still have 2000-2500 original downloads of that mod most likely which is pretty amazing considering only about 10% of that post to modding forums for questions or anything...  [Read More]
Posted in: Episode 2 A New Foe
 Darkkender
01-15-2005, 6:58 AM
#98
Originally posted by Gsccc Yea about the bridge, no one else seems to be having that problem, you should have one, seen the star wars scroller, and two have seen the initiated dialogue, or else you should have seen two people standing there. As for...  [Read More]
Posted in: Episode 2 A New Foe
 Darkkender
01-14-2005, 7:26 AM
#93
Originally posted by Gsccc Ok i have begun work on the rest of the mod now, starting on a few new planets. Prosses is coming along nicely. Still kinda dissapointed no one's posted feedback on the beta yet.:confused: Ok issues I have noticed so far...  [Read More]
Posted in: Episode 2 A New Foe
 Darkkender
01-13-2005, 7:29 AM
#91
^^^^ What he said I actually had to go to a friends house who has a cable modem because I can't tie up the Internet PC at my house with a 6+ hour download(Probably longer than this). Originally posted by Gsccc Ok i have begun work on the rest of th...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
01-19-2005, 5:44 PM
#880
Hey Fred I know this has been asked of you before but I figured I would re-request it especially with the changes and additions in KOTOR2. Would it be possible to change the gff editor so that it does not rely on the coresponding entries in a 2da fil...  [Read More]
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