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Darkkender

Latest Posts

Page: 46 of 57
Posted in: Mod Requests Thread (#3)
 Darkkender
01-10-2005, 3:23 AM
#51
Originally posted by T7nowhere Even if it were possible to take resources from TSL and port them to KotOR It would be highly illegal and would not be Supported by Lucasforums.That one weapon is one of TSL's big features ;) It's good to know that s...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
01-09-2005, 9:06 AM
#47
Originally posted by Shrub91 You'll get your wish in TSL, Mira has one Lets here it for reverse engineering also known as backwards engineering. If it's there that means somebody will figure out how to make it backwards compatible maybe me.:D...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
01-09-2005, 6:30 AM
#45
Originally posted by Airrazor Some mod that skips Taris?....Does that one allready exist...if it doesn't anyone interested in making it? While this conceivably sounds like an easy mod or a nice shortcut. Most modders here have had no interest in t...  [Read More]
Posted in: Trask
 Darkkender
01-11-2005, 9:16 AM
#2
What you may want to do is open the module rim files for the endar spire and look for utc references to trask and see if you can locate the eroneous bugger....  [Read More]
Posted in: Door tags not showing up!!!
 Darkkender
01-11-2005, 6:26 AM
#3
Inside of the mod file itself does it still have the old doors utd files from the original module? if so they may be causing a conflict....  [Read More]
Posted in: Item Editting - Help!
 Darkkender
01-11-2005, 6:17 AM
#2
If you have KOTOR TOOL Fred has included instructions on how to modify the properties of an item. but here is a quick and dirty: choose the properties tab. you will see a list of different properties and at the bottom the last line will have a *. if...  [Read More]
Posted in: KotOR Tool Question
 Darkkender
01-10-2005, 11:54 AM
#2
the custom items tab is still a WIP. what you need to get is a gff editor such as NWNeditor pm me if you need this and I could provide a copy to yoou as well as further help on using it. To answer your second question that would be a script driven e...  [Read More]
Posted in:  My mods are finally available in English
 Darkkender
01-10-2005, 3:28 AM
#4
Wow With TK's glowing review I'm even more eager to play this. Now I'm starting to think I should hold off on releasing the final version of recruit Darkkender and really put more effort into it....  [Read More]
Posted in: Achilles website will be closing soon
 Darkkender
01-09-2005, 7:42 AM
#7
Originally posted by Achilles Hi all, Just wanted to give everyone fair warning that my subscription with freewebs expires at the end of the month and I will not be renewing. I will try to port everything over to PCGameMods or LucasFiles but I'm i...  [Read More]
Posted in: Question about recruitables
 Darkkender
01-09-2005, 7:10 AM
#3
I have been trying to work around this in a indirect fashion. You can refer to the alpha release of my recruit darkkender mod. There are still some kinks in the final release not affialiated with the mod itself. As tk said it is hardcoded at least wi...  [Read More]
Posted in:  Chained Force Lightning
 Darkkender
01-08-2005, 7:38 AM
#8
Nice Tk. This is how chain lightning should be I always knew you were a PNP RPG gamer at heart....  [Read More]
Posted in: Request for help
 Darkkender
01-08-2005, 8:12 AM
#10
It might be that you won't be able to make the email appear as I am now having the same problem with others trying to email me. I have had a couple people mention that mine doesn't work since I posted the above comment so it may be that non moderator...  [Read More]
Posted in: Problem with Fred's Module Editor
 Darkkender
01-11-2005, 4:34 AM
#4
I would honestly send Fred a PM and ask him directly what features of this WIP actually work and how to make use of it as speaking for myself I haven't touched or tried playing with it because it is a Work In Progress....  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Darkkender
01-07-2005, 9:08 AM
#95
I know. I just happened to be able to access my secondary modding machine which I can upload from....  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Darkkender
01-07-2005, 8:48 AM
#93
Ok I've uploaded version 1.11 which has fixed the above mentioned problem and removed the model 80 references and models. Sorry about that minor detail....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-11-2005, 10:54 AM
#87
Originally posted by kampher O ok, Now i see what your saying Darkkender. Im new to modding, so I never thought about looking at it from that perspective. Ill have to go dig around for my kotor 1 game, and see if what you said works. I think that th...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-11-2005, 10:06 AM
#85
A texture is applied to a certain model in a certain format. with the change of format for models for KOTOR 2 the original textures are not going to point to the proper points or will not be linked with the proper model in KOTOR 2. I might suggest tr...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-11-2005, 9:54 AM
#83
Originally posted by kampher Well I have tried my hand in a number of things. The first project I had was to try and get the revans mask plus mod to be ported to kotor 2. They were all scripted in (with the help of stormsinger) but, if i try to put...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darkkender
01-09-2005, 7:52 AM
#75
Originally posted by Whitebloodcell When the PC Version of TSL comes out, will it be possible to put into KOTOR1 features from TSL? For example, adding Force Crush to KOTOR1, or any other of the new feats/spells? Would any of the Mod's that have bee...  [Read More]
Posted in: Where can I host my mods / pictures?
 Darkkender
01-10-2005, 4:06 AM
#12
Originally posted by ChAiNz.2da FREE Websites: Free Web Sites (http://www.freewebsites.com) -50mb of free web site space -Real FTPaccess for uploading -2mb file size limits -NO POPUPS OR BANNER ADS (but still uses Ads support) :rolleyes: -Unlimite...  [Read More]
Posted in:  Verpine Implant Integration Visor
 Darkkender
01-10-2005, 2:40 AM
#13
Was just curious....  [Read More]
Posted in:  Verpine Implant Integration Visor
 Darkkender
01-09-2005, 7:11 AM
#11
I realize this is old T7 but did you ever attempt changing the upgrade screen for the visor too the saber crystal screen? I was just kinda curious as I hadn't used this mod in so long that I nearly forgot about the upgrades.2da in upgrade visor then...  [Read More]
Posted in: Episode 2 A New Foe
 Darkkender
01-11-2005, 10:07 AM
#78
Originally posted by Gsccc Beta comes out when the upload finishes, im uploading it to my site, taking a long time. It is 70mg. *COUGH* *CHOKE* *COUGH* Wow 70 MB time for me to go to my friends and DL this....  [Read More]
Posted in: Episode 2 A New Foe
 Darkkender
01-11-2005, 7:34 AM
#74
Originally posted by Gsccc Ok people i am SOOOO CLOSE, I'm pretty sure i will be done today, that is if i dont run into anymore problems, which i doubt. All i need to do is link the module and add a few lips and voices. Yoko was kind enough to do th...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
01-09-2005, 9:10 AM
#178
Hey CDRSeadog I figured it might be worth mentioning before you release your next Holowan Report that there are a few new mods that have been released that are not at pcgamemods.com supersquall has released his Chrono Mod 1.0--A chrono trigger versi...  [Read More]
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