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T7nowhere

Latest Posts

Page: 9 of 49
Posted in: WIP Ryyk Blade
 T7nowhere
07-24-2006, 4:37 PM
#24
I had a feeling I'd need to unweld things. Meh, this is going to be much higher poly than I'd intended :p. And I'll have to wait until I "feel" like going back and massacreing the model :p. Thanks Mono. :) The poly count shouldn't increas...  [Read More]
Posted in: WIP Ryyk Blade
 T7nowhere
07-22-2006, 7:08 PM
#9
It looks good and anything under 1000 polys is cool. The one I made to replace Bacca's blade is 603 tri's, but the hilt on mine is a Terentatek claw so I saved some polys there with a simpler shape. :)...  [Read More]
Posted in: Can't access pcgamemods.com
 T7nowhere
07-15-2006, 3:17 AM
#79
I have Sergio's MSN address if anyone wants to try contacting him. I don't know whether he still uses it, though. I have it too(plus half a dozen email addies and even what one site says is his phone number), I even saw him online once about 4 month...  [Read More]
Posted in: Can't access pcgamemods.com
 T7nowhere
07-13-2006, 8:21 PM
#13
I wouldn't be surprized if this was the final end of the site. I was involved in Moderating the KotOR sections up until Decmeber of 2005. Since then I have not been able to access the site, As I was effectively banned by a site glitch while I was dea...  [Read More]
Posted in: Slight prob with a save file.
 T7nowhere
07-07-2006, 5:43 PM
#3
Take the recently installed mod out of your override folder and see if your save game loads. If it does then install one mod at a time and see if save game loads. Keep doing that until your save game does not load and you will know which mod is causi...  [Read More]
Posted in: my model isn't working!
 T7nowhere
07-06-2006, 1:09 AM
#15
If you used mdlops to decompile the model and import to gmax/3dsmax then exported the ascii. then all you need to do is rename the exported ascii so that you can have it and the original in the same folder. Once you do that load mdlops and open the...  [Read More]
Posted in: my model isn't working!
 T7nowhere
07-05-2006, 9:34 PM
#13
You will need the original binary mdl and mdx in the same folder as the exported ascii to compile the model. Just make sure you rename the ascii model before pasting the original mdl and mdx in the folder....  [Read More]
Posted in: my model isn't working!
 T7nowhere
07-05-2006, 3:11 PM
#8
Ok, then you will want to read this thread http://www.lucasforums.com/showthread.php?t=143293...  [Read More]
Posted in: my model isn't working!
 T7nowhere
07-05-2006, 2:35 PM
#6
You can turn off that sanity check by unchecking it in the Active Sanity Checks rollout. Just uncheck Weld to Nearest cm. The only weapons that have animations are Lightsabers and those staff thingies, but even with those you always "Export Ge...  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 T7nowhere
07-05-2006, 3:07 PM
#31
Sorry, I've a new problem. When I select "Extrude" and I make Amount to 2.0, it is a very little cylinder than T7nowhere screen's. Do I should to make Amount to 20.0? That looks like your ngon's Radius is much more that 2cm. I would norma...  [Read More]
Posted in: Sanity check failed. Help!
 T7nowhere
06-17-2006, 6:55 PM
#3
You shouldn't just ignore sanity error's. You can find out what the error is by finding the sanitycheck log which will be in \Scripts\NWmax\sanity within gmax or 3ds. If your using nwmax 8 you will always get a sanity check error about all the verti...  [Read More]
Posted in: TGA files
 T7nowhere
06-17-2006, 7:10 PM
#6
Many people have different methods, but I find the simplest method is to load the model into gmax or 3ds, apply the "Unwrap UVW" modifier and save the UVmap. with the uvmap you will know exactly where everything is located....  [Read More]
Posted in: Modeling help
 T7nowhere
06-04-2006, 5:32 PM
#2
unless you want to create a new baseitem, just use the games default model names. So for your blaster pistol you would name the model files w_BlstrPstl_xxx.mdl & w_BlstrPstl_xxx.mdx, xxx being the model variation. By naming the model that you ca...  [Read More]
Posted in: mjpb3's Darth Nemesis' Doublebladed Lightsabers
 T7nowhere
03-20-2006, 4:19 AM
#5
Nice work mjpb3, I'm glad to see you got these ingame....  [Read More]
Posted in: how to turn the handmaiden to the dark side
 T7nowhere
02-26-2006, 9:47 AM
#36
@ Shem, I did follow what you posted in post number 14 and it does work, but after Handmaiden joined I had 66 points just from the first holo recording dialog(I made LS dialog choices). This is before talking to her at all. I then cheated and gave my...  [Read More]
Posted in:  A Real 'Museum'
 T7nowhere
02-12-2006, 2:58 PM
#8
Nice work man, I'll be looking forward to stealing these items and blaming it on the Sith. ;) Just a note about USM compatibility for those that want to use both mods. 1) The dialog talia.dlg will conflict but all you need to do is open the dlg in...  [Read More]
Posted in: [TSL] mjpb3's BloodRayne PC
 T7nowhere
02-08-2006, 2:05 PM
#2
Great looking skin mjpb3, I think I might just have to give my Female consular an appearance change ;)...  [Read More]
Posted in: 2005 Top mods - Final results!
 T7nowhere
02-05-2006, 11:18 PM
#15
Congratulations to everyone that are on the lists. Alot of work went into mods this year, not just by the modders but also our tool builders that make modding possible in the first place. The Staff Pick's and the Player Pick's are just a small samp...  [Read More]
Posted in: [TSL] Remote Tells Your Influence
 T7nowhere
02-01-2006, 11:50 PM
#2
This is one of those mods, that has become a permanent fixture in my Override....  [Read More]
Posted in:  New Bastila head model and skins
 T7nowhere
03-17-2006, 7:07 AM
#10
This thread is old, I know, but I'm having problems uninstalling this mod. I tried deleting the files from the override folder, but then in the game, her head is just GONE. Like, disappeared. Please help! Nice mod, by the way. :) Were appearance.2d...  [Read More]
Posted in:  USM Released!!!
 T7nowhere
01-26-2006, 3:13 AM
#241
Maybe your video card doesn't like the shader. Try this : Find the t7_nemisis01.txi, open it and change T7_chrome to chrome1 and save the file. So it looks like this envmaptexture chrome1 edit: btw are the Sith troopers in your game gold or silv...  [Read More]
Posted in:  USM Released!!!
 T7nowhere
01-26-2006, 2:47 AM
#239
^^^ it's in there, the skin is called t7_nemisis01.tga...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
05-04-2006, 4:29 PM
#123
It doesn't matter if your darkside or lightside, if the mod is installed correctly the cheat code will work. try cheating the mask or saber and those don't appear in your inventory then the mod is installed incorrectly....  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
02-25-2006, 2:43 AM
#120
A white version of what? The mask, the saber, or the robes?...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
02-23-2006, 8:22 PM
#118
Who you have to talk to is in the readme....  [Read More]
Page: 9 of 49