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T7nowhere

Latest Posts

Page: 13 of 49
Posted in: omg, whats a cheat node?
 T7nowhere
12-04-2005, 9:35 PM
#3
Follow The_Maker's advice and then load a save game from before entering the base....  [Read More]
Posted in:  PFHA03 Reskin for K1
 T7nowhere
12-03-2005, 4:39 AM
#2
I'm not trying to sound nagging but when you post a mod in this forum to announce its release; Its generally a good idea to provide atleast a link to the mod....  [Read More]
Posted in: Vader Lightsaber for K1
 T7nowhere
11-11-2005, 1:18 AM
#4
Closest you can get to Vaders in KOTOR is Aniken's/Lukes in The Lightsaber 6 Pack (http://www.pcgamemods.com/mod/10096.html) by T7nowhere. It technically is Darth Vader's... ;) Ya,technically until Obi wan owned the chosen one and took it from him ;...  [Read More]
Posted in: If you could play as an alien...
 T7nowhere
11-07-2005, 3:41 PM
#26
Hutt, I want to play as a Jedi Hutt :) Just imagine 1200 pounds of force jumping Hutt coming at you....  [Read More]
Posted in: seasonal masks
 T7nowhere
11-01-2005, 11:18 PM
#2
http://www.lucasforums.com/showthread.php?t=154622...  [Read More]
The pumkins are my favorite, I just can't help smiling when I see them....  [Read More]
Posted in:  Mara Jade Dancer Outfit
 T7nowhere
10-18-2005, 7:28 PM
#8
The skin looks good, nice work. Just to note when using the console giveitem cheat the game only looks for the file name, It doesn't care about the resref and tag. Infact it has been discovered that the resref would have only been used by the devs g...  [Read More]
Posted in:  New Items
 T7nowhere
10-16-2005, 6:33 PM
#2
Those items look great....  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-04-2005, 7:26 PM
#188
You would have to import the model into gmax and then delete everything except the hilt mesh then import a k1 model and re-rig the hilt....  [Read More]
Posted in:  USM Released!!!
 T7nowhere
11-23-2005, 5:05 PM
#178
^^^ Did you cheat at all? And do you have a savegame before entering the entertainment module. PM me if you do....  [Read More]
Posted in:  USM Released!!!
 T7nowhere
11-23-2005, 5:57 AM
#176
Thanks for finding that CaptainWhyNot I thought I caught them all. When I get back to updating the mod I'll include those fixes....  [Read More]
Posted in:  USM Released!!!
 T7nowhere
10-11-2005, 3:26 PM
#160
Here is a question. Are some of the scripts to put the lightsaber in the Jedi Masters based on certain conversations? No, none f the saber replacments are based on conversation choices I did everything I could to make it automatic. Most of them are...  [Read More]
Posted in:  USM Released!!!
 T7nowhere
10-10-2005, 3:08 PM
#156
One thing I have noticed now going through it Dark Side is Vrook in the cage in the Kinrath Cave. It may just happened with me, but what happened is Vrook used the default hilt instead of his custom hilt. Did anybody else have that happen also? Is i...  [Read More]
Posted in:  USM Released!!!
 T7nowhere
10-02-2005, 5:33 PM
#142
Thanks CrudeMatter, I love reading positive comments like yours. @ GK, I hate to say this to ya, but it must be a mod conflict on your end. After I changed the appearance of your PC to something I have ;) and switched the saber to my Mace Windu hilt...  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 T7nowhere
11-01-2005, 9:57 PM
#94
The weekly mod report is up, Sorry about the lateness of it, I was sick through the weekend and it slipt my mind. Check out SWK main webpage to see who has done what this week. :)...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 T7nowhere
11-16-2005, 7:50 PM
#99
^^^ Did you apply the texture to the model in the material editor. Assuming you did is the texture a perfect square (ie, the dimensions 256x256, 512x512, ect)...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 T7nowhere
11-12-2005, 3:09 PM
#92
Exporting form gmax->.mdl: Where? from the nwmax panel or mdl base parameters? You need to click on the items aurora base and then the export button will be on the right in the modify panel. With the export button in the nwmax panel I get Weld pr...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 T7nowhere
11-08-2005, 1:55 PM
#90
I've re-named the icon .tga to iw_Lghtsbr_079.tga but unfortunately it still isint working. I've even tried renaming it with a lower case L, but still I'm getting bupkis. What am I doing wrong? I checked the baseitems.2da to be sure and iw_Lghtsbr is...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 T7nowhere
11-07-2005, 4:30 PM
#87
@Buzz1978 When your mapping your model you must also detatch to element the same poly groups that you set up in the UV editor. If you do not do this, the poly groups that were made in the UVW editor will stitch back together when you compile the m...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 T7nowhere
11-05-2005, 12:59 PM
#82
Can somebody please help me with this sanity check error: "Checking node LghtSbr09 ###### Vertices in LghtSbr09 need to be welded Weld: Vert#:30 [0.58998 16.2553 0.368006] and Vert#:31 [0.866052 16.2553 -0.110166] Weld: Vert#:32 [0.770173 16.25...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 T7nowhere
11-04-2005, 2:13 AM
#74
Im trying to do a .5cm extrude on all of the selected faces, but when I type .5 in the box and <hit> enter it moves the entire element(?) off to the side. Why is it doing this? Is there something I can do to return the function to normal? *no...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
11-17-2005, 7:51 PM
#211
^^^ No....  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
11-06-2005, 4:18 AM
#202
I'm not a big fan of Colja's dark side transitions. What files do I need to delete to get rid of them? Thanks. Just these: PFHA01d.tga PFHA03d.tga PFHA04d.tga PFHC02d.tga PFHC05d.tga PMHA01d.tga PMHA02d.tga PMHA03d.tga PMHA04d.tga PMHA05d.tga PMHB03...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
10-18-2005, 7:20 PM
#197
you know i've done that but its says you need a code can someone help me it says to finish installation please insert code What asks for a code? I know the mods installation doesn't. Also the games install doesn't need a cd-key either. So........  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
11-12-2005, 7:16 AM
#1602
Cool. :) I would say more, But I think that one word succinctly expresses my opinion of that new feature....  [Read More]
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