Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

T7nowhere

Latest Posts

Page: 10 of 49
^^^ What is RSS (http://www.xml.com/pub/a/2002/12/18/dive-into-xml.html) Its basically an easy way for Users to see their favorite sites news headlines with out having to go directly to the site unless something interests them. I actually found out...  [Read More]
I voted for RSS feed, I'm starting to use them more and more.(Maxthon's awesome) Also Automatic or manual check from within Kotor Tool. I prefer manual check to automatic....  [Read More]
Posted in: Cyan Shade for Upcoming Saber mod
 T7nowhere
01-16-2006, 5:59 PM
#6
The first one is nice, but its more a teal than cyan, imo it needs more blue to be called cyan and the 2nd has to much blue and needs more green to be cyan. I voted for 1 but they are both nice colors....  [Read More]
Posted in: To RedHawk
 T7nowhere
01-16-2006, 3:55 PM
#2
Please use the Private message system for person to person messages....  [Read More]
Posted in: Confused about JO to KOTOR Tutorial.
 T7nowhere
01-15-2006, 3:57 PM
#3
Gsccc summed it up in a nutshell. Please also keep in mind that even though KotOR/TSL modders are closely tied to PCGM, LucasForums is not. LucasForums & PCGM are owned by completely separate individuals and the rules of one site may not be the...  [Read More]
Posted in: my saber not released yet due to need to remodel
 T7nowhere
01-15-2006, 2:25 PM
#3
Excuse me? what do you mean you modeled it wrong. That is an official screenshot painted over, in ms paint or something....  [Read More]
Posted in: How can I save a data as .mdl??
 T7nowhere
01-18-2006, 3:30 PM
#5
^^^ yes....  [Read More]
Posted in: UVMap help: Applying uvmap to another object
 T7nowhere
01-14-2006, 2:00 PM
#2
There is no way that I know of to do that. I have mapped objects like masks,double sabers, double swords by Mapping half of the object and then mirroring it to copy the other half, but thats not the same as what you want to do. I'm sorry to have to...  [Read More]
Posted in: Modding questions
 T7nowhere
01-13-2006, 4:50 AM
#4
You need MDLops to extract the .mdl,and .mdx,alternatly you can also double click a .mdl file in Kotor Tool and it will convert the binary model to ascii which can be imported into gmax or 3dsmax with NWmax plug-in. I've never noticed Malak not havi...  [Read More]
Posted in: Coincidences?
 T7nowhere
01-12-2006, 3:05 AM
#2
There is a slight resemblance to Visas saber, but I'm certain its just a coincidence. I know for a fact that svцsh actually made the base model about 1 1/2 years ago (around the time when cchargin gave us the tools to import models for K1) :) I thi...  [Read More]
Posted in: Starting Character
 T7nowhere
01-12-2006, 11:47 AM
#10
RedHawke made a mod for KotOR that could apply hides to the player that could be used to increase the players attribute points. Just search for RedHawke in the KotOR section of PCGM. If your modding TSL you can add attribute points through scripts,...  [Read More]
Posted in: [TSL] What's up with the quest items?
 T7nowhere
01-10-2006, 3:24 AM
#3
I think 99% of the time Module specific quest items will only be located in the module that you find it in. As in the case of "airspeeder41.uti" this item is only present in modules 301NAR, 302NAR, and 303NAR. If you attempted to use giveit...  [Read More]
Posted in: What am I doing wrong?
 T7nowhere
01-09-2006, 8:45 AM
#2
For the first question what you need is a gui icon, you can extract them from ERF's-->Texture packs-->swpc_tex_gui.erf-->I . If you need an icon for the master robes its "ia_MstrRobe_xxx" or padawan robe "ia_JediRobe_xxx"...  [Read More]
Posted in: Model help: losing B-D's arm on export
 T7nowhere
01-07-2006, 6:12 PM
#2
Unfortunately mdlops can't compile the emitters or something gets lost on import. So right now you won't be able to compile that model and still retain the working emitters. It sucks I know, he would have had jedi robes if that wasn't a problem. Bu...  [Read More]
Posted in: A Question for the USM Guys/Girls
 T7nowhere
01-07-2006, 6:52 PM
#5
??? No offense was taken. I was just stating it couldn't be done....  [Read More]
Posted in: A Question for the USM Guys/Girls
 T7nowhere
01-07-2006, 5:51 PM
#3
The simple answer is no. If I remember correctly it just wouldn't be possible to rig a double saber the same as the single saber is rigged....  [Read More]
^^^ Your welcome....  [Read More]
Posted January 7/2006 model and skin made by T7nowhere Concept by spaceholder999 About this mod: This mod replaces the blue lightsaber with this new one. Conflicts: This mod will conflict with any other mod that also replaces the blue lightsabe...  [Read More]
Posted in: My first mod...I need help.
 T7nowhere
01-07-2006, 6:20 PM
#11
Where are the corpse models? Those would be under plc (placables)....  [Read More]
Posted in: My first mod...I need help.
 T7nowhere
01-06-2006, 9:23 PM
#9
Like I said in my post It's not always consistant. l_ looks like alien NPC's, they could also be unused models or just junk. I don't think those ones are but, there are unused models in there....  [Read More]
Posted in: About one of Kreia textures
 T7nowhere
01-07-2006, 5:48 PM
#28
^ It should work just fine. (just remember to start gmax with the green NWmax icon)...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 T7nowhere
01-12-2006, 3:28 AM
#83
The Hunters have alien voice overs. Nomi does not have any audio. I wish I had a voice over for her.... Buzz kill.. I wouldn't worry about not being able to have VO for all of the npc's, personally I would rather have to read the dialog than hear p...  [Read More]
Posted in:  svцsh’s Collar Fix - 15 Master robe textures
 T7nowhere
01-22-2006, 9:36 PM
#13
Try re-downloading it, it's probably just a corrupt download on your end....  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 T7nowhere
01-07-2006, 5:46 PM
#102
Cool, I guess I posted that saber just in time ;)...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
01-20-2006, 2:52 PM
#214
^^^ Thats very strange, none of the mods included in this pack even affect that area. Does this occure with all the dialogs in that area or just the one with Zaalbar? Have you tried to replay the part thats bugged without the mod to be certain that...  [Read More]
Page: 10 of 49