Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

T7nowhere

Latest Posts

Page: 11 of 49
Posted in: My first mod...I need help.
 T7nowhere
01-06-2006, 2:21 AM
#4
c_ = creatures(this can be anything from an alien, droid, drexel, ect dor_ = doors fx_ = special effects(things like explosions, smoke,ect) v_ = effects( mostly for force powers but also for special droid weapons) i_ = Game Items(belts, masks, credit...  [Read More]
Posted in: Exile/Jedi Wearable Mandalore's Armor
 T7nowhere
01-06-2006, 2:08 AM
#5
^^^ thats why you add the disguise property :p The OE devs were being a little lazy and just equiped a normal Mandalorian armor on him(they knew it was supposed to be unequipable so why bother adding the Disguise property), I mean they could have at...  [Read More]
Posted in: Exile/Jedi Wearable Mandalore's Armor
 T7nowhere
01-05-2006, 11:05 PM
#3
Since this is a request for modding help, I'm moving this to Holowan. If you want to be able to use Mandalore's full suit and can use any armor uti you want and add the property Disguise - Party_NPC_Mandalore....  [Read More]
Posted in: About one of Kreia textures
 T7nowhere
01-06-2006, 9:15 PM
#13
well your not completely wrong, there is not a third skin but the artist that made that model changed the diffuse color to more of a soupy yellow , which actually makes Kreia's skin look yellow which it shouldn't. Svosh has messed around with this m...  [Read More]
Posted in: About one of Kreia textures
 T7nowhere
01-06-2006, 6:15 PM
#11
The one for the mesh with the missing hand is the same texture as used for the mesh with both hands. Kreia actualy has something like 5 models that are used through out the game, but only 2 skin variations, neutral and darkside....  [Read More]
Posted in: About one of Kreia textures
 T7nowhere
01-05-2006, 10:56 PM
#6
You don't need to worry the xbox_downsample 256 when modding the PC. If your doing a straight override of Kreia's Neutral skin then it should work, however if you have subfloders within override its possible that you already have that skin in anothe...  [Read More]
Posted in: KotOR & TSL Save Game Files
 T7nowhere
01-05-2006, 10:09 AM
#5
DOH! Unfortunately, my KotOR saves didn't "survive" my 'restructuring'... :( I think my last save is still during the pre-logue just before: Trask's self-sacrifice :cry6: :fist: hehehe.. maybe this thread might be of some use afterall :D...  [Read More]
Posted in: KotOR & TSL Save Game Files
 T7nowhere
01-05-2006, 7:21 AM
#2
Cool, thanks ChAiNz.2da. This should come in handy when I go back to my TSL wip. Do ya got any saves after Dantooine for KotOR archived there. ;)...  [Read More]
@Emperor Devon please note that we ask for only one nomination per game per LF member, so if you could narrow your list down to just one per game, that would be great. Oh, and come on ;) you must have downloaded something for K1 or at the very least...  [Read More]
Posted in: Dantooine Vrook/Merc Problem
 T7nowhere
12-30-2005, 5:54 AM
#2
The only script I edited directly in that area was the onenter for Khoonda. It simply adds a global check for the good/evil state the player chooses for Revan. Also it will equip Vrooke with his cutom lightsaber. Did you edit Vrook's Didalog or UTC,...  [Read More]
Posted in: Same Heads
 T7nowhere
12-30-2005, 1:12 AM
#4
Hey D333, do ya think thats what the devs used during the Revelation cutscene on the temple summit? I've wondered how they did that. Also is there a similar script functions to duplicate body appearance or full npc appearance. I know there is a scri...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 T7nowhere
12-29-2005, 2:00 AM
#9
Do you mean the weld errors that you get while using NWmax 8, where it says something like 'not all verts are welded to the nearest cm" . I thats it then you can just turn off that sanity check. If you had all you verts welded then your UVmap wi...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 T7nowhere
12-29-2005, 12:35 AM
#7
Ya, I think you could create a new aurorabase, I've never tried it with a model that has animations though, so you will want to make sure that you link everything properly to it. It might work if done properly, but still it's more work than needs to...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 T7nowhere
12-28-2005, 11:18 PM
#5
The arora base is the blue square and for lightsabers would be named w_Lghtsbr_001(depending on the color you imported), its not the blue cubes. To import a file you need to use mdlops first to decompile the model into ascii then you import that by...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 T7nowhere
12-28-2005, 12:16 AM
#2
If you want to change a lighsabers color all you need to do is load it into mdlops and use there renamer function to change the texture reference. There is a readme of how to use that function that comes with mdlops. As for exporting models from gma...  [Read More]
Posted in: reskinning Areas
 T7nowhere
12-25-2005, 7:01 PM
#2
If you want to reskin a module so that it looks unique you will have to hex edit the models for that area, otherwise you can just put your edited skins in Override to override the default textures....  [Read More]
Posted in: Text files won't save as .nss?
 T7nowhere
12-25-2005, 6:55 PM
#2
Change the save as type to All files or just delete the .txt....  [Read More]
Posted in:  Cheesy Xmas pack by svцsh &T7
 T7nowhere
12-24-2005, 7:29 AM
#1
Download from PCGM (http://www.pcgamemods.com/mod/17860.html) Mirror for TSL Cheesy Xmas pack (http://members.shaw.ca/t7nowhere/files/TSL_Cheesy_xmaspack.rar) For those of you that DL'd the KotOR version you'll know what this is. If your hoping f...  [Read More]
Posted in: How do you mod?!!!
 T7nowhere
12-24-2005, 4:40 AM
#2
Start by reading the stickies, more specifically This one (http://www.lucasforums.com/showthread.php?t=143421) . Then choose something you want to mod, check the stickies again if you need help and if your still stuck try the search feature and if th...  [Read More]
Posted in: Model problem - No smooth edges?
 T7nowhere
12-22-2005, 5:44 PM
#9
Its nothing that your doing wrong it is unfortunately mdlops fault, Atleast with my tests. The strange thing is that i've never noticed this before with body models. cchargin has said that the game will smooth the polys that are attached to each othe...  [Read More]
Posted in: Bao dur and robes
 T7nowhere
12-20-2005, 4:35 AM
#2
Yes, but you won't like the result. His head will hover about 1-2 inches above the collar. Currently the only way to fix this would be to import the jedi robe model into gmax and raise the polys on the collar....  [Read More]
Posted in: Is it possible (in reality or in theory)?
 T7nowhere
12-21-2005, 5:45 AM
#5
14. Mods containing assets (models, textures, sounds, etc.) ported from another game are prohibited NEW! It is against Lucasarts policy to port assets from one game to another. Holowan Laboratories does not condone porting of this nature, and moderat...  [Read More]
Posted in: Lightsaber modding: hilt/blade problems
 T7nowhere
12-21-2005, 8:13 AM
#9
Ya I can see thats its bigger, it looks a bit like the planes are a little wider. I'm not sure exactly what svцsh and Seprithro did to make the blades tilt properly and to be honest I don't think they completely know either.(maybe it was a little...  [Read More]
Posted in: Lightsaber modding: hilt/blade problems
 T7nowhere
12-21-2005, 5:35 AM
#6
IF you want to upload pics just use an image host like http://photobucket.com/ . then include the images link in your post. I am interested in seeing the difference between the models, I've never noticed anything special about those models, but I hav...  [Read More]
Posted in: Please leave your feedback!
 T7nowhere
12-24-2005, 8:46 PM
#8
The primary reason for this forum is to fill the void left by the comments section being removed from PCGM. Most people that post mods on PCGM also post release threads here so it seemed only natural to create a new forum to fill this specific need....  [Read More]
Page: 11 of 49