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T7nowhere

Latest Posts

Page: 12 of 49
Posted in: Is it possible (in reality or in theory)?
 T7nowhere
12-19-2005, 3:47 PM
#2
No, but doing so would be illegal and any discussion about porting any resources from one game to another is against forum rules and would be closed or deleted....  [Read More]
Posted in: Request for :USA:Hefe(I) / Hefe
 T7nowhere
12-19-2005, 3:54 PM
#4
This type of one to one post would have been better suited for private message and not a public post. If your unable to contact :USA:Hefe then i'm sorry to say that your just out of luck, I haven't seen him on LF for many months so the probability of...  [Read More]
Posted in: Lightsaber modding: hilt/blade problems
 T7nowhere
12-19-2005, 4:02 PM
#3
XA-R01 you may want to try using w_Lghtsbr_001.mdl + w_Lghtsbr_001.mdx to rig your model with, I have found that the several of the other models have little quirk's that can sometimes be abit of a pain to work with. If you want to move the hand pla...  [Read More]
Why is there no list of moderators? I wanted to add it to the Wikipedia article. Could you PM me a list, Darth333? If not, that's OK, but I would appreciate it. I don't understand why you would want to a list of LF moderators at Wikipedia. What poss...  [Read More]
Posted in: More hilt options
 T7nowhere
12-18-2005, 7:45 PM
#30
I think its possible to code lightsabers as completely customizable items. They could Make each part have of the lightsaber have its own seperate mesh, that click together when added to the appropriate upgrade slot. This method would require your lig...  [Read More]
Posted in: Attributes
 T7nowhere
12-16-2005, 10:18 PM
#3
Its hardcoded. I would say more but there isn't much point. IF you're modding TSL you can allow the PC and NPC's to gain more attribute points through scripts though....  [Read More]
Posted in: Question about "Override"
 T7nowhere
12-16-2005, 2:39 PM
#3
K1 does not support subfolders in Override, K2 does, However you need to be carefull and make sure that there are no conflicts. 2da's are the most common files to coflict with each other if the mods uses TSLpatcher then you don't need to worry about...  [Read More]
To do the quest stuff your going to have to use globalvariables to tell the game when a dialog line should appear and when its no longer usefull. If you want to detroy and item in the PC's inventory then use "a_take_item"...  [Read More]
Did you add "a_talktrue" to the fire when spoken script box of the same dialog line. If you don't add that script also the flag won't be set and the line will continue to appear...  [Read More]
No, the two scripts will do everything for you. Be aware though that this can only be used once per npc, If you need to do this multiple times for the same npc then you will have to either use global or local variables....  [Read More]
If the only condition for the first dialog entry is that the PC has or has not spoken to the NPC before then you can use the game script "c_talkedto" in the nodes condition box and "a_talktrue" in the same nodes fire when spoken b...  [Read More]
The are bunch of usefull generic scripts for TSL, the one that your looking for is: "c_chkcredits" simply type that in a conditional field box and in parameter 1 type the number of credits required for that dialog option to appear. also...  [Read More]
Posted in: Database Error?
 T7nowhere
12-19-2005, 8:40 PM
#6
It was a problem with the Forum, It happends. It used to happen alot, be thankfull that its a rare occurrence now ;)...  [Read More]
Posted in: Do you want KOTOR to go next-gen?
 T7nowhere
12-14-2005, 8:31 PM
#10
K3 Definitely needs a new graphics engine, the K1 engine is pretty outdated. They can stick with the basic gameplay mechanics, dialogs, quests, combat, ect. That part of the game wouldn't need too much work to intruduce a new graphics engine. Fundi...  [Read More]
Posted in: Help with Nihilus UTC Files
 T7nowhere
12-05-2005, 3:39 AM
#3
Also I Beefed up Nihilis as part ofUSM (http://www.lucasforums.com/showthread.php?t=149509) I think the characters I used during testing were around 25. I gave him several stat boosts,new feats and powers, so he should surprize you, however if you ar...  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-20-2005, 4:31 AM
#218
If you add it it will work, though you will have to go through that scene again. Did you download any game fixes for that scene of the game and then overwrite the USM dlg, because my copy has the script as does the dlg in the released rar....  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-20-2005, 12:46 AM
#216
^^^ First did the Jedi masters have their sabers in their hands? Check your override folder to make sure 650jedi.dlg and givesaber.ncs are there. Next If the above files are there open 650jedi.dlg and click on the first node that says "[This m...  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-19-2005, 2:32 AM
#214
I just played through the part where the Jedi Masters try to cut off your force connection, and I didn't get their sabers. Do you know why? Did you try to rummage through their clothes?...  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-17-2005, 6:26 PM
#212
The npc's will be able to create there own lightsabers when they becaome Jedi, simply talk to them and the dialog option will appear, that is unless your using a mod that changes their normal Jedi multi-class....  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-14-2005, 7:21 PM
#210
I was just wondering because they didn't show up on the available items list of the workbench. Guess that too depends on the skill level you need for the robes. Ya it might be dependant on the PC's skill( I don't really use the work bench to create...  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-14-2005, 3:13 PM
#208
A very important question: Will I have to start a new game after having made these changes? No, but if you have those items that were changed in your inventory then you will have to reload them. The simplest solution would be to use the work bench t...  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-10-2005, 8:16 AM
#202
Well if you must cheat, follow Jedi_Knight_707 suggestion and use KSE. All the USM items are marked with USM_ . Remember to back up your save game before editing it though....  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-07-2005, 1:09 AM
#194
^^^ when they die you will get them, however you should only find vash's if you have completed the saber quest. So if your DS you and loot their bodies and if you go LS, you will get them after you gather all remaining the masters together....  [Read More]
Posted in:  USM Released!!!
 T7nowhere
12-07-2005, 12:36 AM
#192
You can have subfolders, but when you install a new mod you have to be very aware of what files are being installed and what files you aready have installed. If you do start to use sub folders you should keep the 2da's in the main folder this will sa...  [Read More]
Posted in: Tutorial for changing models
 T7nowhere
12-15-2005, 6:43 PM
#8
Wow, this thread is almost 2 years old, I think that has to be some kind of thread resurrection record. ;) Sorry to tell you Martol Parpic, but Tachia hasn't been around LF for over a 1 1/2 years so him replying to this thread is incredibly slim. F...  [Read More]
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